Created
July 1, 2016 05:19
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using UnityEngine; | |
using System.Collections; | |
public class PlayerScript : MonoBehaviour { | |
public GameObject blueObject; | |
public GameObject redObject; | |
private GameObject currentObject; | |
int currentState = 0; // 0: Blue 1: Red | |
void Start () { | |
currentObject = blueObject; | |
} | |
void Update () { | |
// state: Blue | |
if (currentState == 0) { | |
Debug.Log ("Blue"); | |
// 移動 | |
if (Input.GetKey (KeyCode.RightArrow)) { | |
this.transform.position += Vector3.right * Time.deltaTime * 5f; | |
} | |
if (Input.GetKey (KeyCode.LeftArrow)) { | |
this.transform.position += Vector3.right * (-1) * Time.deltaTime * 5f; | |
} | |
// 状態変更 | |
if (Input.GetKeyDown (KeyCode.R)) { | |
currentState = 1; | |
ChangeMode (redObject); | |
} | |
} | |
// state: Red | |
if (currentState == 1) { | |
Debug.Log ("Red"); | |
if(Input.GetKeyDown(KeyCode.B)){ | |
currentState = 0; | |
ChangeMode (blueObject); | |
} | |
} | |
} | |
void ChangeMode(GameObject obj){ | |
currentObject.SetActive(false); | |
currentObject = obj; | |
currentObject.SetActive (true); | |
} | |
} |
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