- ray marched bug
- First basic red sphere
- Final repeated, warped sphere
- for every pixel, start a ray from an origin, through the camera view plane, until it hits something
- draw?
<!DOCTYPE html> | |
<html><head> | |
<meta http-equiv="content-type" content="text/html; charset=windows-1252"> | |
<title>reaction diffusion space ship (a/v synth)</title> | |
<script id="shader-vs" type="x-shader/x-vertex"> | |
attribute vec3 aPos; | |
attribute vec2 aTexCoord; | |
varying vec2 pixel; | |
void main(void) { | |
gl_Position = vec4(aPos, 1.); |