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Extracting pitch from the audio sample
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class _MyHomePageState extends State<MyHomePage> { | |
final _audioRecorder = FlutterAudioCapture(); | |
final pitchDetectorDart = PitchDetector(44100, 2000); | |
var note = ""; | |
var status = "Click on start"; | |
Future<void> _startCapture() async { | |
await _audioRecorder.start(listener, onError, | |
sampleRate: 44100, bufferSize: 3000); | |
setState(() { | |
note = ""; | |
status = "Play something"; | |
}); | |
} | |
Future<void> _stopCapture() async { | |
await _audioRecorder.stop(); | |
setState(() { | |
note = ""; | |
status = "Click on start"; | |
}); | |
} | |
void listener(dynamic obj) { | |
//Gets the audio sample | |
var buffer = Float64List.fromList(obj.cast<double>()); | |
final List<double> audioSample = buffer.toList(); | |
//Uses pitch_detector_dart library to detect a pitch from the audio sample | |
final result = pitchDetectorDart.getPitch(audioSample); | |
//If there is a pitch - evaluate it | |
if (result.pitched) { | |
//TODO | |
} | |
} | |
@override | |
Widget build(BuildContext context) { | |
return Scaffold( | |
appBar: AppBar( | |
title: Text(widget.title), | |
), | |
body: | |
Expanded( | |
child: Row( | |
children: [ | |
Expanded( | |
child: Center( | |
child: FloatingActionButton( | |
onPressed: _startCapture, | |
child: const Text("Start")))), | |
Expanded( | |
child: Center( | |
child: FloatingActionButton( | |
onPressed: _stopCapture, child: const Text("Stop")))), | |
], | |
)) | |
]), | |
), | |
); | |
} | |
} |
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