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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using System.IO; | |
using System.Xml; | |
public class ContentManager : MonoBehaviour | |
{ | |
public static ContentManager Instance; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MillRotation : MonoBehaviour | |
{ | |
public GameObject gameObject; | |
private Vector3 originalEuler; | |
public bool X; |
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using System.Text.RegularExpressions; | |
public static class MailString | |
{ | |
static Regex ValidEmailRegex = CreateValidEmailRegex(); | |
private static Regex CreateValidEmailRegex () | |
{ | |
string validEmailPattern = @"^(?!\.)(""([^""\r\\]|\\[""\r\\])*""|" + @"([-a-z0-9!#$%&'*+/=?^_`{|}~]|(?<!\.)\.)*)(?<!\.)" + @"@[a-z0-9][\w\.-]*[a-z0-9]\.[a-z][a-z\.]*[a-z]$"; | |
return new Regex( validEmailPattern, RegexOptions.IgnoreCase ); |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CharcoalEffect : MonoBehaviour | |
{ | |
public CharcoalGroup[] groups; | |
private int groupsLength; | |
private float time; |
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using UnityEngine; | |
using System.Collections; | |
public class FireAnimation : MonoBehaviour | |
{ | |
private Vector3 originalPosition; | |
public Light light; | |
public float baseLight = 0.5f; | |
public float randLight = 1f; | |
public float size = 0.15f; |
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using UnityEngine; | |
using System.Collections; | |
public class UserInputBase : MonoBehaviour | |
{ | |
public virtual void OnStandbyScreen() | |
{ | |
} |
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using UnityEngine; | |
using System.Collections; | |
public class UserInputKinect : UserInputBase | |
{ | |
public override void OnStandbyScreen () | |
{ | |
} |
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{ | |
"status": "OK", | |
"message": "Team data", | |
"data": [ | |
{ | |
"device_id": 0, | |
"users": [ | |
{ | |
"firstname": "user_0_0_A", | |
"lastname": "user_0_0_B", |
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using UnityEngine; | |
using System.Collections; | |
public class LightAnimation : MonoBehaviour | |
{ | |
public Light light; | |
[Range(0.1f, 5f)] | |
public float baseIntensity = 3.5f; |
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using UnityEngine; | |
using System.Collections; | |
public class WaterAnimation : MonoBehaviour | |
{ | |
public float scrollSpeed = 0.5F; | |
public Renderer rend; | |
void Start() | |
{ | |
rend = GetComponent<Renderer>(); |
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