Created
August 31, 2014 18:10
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package main | |
import ( | |
"github.com/matburt/vindinium-go-engine" | |
"fmt" | |
) | |
var ( | |
client vindinium.Client | |
) | |
type MatBot struct {} | |
func (m MatBot) Move(state *vindinium.State) vindinium.Direction { | |
game := vindinium.NewGame(state) | |
distance := 100000 | |
goal := vindinium.Position{0,0} | |
//Go to the bar if we are getting thirsty | |
if state.Hero.Life <= 20 { | |
for tavern := range game.TavernsLocs { | |
if itemDistance := game.Board.ManhattanDistance(*state.Hero.Pos, tavern); itemDistance < distance { | |
distance = itemDistance | |
goal = tavern | |
} | |
} | |
} else { //Lets go get some gold!! | |
for mine := range game.MinesLocs { | |
if itemDistance := game.Board.ManhattanDistance(*state.Hero.Pos, mine); itemDistance < distance { | |
distance = itemDistance | |
goal = mine | |
} | |
} | |
} | |
pathSet, e := game.Board.ShortestPath(*state.Hero.Pos, goal) | |
if e != nil { | |
// Stay put if we can't find a way | |
return game.Board.GetDirection(*state.Hero.Pos, *state.Hero.Pos) | |
} | |
// Take the first step of the path | |
p, _ := pathSet.Pop() | |
return game.Board.GetDirection(*state.Hero.Pos, p) | |
} | |
func main() { | |
b := MatBot{} | |
c := vindinium.NewTrainingClient("bk7nu9em", "100", true, false, true, b) | |
c.Start() | |
c.Play() | |
fmt.Println("Game Finished") | |
} |
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