fixed CustomSingleContextFactory
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using TenPN.DecisionFlex; | |
using System; | |
public class CustomSingleContextFactory : SingleContextFactory | |
{ | |
public override IContext SingleContext(Logging loggingSetting) | |
{ | |
ContextDictionary masterContext = new ContextDictionary(); | |
float distToPlayer = Player.DistanceTo(transform.root.position); | |
masterContext.SetContext("PlayerPosition", Player.position); | |
masterContext.SetContext("DistanceToPlayer", distToPlayer); | |
if(loggingSetting == Logging.Enabled) | |
{ | |
//Debug.Log("My distance to the player: " + distToPlayer); | |
} | |
return masterContext; | |
} | |
} |
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