Created
March 14, 2019 14:02
-
-
Save termat/76628d05f973a09d485a0bab4ab0b851 to your computer and use it in GitHub Desktop.
Ball
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8" /> | |
<title>Ball</title> | |
</head> | |
<body> | |
<table border="1"><tr><td> | |
<canvas id="canvas" width="460" height="460"></canvas> | |
</td></tr></table> | |
</body> | |
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var ctx; | |
var balls=new Array(); | |
var WIDTH; | |
var HEIGHT; | |
var isDown=false; | |
var addBall=false; | |
var mx; | |
var my; | |
var px; | |
var py; | |
$(document).ready(function() { | |
var canvas = document.getElementById('canvas'); | |
ctx=canvas.getContext('2d'); | |
WIDTH=canvas.width; | |
HEIGHT=canvas.height; | |
init(); | |
$('#canvas').mousedown(function(event) { | |
isDown=true; | |
mx=event.pageX; px=mx; | |
my=event.pageY; py=my; | |
}); | |
$('#canvas').mousemove(function(event) { | |
if(!isDown)return; | |
px=event.pageX; | |
py=event.pageY; | |
}); | |
$('#canvas').mouseup(function(event) { | |
isDown=false; | |
addBall=true; | |
}); | |
var timer = setInterval("update()", 10); | |
}); | |
function init(){ | |
while(balls.length<5){ | |
var xx=420*Math.random()+20; | |
var yy=420*Math.random()+20; | |
var rr=20*Math.random()+5; | |
var b=new Ball(xx,yy,rr); | |
if(checkBall(b))balls[balls.length]=b; | |
} | |
} | |
function update(){ | |
ctx.clearRect(0,0,WIDTH,HEIGHT); | |
for(var i=0;i<10;i++){ | |
for(var j=0;j<balls.length;j++)balls[j].move(10); | |
for(var j=0;j<balls.length;j++){ | |
for(var k=j+1;k<balls.length;k++){ | |
collision(balls[j],balls[k]); | |
} | |
} | |
} | |
for(var i=0;i<balls.length;i++)balls[i].update(ctx); | |
if(isDown){ | |
var dx = px - mx; | |
var dy = py - my; | |
var lg = Math.sqrt(dx * dx + dy * dy); | |
var rad = Math.min(40,200 / (lg / 10 + 1)); | |
ctx.beginPath(); | |
ctx.moveTo(mx,my); | |
ctx.lineTo(px,py); | |
ctx.closePath(); | |
ctx.stroke(); | |
ctx.beginPath(); | |
ctx.arc(mx, my, rad, 0, 2*Math.PI, true); | |
ctx.stroke(); | |
} | |
if(addBall){ | |
var dx = px - mx; | |
var dy = py - my; | |
var lg = Math.sqrt(dx * dx + dy * dy); | |
var rad = Math.min(40,200 / (lg / 10 + 1)); | |
var b=new Ball(mx,my,rad); | |
b.vx=dx/10; | |
b.vy=dy/10; | |
if(checkBall(b)){ | |
balls[balls.length]=b; | |
addBall=false; | |
} | |
} | |
} | |
function checkBall(b){ | |
for(var i=0;i<balls.length;i++){ | |
var dx = b.x - balls[i].x; | |
var dy = b.y - balls[i].y; | |
var lg = Math.sqrt(dx * dx + dy * dy); | |
if(b.r+balls[i].r>lg)return false; | |
} | |
return true; | |
} | |
function collision(b0,b1){ | |
var pvx = b1.x - b0.x; | |
var pvy = b1.y - b0.y; | |
var len = Math.sqrt(pvx*pvx+pvy*pvy); | |
if (len < b0.r + b1.r) { | |
var theta = Math.atan2(pvy, pvx); | |
var sine = Math.sin(theta); | |
var cosine = Math.cos(theta); | |
var tmp0x = 0; | |
var tmp0y = 0; | |
var tmp1x = cosine * pvx + sine * pvy; | |
var tmp1y = cosine * pvy - sine * pvx; | |
var tmp0vx = cosine * b0.vx + sine * b0.vy; | |
var tmp0vy = cosine * b0.vy - sine * b0.vx; | |
var tmp1vx = cosine * b1.vx + sine * b1.vy; | |
var tmp1vy = cosine * b1.vy - sine * b1.vx; | |
var fp0vx = ((b0.m - b1.m) * tmp0vx + 2 * b1.m * tmp1vx) / (b0.m + b1.m); | |
var fp0vy = tmp0vy; | |
var fp1vx = ((b1.m - b0.m) * tmp1vx + 2 * b0.m * tmp0vx) / (b0.m + b1.m); | |
var fp1vy = tmp1vy; | |
tmp0x += fp0vx; | |
tmp1x += fp1vx; | |
var pf0x = cosine * tmp0x - sine * tmp0y; | |
var pf0y = cosine * tmp0y + sine * tmp0x; | |
var pf1x = cosine * tmp1x - sine * tmp1y; | |
var pf1y = cosine * tmp1y + sine * tmp1x; | |
b1.x = b0.x + pf1x; | |
b1.y = b0.y + pf1y; | |
b0.x = b0.x + pf0x; | |
b0.y = b0.y + pf0y; | |
b0.vx = cosine * fp0vx - sine * fp0vy; | |
b0.vy = cosine * fp0vy + sine * fp0vx; | |
b1.vx = cosine * fp1vx - sine * fp1vy; | |
b1.vy = cosine * fp1vy + sine * fp1vx; | |
pvx = b1.x - b0.x; | |
pvy = b1.y - b0.y; | |
while (Math.sqrt(pvx * pvx + pvy * pvy) < b0.r + b1.r) { | |
b0.x += b0.vx; b0.y += b0.vy; | |
b1.x += b1.vx; b1.y += b1.vy; | |
pvx = b1.x - b0.x; | |
pvy = b1.y - b0.y; | |
} | |
} | |
} | |
var Ball=function(_x,_y,_r){ | |
this.x=_x; | |
this.y=_y; | |
this.r=_r; | |
this.m=this.r*0.1; | |
this.vx=0; | |
this.vy=0; | |
this.deg=0; | |
this.color=getColor(360*Math.random(),0.9,1.0); | |
this.update=function(ctx){ | |
ctx.beginPath(); | |
ctx.stroke(); | |
ctx.strokeStyle="rgb(200,200,200)"; | |
ctx.fillStyle=this.color; | |
ctx.arc(this.x, this.y, this.r, 0, 2*Math.PI, true); | |
ctx.stroke(); | |
ctx.fillStyle=this.color; | |
var ss=this.r*0.4; | |
var grad=ctx.createRadialGradient(this.x-ss,this.y-ss,ss,this.x-ss,this.y-ss,2*ss); | |
grad.addColorStop(0,'white'); | |
grad.addColorStop(1,ctx.fillStyle); | |
ctx.fillStyle = grad; | |
ctx.fill(); | |
ctx.closePath(); | |
}; | |
this.move=function(n){ | |
this.x += this.vx/n; | |
this.y += this.vy/n; | |
this.checkBoundaryCollision(); | |
} | |
this.checkBoundaryCollision=function(){ | |
if (this.x > WIDTH-this.r&&this.vx>0){ | |
this.x = WIDTH-this.r; | |
this.vx *= -0.95; | |
return true; | |
} else if (this.x < this.r&&this.vx<0){ | |
this.x = this.r; | |
this.vx *= -0.95; | |
return true; | |
} else if (this.y > HEIGHT-this.r&&this.vy>0){ | |
this.y = HEIGHT-this.r; | |
this.vy *= -0.95; | |
return true; | |
} else if (this.y < this.r&&this.vy<0){ | |
this.y = this.r; | |
this.vy *= -0.95; | |
return true; | |
} | |
return false; | |
} | |
} | |
function getColor(i, s, v){ | |
var h = i / 60; | |
var ii = Math.floor(h); | |
var ff = h - ii; | |
var p1 = (v - s); | |
var p2 = (v - s * ff); | |
var p3 = (v - s * (v - ff)); | |
var rv, gv, bv; | |
switch(ii) { | |
case 0: | |
rv = v, gv = p3, bv = p1; | |
break; | |
case 1: | |
rv = p2, gv = v, bv = p1; | |
break; | |
case 2: | |
rv = p1, gv = v, bv = p3; | |
break; | |
case 3: | |
rv = p1, gv = p2, bv = v; | |
break; | |
case 4: | |
rv = p3, gv = p1, bv = v; | |
break; | |
default: | |
rv = v, gv = p1, bv = p2; | |
} | |
var color = Math.max(0, Math.min(255, Math.round(rv * 255)))+","+Math.max(0, Math.min(255, Math.round(gv * 255)))+","+Math.max(0, Math.min(255, Math.round(bv * 255))); | |
return "rgb("+color+")"; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment