Created
July 4, 2023 03:55
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using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
// Unity editor script that adds .txt to asset creation list | |
public class CreateTxt : Editor | |
{ | |
private static string filename = "NewTextAsset"; | |
[MenuItem("Assets/Create/Text/.txt", priority = 1000, secondaryPriority = 10000)] | |
private static void CreateNewTextAsset() | |
{ | |
// Getting current directory | |
string directory = AssetDatabase.GetAssetPath(Selection.activeObject); | |
if (Path.HasExtension(directory)) | |
directory = Path.GetDirectoryName(directory); | |
// Generating filename | |
string file = Path.Combine(directory, filename + ".txt"); | |
if(File.Exists(file)) | |
{ | |
for (int i = 1; i < 1000; i++) | |
{ | |
file = Path.Combine(directory, string.Format("{0} {1}.txt", filename, i)); | |
if (!File.Exists(file)) | |
break; | |
} | |
} | |
// Creating file | |
using (File.Create(file)) { }; | |
//Importing created asset | |
AssetDatabase.ImportAsset(file); | |
TextAsset text = (TextAsset)AssetDatabase.LoadAssetAtPath(file, typeof(TextAsset)); | |
Selection.activeObject = text; | |
} | |
} |
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