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@VivienLN
VivienLN / README.md
Last active January 10, 2019 17:07
Using windiff as diff tool in git

1/ copy windiff.exe to C:/WinDiff.exe

2/ create wrapper file C:/windiff/windiff.sh :

#!/bin/sh
"C:/WinDiff.exe" "$1" "$2"

3/ add windiff directory to path via cmd (in admin mode) :

setx path "%path%;C:\windiff"
@pixelsnafu
pixelsnafu / CloudsResources.md
Last active July 10, 2024 08:04
Useful Resources for Rendering Volumetric Clouds

Volumetric Clouds Resources List

  1. A. Schneider, "Real-Time Volumetric Cloudscapes," in GPU Pro 7: Advanced Rendering Techniques, 2016, pp. 97-127. (Follow up presentations here, and here.)

  2. S. Hillaire, "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" in Physically Based Shading in Theory and Practice course, SIGGRAPH 2016. [video] [course notes] [scatter integral shadertoy]

  3. [R. Högfeldt, "Convincing Cloud Rendering – An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite"](https://odr.chalmers.se/hand