Created
May 24, 2018 07:42
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hornet_attack_state
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/// @description Attack State | |
if !instance_exists(o_player) { | |
state_ = hornet.move; | |
exit; | |
} | |
add_friction_to_movement_entity(); | |
move_movement_entity(true); | |
if speed_ == 0 { | |
alarm[2] = global.one_second * random_range(2, 4); | |
var _direction = point_direction(x, y, o_player.x, o_player.y) + random_range(-30, 30); | |
var _stinger = instance_create_layer(x, y, "Instances", o_stinger); | |
_stinger.direction = _direction; | |
_stinger.image_angle = _direction; | |
_stinger.speed = 2; | |
state_ = hornet.move; | |
} |
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