Created
May 5, 2018 17:59
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PlayerViewPoint log problem
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#include "Grabber.h" | |
#include "BuildingEscape.h" | |
#include "Components/InputComponent.h" | |
#include "GameFramework/Actor.h" | |
#include "CoreMinimal.h" | |
#include "Engine.h" | |
// Sets default values for this component's properties | |
UGrabber::UGrabber() | |
{ | |
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features | |
// off to improve performance if you don't need them. | |
bWantsBeginPlay = true; | |
PrimaryComponentTick.bCanEverTick = true; | |
// ... | |
} | |
// Called when the game starts | |
void UGrabber::BeginPlay() | |
{ | |
Super::BeginPlay(); | |
UE_LOG(LogTemp, Warning, TEXT("Grabber reporting for duty!")); | |
} | |
// Called every frame | |
void UGrabber::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) | |
{ | |
Super::TickComponent(DeltaTime, TickType, ThisTickFunction); | |
// Get player view point this tick | |
FVector PlayerViewPointLocation; | |
FRotator PlayerViewPointRotation; | |
GetWorld()->GetFirstPlayerController()->GetPlayerViewPoint(OUT PlayerViewPointLocation, OUT PlayerViewPointRotation); | |
// TODO Log out to test | |
UE_LOG(LogTemp, Warning, TEXT("Location: %s, Rotation: %s") *PlayerViewPointLocation.ToString(), *PlayerViewPointRotation.ToString()); | |
} |
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