Created
August 23, 2017 13:38
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Lifegame in Lisp
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(setf *random-state* (make-random-state t)) | |
(defun main() | |
(defvar height 20) | |
(defvar width 40) | |
(defvar field (make-array `(,height ,width) :initial-contents | |
(loop for i from 0 below height collecting | |
(loop for j from 0 below width collecting (random 2))))) | |
(loop | |
(setf field (evolve field)) | |
(clear-screen) | |
(dump-field field) | |
(sleep 0.1))) | |
(defun evolve (field) | |
(let* ((height (array-dimension field 0)) | |
(width (array-dimension field 1)) | |
(evolved (make-array `(,height ,width) :initial-element 0))) | |
(dotimes (y height) | |
(dotimes (x width) | |
(let ((count 0)) | |
(loop for i from -1 to 1 do | |
(loop for j from -1 to 1 do | |
(if (not (and (= i 0) (= j 0))) | |
(let ((y-i (mod (+ y i) height)) | |
(x-i (mod (+ x j) width ))) | |
(if (and (= 1 (aref field y-i x-i))) | |
(incf count)))))) | |
(setf (aref evolved y x) | |
(cond ((<= count 1) 0) | |
((= count 2) (aref field y x)) | |
((= count 3) 1) | |
((>= count 4) 0)))))) | |
evolved)) | |
(defun dump-field (field) | |
(let ((height (array-dimension field 0)) | |
(width (array-dimension field 1))) | |
(dotimes (y height) | |
(dotimes (x width) | |
(format t "~a" (if (= 0 (aref field y x)) #\Space #\o))) | |
(format t "~%"))) | |
field) | |
(defun clear-screen () | |
(format t "~A[H~@*~A[J" #\escape)) | |
(main) |
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