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import pygame | |
BRANCO = (255,255,255) | |
PRETO = (0,0,0) | |
LARANJA = (246,130,0) | |
VERMELHO = (230,0,0) | |
pygame.init() | |
largura_tela, altura_tela = 1024, 800 | |
tela = pygame.display.set_mode((largura_tela, altura_tela)) | |
tela.fill(BRANCO) | |
terminou = False | |
def mostra_texto(texto, pos, cor): | |
font = pygame.font.Font(None, 24) | |
text = font.render(f"{texto}", 1, cor) | |
textpos = text.get_rect(center=pos,) | |
tela.blit(text, textpos) | |
def desenha_abas(): | |
aba0 = pygame.Rect(0, 0, 255, 50) | |
pygame.draw.rect(tela, PRETO, aba0) | |
mostra_texto("ABA ZERO",(128,25), BRANCO) | |
aba1 = pygame.Rect(256, 0, 255, 50) | |
pygame.draw.rect(tela, PRETO, aba1) | |
mostra_texto("ABA UM",(384,25), BRANCO) | |
aba2 = pygame.Rect(512, 0, 255, 50) | |
pygame.draw.rect(tela, PRETO, aba2) | |
mostra_texto("ABA DOIS",(640,25), BRANCO) | |
aba3 = pygame.Rect(768, 0, 256, 50) | |
pygame.draw.rect(tela, PRETO, aba3) | |
mostra_texto("ABA TRÊS",(896,25), BRANCO) | |
return [aba0, aba1, aba2, aba3] | |
while not terminou: | |
abas = desenha_abas() | |
mostra_texto("Projeto de Bloco",(512,70),PRETO) | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
terminou = True | |
elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: | |
pos = pygame.mouse.get_pos() | |
for index, aba in enumerate(abas): | |
if aba.collidepoint(pos): | |
mostra_texto(f"Clicou na aba {index}",(512,94),PRETO) | |
pygame.display.update() | |
pygame.display.quit() | |
pygame.quit() |
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