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@thanpolas
Last active August 27, 2023 13:06
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Home Assistant Blueprint for automation that triggers on motion. Taking Illuminance and lights state as criteria for triggering
blueprint:
name: Motion-activated Light with illuminance v2
description: Turn on a light when motion is detected and illuminance is below a
set Lux level. Will use a configured scene instead of the previous light
setting and will not trigger when the lights are already on to avoid
overriding user defined lighting (i.e. you've set the lights to a certain
scene, this automation should not override this).
This automation is based on the work of Danielbook
https://gist.github.com/Danielbook/7814e7eb32e880b2d7c3fb5ba8430f4f
Blueprint version 1.0.0
domain: automation
source_url: https://gist.github.com/thanpolas/698889d0377c2e3240f821c46f33b8d4
input:
motion_entity:
name: Motion Sensor
selector:
entity:
domain: binary_sensor
device_class: motion
multiple: false
lux_entity:
name: Illuminance Sensor
selector:
entity:
domain: sensor
device_class: illuminance
multiple: false
lux_level:
name: Illuminance level
description: If lux is below this value and motion is detected, the light will
turn on.
default: 100
selector:
number:
min: 0.0
max: 1000.0
step: 1.0
mode: slider
light_entity:
name: Light
selector:
entity:
domain: light
desired_scene:
name: Scene
description: The scene to use when this automation triggers (should be a "scene" entity on your HA)
selector:
target:
entity:
domain: scene
no_motion_wait:
name: Wait time
description: Time to leave the light on after last motion is detected.
default: 120
selector:
number:
min: 0.0
max: 3600.0
unit_of_measurement: seconds
step: 1.0
mode: slider
#
# Automation Configuration start
#
mode: single
max_exceeded: silent
trigger:
platform: state
entity_id: !input motion_entity
from: 'off'
to: 'on'
condition:
alias: "Illuminance threshold is met and lights are not already open"
condition: and
conditions:
- condition: numeric_state
entity_id: !input lux_entity
below: !input lux_level
- condition: state
entity_id: !input light_entity
state: "off"
action:
- service: hue.activate_scene
target: !input desired_scene
- wait_for_trigger:
platform: state
entity_id: !input motion_entity
from: 'on'
to: 'off'
for: !input no_motion_wait
- service: light.turn_off
entity_id: !input light_entity
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