Created
August 7, 2018 20:48
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TFT液晶でライフゲーム。
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#include <Adafruit_GFX.h> | |
#include <gfxfont.h> | |
#include <Adafruit_TFTLCD.h> | |
#include <pin_magic.h> | |
#include <registers.h> | |
// The control pins for the LCD can be assigned to any digital or | |
// analog pins...but we'll use the analog pins as this allows us to | |
// double up the pins with the touch screen (see the TFT paint example). | |
#define LCD_CS A3 // Chip Select goes to Analog 3 | |
#define LCD_CD A2 // Command/Data goes to Analog 2 | |
#define LCD_WR A1 // LCD Write goes to Analog 1 | |
#define LCD_RD A0 // LCD Read goes to Analog 0 | |
#define LCD_RESET A4 // Can alternately just connect to Arduino's reset pin | |
// When using the BREAKOUT BOARD only, use these 8 data lines to the LCD: | |
// For the Arduino Uno, Duemilanove, Diecimila, etc.: | |
// D0 connects to digital pin 8 (Notice these are | |
// D1 connects to digital pin 9 NOT in order!) | |
// D2 connects to digital pin 2 | |
// D3 connects to digital pin 3 | |
// D4 connects to digital pin 4 | |
// D5 connects to digital pin 5 | |
// D6 connects to digital pin 6 | |
// D7 connects to digital pin 7 | |
// For the Arduino Mega, use digital pins 22 through 29 | |
// (on the 2-row header at the end of the board). | |
// Assign human-readable names to some common 16-bit color values: | |
#define BLACK 0x0000 | |
#define BLUE 0x001F | |
#define RED 0xF800 | |
#define GREEN 0x07E0 | |
#define CYAN 0x07FF | |
#define MAGENTA 0xF81F | |
#define YELLOW 0xFFE0 | |
#define WHITE 0xFFFF | |
Adafruit_TFTLCD tft(LCD_CS, LCD_CD, LCD_WR, LCD_RD, LCD_RESET); | |
boolean cells[8][8] = { | |
{ false, true, false, false, false, false, false, false }, | |
{ false, true, false, true, false, false, false, false }, | |
{ false, true, true, false, false, false, false, false }, | |
{ false, false, false, false, false, false, false, false }, | |
{ false, false, false, false, false, false, false, false }, | |
{ false, false, false, false, false, false, false, false }, | |
{ false, false, false, false, false, false, false, false }, | |
{ false, false, false, false, false, false, false, false }, | |
}; | |
void next_generation() { | |
boolean new_cells[8][8] = { | |
{ false, false, false, false, false, false, false, false }, | |
{ false, false, false, false, false, false, false, false }, | |
{ false, false, false, false, false, false, false, false }, | |
{ false, false, false, false, false, false, false, false }, | |
{ false, false, false, false, false, false, false, false }, | |
{ false, false, false, false, false, false, false, false }, | |
{ false, false, false, false, false, false, false, false }, | |
{ false, false, false, false, false, false, false, false }, | |
}; | |
for (int x = 0; x < 8; x++) { | |
for (int y = 0; y < 8; y++) { | |
new_cells[y][x] = next_generation_cell(x, y); | |
} | |
} | |
for (int x = 0; x < 8; x++) { | |
for (int y = 0; y < 8; y++) { | |
cells[y][x] = new_cells[y][x]; | |
} | |
} | |
} | |
int neighbors(int x, int y) { | |
int n = 0; | |
int _x = 0; | |
int _y = 0; | |
// left | |
_x = (x == 0) ? 7: (x - 1); | |
_y = y; | |
if (is_alive(_x, _y)) { | |
n += 1; | |
} | |
// right | |
_x = (x == 7) ? 0: (x + 1); | |
_y = y; | |
if (is_alive(_x, _y)) { | |
n += 1; | |
} | |
// up | |
_x = x; | |
_y = (y == 0) ? 7: y - 1; | |
if (is_alive(_x, _y)) { | |
n += 1; | |
} | |
// down | |
_x = x; | |
_y = (y == 7) ? 0: y + 1; | |
if (is_alive(_x, _y)) { | |
n += 1; | |
} | |
// upleft | |
_x = (x == 0) ? 7: (x - 1); | |
_y = (y == 0) ? 7: y - 1; | |
if (is_alive(_x, _y)) { | |
n += 1; | |
} | |
// upright | |
_x = (x == 7) ? 0: (x + 1); | |
_y = (y == 0) ? 7: y - 1; | |
if (is_alive(_x, _y)) { | |
n += 1; | |
} | |
// downleft | |
_x = (x == 0) ? 7: (x - 1); | |
_y = (y == 7) ? 0: y + 1; | |
if (is_alive(_x, _y)) { | |
n += 1; | |
} | |
// downright | |
_x = (x == 7) ? 0: (x + 1); | |
_y = (y == 7) ? 0: y + 1; | |
if (is_alive(_x, _y)) { | |
n += 1; | |
} | |
return n; | |
} | |
boolean is_alive(int x, int y) { | |
return cells[y][x]; | |
} | |
boolean next_generation_cell(int x, int y) { | |
if (is_alive(x, y)) { | |
if (neighbors(x, y) < 2 || neighbors(x, y) >= 4) { | |
// 2未満、4以上は死 | |
return false; | |
} else { | |
// それ以外はそのまま | |
return true; | |
} | |
} else { | |
if (neighbors(x, y) == 3) { | |
// 3の場合は誕生 | |
return true; | |
} else { | |
// それ以外はそのまま | |
return false; | |
} | |
} | |
} | |
void randomCell() { | |
// ランダムで初期化 | |
for (int x = 0; x < 8; x++) { | |
for (int y = 0; y < 8; y++) { | |
cells[y][x] = random(2) == 0; | |
} | |
} | |
} | |
void setup(void) { | |
Serial.begin(9600); | |
Serial.println(F("TFT LCD test")); | |
#ifdef USE_ADAFRUIT_SHIELD_PINOUT | |
Serial.println(F("Using Adafruit 2.8\" TFT Arduino Shield Pinout")); | |
#else | |
Serial.println(F("Using Adafruit 2.8\" TFT Breakout Board Pinout")); | |
#endif | |
Serial.print("TFT size is "); Serial.print(tft.width()); Serial.print("x"); Serial.println(tft.height()); | |
tft.reset(); | |
uint16_t identifier = tft.readID(); | |
if(identifier == 0x9325) { | |
Serial.println(F("Found ILI9325 LCD driver")); | |
} else if(identifier == 0x9328) { | |
Serial.println(F("Found ILI9328 LCD driver")); | |
} else if(identifier == 0x7575) { | |
Serial.println(F("Found HX8347G LCD driver")); | |
} else if(identifier == 0x9341) { | |
Serial.println(F("Found ILI9341 LCD driver")); | |
} else if(identifier == 0x8357) { | |
Serial.println(F("Found HX8357D LCD driver")); | |
} else { | |
Serial.print(F("Unknown LCD driver chip: ")); | |
Serial.println(identifier, HEX); | |
Serial.println(F("If using the Adafruit 2.8\" TFT Arduino shield, the line:")); | |
Serial.println(F(" #define USE_ADAFRUIT_SHIELD_PINOUT")); | |
Serial.println(F("should appear in the library header (Adafruit_TFT.h).")); | |
Serial.println(F("If using the breakout board, it should NOT be #defined!")); | |
Serial.println(F("Also if using the breakout, double-check that all wiring")); | |
Serial.println(F("matches the tutorial.")); | |
return; | |
} | |
tft.begin(identifier); | |
Serial.println(F("Benchmark Time (microseconds)")); | |
tft.fillScreen(WHITE); | |
randomSeed(analogRead(0)); | |
//randomCell(); | |
} | |
void loop() { | |
int n = 25; | |
// put your main code here, to run repeatedly: | |
// 枠だけ描画 | |
for (int w=0; w<8; w++) { | |
for (int h=0; h<8; h++) { | |
int left_start = 10; | |
int top_start = 10; | |
tft.drawRect(w * (n + 1) + left_start, h * (n + 1) + top_start, n, n, BLACK); | |
} | |
} | |
// 生きてるセルを描画 | |
for (int w=0; w<8; w++) { | |
for (int h=0; h<8; h++) { | |
int left_start = 10; | |
int top_start = 10; | |
if (cells[h][w] == true) { | |
tft.fillRect(w * (n + 1) + left_start + 1, h * (n + 1) + top_start + 1, n-2, n-2, BLACK); | |
} else { | |
tft.fillRect(w * (n + 1) + left_start + 1, h * (n + 1) + top_start + 1, n-2, n-2, WHITE); | |
} | |
} | |
} | |
next_generation(); | |
delay(250); | |
} |
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