Created
December 29, 2023 01:31
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KeyboardTest
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using System; | |
using System.Runtime.InteropServices; | |
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Graphics; | |
using Microsoft.Xna.Framework.Input; | |
namespace KeyboardTest | |
{ | |
unsafe class KeyboardTestGame : Game | |
{ | |
GraphicsDeviceManager graphics; | |
KeyboardState oldKeyboardState = new KeyboardState(); | |
byte* oldSdlKeyboardState; | |
public KeyboardTestGame() | |
{ | |
graphics = new GraphicsDeviceManager(this); | |
graphics.PreferredBackBufferWidth = 1280; | |
graphics.PreferredBackBufferHeight = 720; | |
Content.RootDirectory = "Content"; | |
Window.AllowUserResizing = true; | |
IsMouseVisible = true; | |
SDL2.SDL.SDL_GetKeyboardState(out int numkeys); | |
oldSdlKeyboardState = (byte*) Marshal.AllocHGlobal(numkeys); | |
} | |
protected override void Update(GameTime gameTime) | |
{ | |
var keyboardState = Keyboard.GetState(); | |
foreach (var key in keyboardState.GetPressedKeys()) | |
{ | |
if (!oldKeyboardState.IsKeyDown(key)) | |
{ | |
Console.WriteLine("XNA key: " + key.ToString()); | |
} | |
} | |
byte* sdlKeyboardState = (byte*) SDL2.SDL.SDL_GetKeyboardState(out int numkeys); | |
for (int scancode = 0; scancode < numkeys; scancode += 1) | |
{ | |
if (sdlKeyboardState[scancode] != 0 && oldSdlKeyboardState[scancode] == 0) | |
{ | |
Console.WriteLine("SDL key: " + (SDL2.SDL.SDL_Scancode) scancode); | |
} | |
} | |
oldKeyboardState = keyboardState; | |
Buffer.MemoryCopy(sdlKeyboardState, oldSdlKeyboardState, numkeys, numkeys); | |
base.Update(gameTime); | |
} | |
protected override void Draw(GameTime gameTime) | |
{ | |
GraphicsDevice.Clear(Color.CornflowerBlue); | |
base.Draw(gameTime); | |
} | |
} | |
} |
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