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Unity2018.x ScriptingBackend .net

ScriptingBackend =.NETでのビルド結果

結論 Unity 2018.4.1f1は.NETにバグがある。IL2CPPはOK

検証内容

Unity Backend TargetSDK Build Solution Deploy to HL1 Sim(x86) Deploy to HL2 Sim(x86)
Unity 2018.3.14f1 .NET 10.0.17763.0 Success Success Success
Unity 2018.3.14f1 .NET 10.0.18362.0 Success Success Success
Unity 2018.4.1f1 .NET 10.0.17763.0 Success Error-1 Error-1
Unity 2018.4.1f1 .NET 10.0.18362.0 Success Error-2 Error-2
Unity 2018.4.3f1 .NET 10.0.18362.0 Success Success Success

Error-1

""C:\GitHub\Test2018.4.1UWP-NET\App\Unity\Tools\AssemblyConverter.exe" -platform=uap -bits=32 -configuration=Release -removeDebuggableAttribute=False -uwpsdk=10.0.17763.0 -path="." -path="C:\Program Files\Unity\Hub\Editor\2018.4.1f1\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\dotnet\x86\Release" -workingDir="C:\GitHub\Test2018.4.1UWP-NET\App\Test2018.4.1UWP-NET\\" "@C:\GitHub\Test2018.4.1UWP-NET\App\Test2018.4.1UWP-NET\AssemblyConverterArgs.txt"" exited with code 1.	Test2018.4.1UWP-NET	C:\GitHub\Test2018.4.1UWP-NET\App\Test2018.4.1UWP-NET\Test2018.4.1UWP-NET.csproj	413	

Error-2

""C:\GitHub\Test2018.4.1UWP-NET\App\Unity\Tools\AssemblyConverter.exe" -platform=uap -bits=32 -configuration=Release -removeDebuggableAttribute=False -uwpsdk=10.0.18362.0 -path="." -path="C:\Program Files\Unity\Hub\Editor\2018.4.1f1\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\dotnet\x86\Release" -workingDir="C:\GitHub\Test2018.4.1UWP-NET\App\Test2018.4.1UWP-NET\\" "@C:\GitHub\Test2018.4.1UWP-NET\App\Test2018.4.1UWP-NET\AssemblyConverterArgs.txt"" exited with code 1.    Test2018.4.1UWP-NET    C:\GitHub\Test2018.4.1UWP-NET\App\Test2018.4.1UWP-NET\Test2018.4.1UWP-NET.csproj    442    
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