ScriptingBackend =.NETでのビルド結果
結論 Unity 2018.4.1f1は.NETにバグがある。IL2CPPはOK
Unity
Backend
TargetSDK
Build Solution
Deploy to HL1 Sim(x86)
Deploy to HL2 Sim(x86)
Unity 2018.3.14f1
.NET
10.0.17763.0
Success
Success
Success
Unity 2018.3.14f1
.NET
10.0.18362.0
Success
Success
Success
Unity 2018.4.1f1
.NET
10.0.17763.0
Success
Error-1
Error-1
Unity 2018.4.1f1
.NET
10.0.18362.0
Success
Error-2
Error-2
Unity 2018.4.3f1
.NET
10.0.18362.0
Success
Success
Success
""C:\GitHub\Test2018.4.1UWP-NET\App\Unity\Tools\AssemblyConverter.exe" -platform=uap -bits=32 -configuration=Release -removeDebuggableAttribute=False -uwpsdk=10.0.17763.0 -path="." -path="C:\Program Files\Unity\Hub\Editor\2018.4.1f1\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\dotnet\x86\Release" -workingDir="C:\GitHub\Test2018.4.1UWP-NET\App\Test2018.4.1UWP-NET\\" "@C:\GitHub\Test2018.4.1UWP-NET\App\Test2018.4.1UWP-NET\AssemblyConverterArgs.txt"" exited with code 1. Test2018.4.1UWP-NET C:\GitHub\Test2018.4.1UWP-NET\App\Test2018.4.1UWP-NET\Test2018.4.1UWP-NET.csproj 413
""C:\GitHub\Test2018.4.1UWP-NET\App\Unity\Tools\AssemblyConverter.exe" -platform=uap -bits=32 -configuration=Release -removeDebuggableAttribute=False -uwpsdk=10.0.18362.0 -path="." -path="C:\Program Files\Unity\Hub\Editor\2018.4.1f1\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\dotnet\x86\Release" -workingDir="C:\GitHub\Test2018.4.1UWP-NET\App\Test2018.4.1UWP-NET\\" "@C:\GitHub\Test2018.4.1UWP-NET\App\Test2018.4.1UWP-NET\AssemblyConverterArgs.txt"" exited with code 1. Test2018.4.1UWP-NET C:\GitHub\Test2018.4.1UWP-NET\App\Test2018.4.1UWP-NET\Test2018.4.1UWP-NET.csproj 442