Created
July 30, 2014 23:03
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Drawing; | |
using System.IO; | |
namespace ConsoleApplication1 { | |
class Program { | |
static void Main(string[] args) { | |
int size = 256; | |
bool exit = false; | |
Color[] colors = { Color.Black, Color.White, Color.Green, Color.Blue, Color.Brown, Color.Fuchsia, Color.Purple, Color.DeepPink, Color.Red}; | |
List<List<Color>> map = new List<List<Color>>(); | |
for (int i = 0; i < size; i++) { | |
List<Color> row = new List<Color>(); | |
for (int j = 0; j < size; j++) { | |
row.Add(Color.White); | |
} | |
map.Add(row); | |
} | |
Ant ant = new Ant(size / 2, size / 2, Ant.Direction.UP); | |
Console.WriteLine("Please enter Directions:"); | |
string input = Console.ReadLine().ToUpper(); | |
char[] newDirections = input.ToCharArray(); | |
List<AntColor> antColors = new List<AntColor>(); | |
for (int i = 0; i < newDirections.Length; i++) { | |
antColors.Add(new AntColor(colors[i], newDirections[i])); | |
} | |
Console.WriteLine("How many iterations?"); | |
int iterations = int.Parse(Console.ReadLine()); | |
for (int i = 0; i < iterations; i++) { | |
ant.Step(map, antColors); | |
} | |
Bitmap bitMap = new Bitmap(size, size); | |
Graphics g = Graphics.FromImage(bitMap); | |
for (int i = 0; i < size; i++) { | |
for (int j = 0; j < size; j++) { | |
bitMap.SetPixel(i, j, map[i][j]); | |
} | |
} | |
g.Dispose(); | |
bitMap.Save("ant"+ iterations.ToString() + ".png"); | |
bitMap.Dispose(); | |
} | |
} | |
class AntColor { | |
public Color color; | |
public char turnDir; | |
public AntColor(Color newCol, char newChar) { | |
color = newCol; | |
turnDir = newChar; | |
} | |
} | |
class Ant { | |
public enum Direction { UP, DOWN, LEFT, RIGHT } | |
private Direction direction; | |
private int xPos; | |
private int yPos; | |
public Ant(int xpos, int ypos, Direction initDirection) { | |
yPos = ypos; | |
xPos = xpos; | |
direction = initDirection; | |
} | |
void Turn(char toTurn) { | |
switch (direction) { | |
case Direction.UP: | |
if (toTurn.Equals('L')) { | |
direction = Direction.LEFT; | |
} | |
else { | |
direction = Direction.RIGHT; | |
} | |
break; | |
case Direction.DOWN: | |
if (toTurn.Equals('L')) { | |
direction = Direction.RIGHT; | |
} | |
else { | |
direction = Direction.LEFT; | |
} | |
break; | |
case Direction.LEFT: | |
if (toTurn.Equals('L')) { | |
direction = Direction.DOWN; | |
} | |
else { | |
direction = Direction.UP; | |
} | |
break; | |
case Direction.RIGHT: | |
if (toTurn.Equals('L')) { | |
direction = Direction.UP; | |
} | |
else { | |
direction = Direction.DOWN; | |
} | |
break; | |
} | |
} | |
public void Step(List<List<Color>> map, List<AntColor> colorDirections) { | |
Color currentColor = map[xPos][yPos]; | |
int index = -1; | |
for (int i = 0; i < colorDirections.Count; i++) { | |
if (currentColor.Name.Equals(colorDirections[i].color.Name)) { | |
index = i; | |
} | |
} | |
Turn(colorDirections[index].turnDir); | |
index++; | |
if (index >= colorDirections.Count) { | |
index = 0; | |
} | |
map[xPos][yPos] = colorDirections[index].color; | |
StepForward(); | |
} | |
void StepForward() { | |
switch (direction) { | |
case Direction.UP: | |
yPos += 1; | |
break; | |
case Direction.DOWN: | |
yPos -= 1; | |
break; | |
case Direction.LEFT: | |
xPos += 1; | |
break; | |
case Direction.RIGHT: | |
xPos -= 1; | |
break; | |
} | |
} | |
} | |
} |
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