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December 30, 2017 16:50
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Factorio script for assemblers with unchangeable recipe
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script.on_init(function() | |
global.open_assemblers = global.open_assemblers or {} | |
end) | |
script.on_event(defines.events.on_gui_opened, function(event) | |
if event.entity and event.entity.name == 'assembling-machine-3' then | |
global.open_assemblers[event.entity.unit_number] = global.open_assemblers[event.entity.unit_number] or { | |
entity = event.entity, | |
recipe = event.entity.get_recipe(), | |
players = {}, | |
} | |
global.open_assemblers[event.entity.unit_number].players[event.player_index] = true | |
end | |
end) | |
script.on_event(defines.events.on_tick, function(event) | |
for _, assembler in pairs(global.open_assemblers) do | |
assembler.entity.set_recipe(assembler.recipe) | |
end | |
end) | |
script.on_event(defines.events.on_gui_closed, function(event) | |
for unit_number, assembler in pairs(global.open_assemblers) do | |
for player_index, _ in pairs(assembler.players) do | |
local player = game.players[player_index] | |
if not player.opened or player.opened.unit_number ~= unit_number then | |
assembler.players[player_index] = nil | |
end | |
if next(assembler.players) == nil then | |
global.open_assemblers[unit_number] = nil | |
end | |
end | |
end | |
end) |
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