Created
February 20, 2023 02:12
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How to do basic OOP stuff in Lua
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local Spritesheet = {} | |
Spritesheet.__index = Spritesheet | |
function Spritesheet.new(sheetPath, spriteWidth, spriteHeight) | |
assert(spriteWidth, 'Missing sprite width!') | |
assert(spriteHeight, 'Missing sprite height!') | |
local spritesheet = {} | |
setmetatable(spritesheet, Spritesheet) | |
spritesheet.sheet = love.graphics.newImage(sheetPath) | |
spritesheet.spriteWidth = spriteWidth | |
spritesheet.spriteHeight = spriteHeight | |
return spritesheet | |
end | |
function Spritesheet:getImage() | |
return self.sheet | |
end | |
function Spritesheet:getSprite(x, y) | |
if not y then | |
return self:getSpriteQuadAtIndex(x) | |
else | |
return self:getSpriteQuadAtCoord(x, y) | |
end | |
end |
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