Using .blend
files in Unity projects is slow and overall not great practice. Ideally, you could double click a model in a project, edit it in Blender, hit save, then see the results back in Unity. That's what these scripts help with.
You'll need to associate .blend~
files with Blender in your OS for this to fully work.
Add to your Unity projects.
- Automatically renames any
.blend
to.blend~
to have the AssetDatabase ignore it. - Lets you double click an FBX to open its associated
.blend~
in Blender (only works if the.blend~
file association is setup).
Add this to your Blender Default Startup File.
- Automatically exports an FBX file for any
.blend~
file on save.