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Top 10 Virtual Reality Books
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Top 10 Virtual Reality Books

Top 10 Virtual Reality Books

Immerse yourself in the world of virtual reality with our latest book roundup! In this article, we've curated a selection of top reads that explore the fascinating realm of virtual reality. From cutting-edge technology solutions to immersive gaming experiences, these books will captivate readers and deepen their understanding of this rapidly evolving field. Dive into the virtual world with our Virtual Reality Books roundup!

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virtual-reality-technology-120773-1

Dive into the captivating world of Virtual Reality Technology with this groundbreaking second edition. Grigore C. Burdea and Philippe Coiffet expertly guide readers through the fascinating journey of virtual reality, from its origins to its latest innovations and applications.

Embark on this comprehensive exploration of virtual reality, discovering how it has revolutionized fields like medicine, engineering, oil exploration, and the military. Learn about the cutting-edge advancements in input and output interfaces, computing architecture, object modeling, and human factors issues. This book provides an in-depth look at the ever-evolving world of virtual reality, with a specific focus on teaching and learning experiences.

The authors, both renowned experts in their respective fields, have crafted this textbook to be a valuable resource for students and professionals alike. Designed for use as a textbook, it includes definitions, review questions, and a laboratory manual with homework and programming assignments. The accompanying CD-ROM offers video clips that reinforce the topics covered in the textbook, providing a truly immersive learning experience.

Virtual Reality Technology stands as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. Don't miss your chance to delve into this fascinating and transformative field - dive in with this captivating book today!


  • Authors: Grigore C. Burdea, Philippe Coiffet

  • Publisher: John Wiley & Sons

  • Published Date: June 30, 2003

  • Page Count: 464

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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virtual-reality-augmented-reality-in-industry-116805-1

"Exploring Virtual Reality & Augmented Reality in Industrial Applications" is an indispensable source of knowledge for computer scientists, IT professionals, and Mechanical Engineering researchers. This publication combines the proceedings of the 2nd Sino-German Symposium, which took place in Shanghai in April 2009, featuring the most cutting-edge VR and AR technology and their innovative industrial applications.

The book provides readers with access to groundbreaking techniques, case studies, and VR/AR research outcomes, including 3D modeling, human-machine interaction design, VR/AR methodology, and manufacturing-assistant tools. Eminent contributors like Dengzhe Ma, Jürgen Gausemeier, Xiumin Fan, and Michael Grafe demonstrate the immense potential of VR and AR technology in transforming the industry and the realm of technology.


  • Authors: Dengzhe Ma, Jürgen Gausemeier, Xiumin Fan, Michael Grafe

  • Publisher: Springer Science & Business Media

  • Published Date: January 02, 2012

  • Page Count: 200

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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virtual-reality-120772-1

Dive into the world of virtual reality with "Virtual Reality" by Jack Challoner, published by DK Children. This engaging and informative book explores the exciting realm of VR, teaching children what it is, how it works, and even offering them the chance to experience it for themselves.

The book comes with an app download for five exclusive VR experiences and a cardboard viewer with stickers, allowing kids to create their unique VR adventures. With full-color illustrations and an 8 1/2 x 10 15/16 inch size, this book is perfect for young readers to explore and enjoy.

"Virtual Reality" is a must-read for anyone interested in augmented reality and the technology behind it. It's an educational and entertaining experience that will spark curiosity and imagination in children of all ages. Don't miss out on this thrilling journey into the world of virtual reality!


  • Authors: Jack Challoner

  • Publisher: DK Children

  • Published Date: April 06, 2017

  • Print Type: BOOK

  • Categories: Augmented reality

  • Maturity Rating: NOT_MATURE

  • Language: en


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augmented-human-116793-1

How Technology Is Shaping the New Reality


Augmented Human: How Technology Is Shaping the New Reality is an insightful guide by renowned expert Dr. Helen Papagiannis that demystifies the world of Augmented Reality (AR). Set to immerse you in this exciting realm, it's a must-read for designers, developers, entrepreneurs, students, educators, business leaders, artists, as well as those who are simply intrigued by the future of human interaction with technology.

The book covers current AR explorations and future possibilities across multiple areas, including the integration of computer vision, machine learning, wearables, haptics, smell, and taste augmentation in the user experience. Encompassing over 150 pages of engrossing content, this book is a key resource for all who wish to expand their understanding and harness the power of AR in our increasingly digital world.


  • Authors: Helen Papagiannis

  • Publisher: "O'Reilly Media, Inc."

  • Published Date: August 17, 2017

  • Page Count: 150

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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defying-reality-119450-1

The Inside Story of the Virtual Reality Revolution


"Defying Reality" is an enthralling journey into the evolution and future of virtual reality, penned by award-winning journalist David Ewalt. From exploring ancient amphitheaters to Cold War military laboratories, Ewalt delves into the profound history of this revolutionary technology, which is on the cusp of transforming our everyday lives.

Originating from his 2015 Forbes cover story about the creation of the Oculus Rift, this book captivates on how virtual reality (VR) could change the way we live in a world no longer restrained by physical reality. VR simulations allow us to escape our homes, bodies, and even become dragons flying through the universe. The applications range from experiencing the peak of Mount Everest to viewing a marathon from the perspective of an Olympic champion.

While still sounding like science fiction, the future of virtual reality is more tangible than ever. It is a driving force behind billions of dollars in business and is a top priority for tech giants like Facebook, Google, and Sony. But beyond the spectacle, VR and augmented reality are set to impact nearly every aspect of our lives-commerce, medicine, politics and more.

"Defying Reality" isn't just for tech enthusiasts, but also for a broader, mainstream audience who wants to understand the profound potential of VR. Ewalt offers unique firsthand accounts and on-the-ground reporting, showcasing how companies are already revolutionizing our world through VR technology—and what we can expect in the future.

With a page count of 288, this book from Penguin Publishing is a thrilling exploration of a technology that has already begun to revolutionize the world we live in, and is set to redefine our future even further.


  • Authors: David M. Ewalt

  • Publisher: Penguin

  • Published Date: July 17, 2018

  • Page Count: 288

  • Print Type: BOOK

  • Categories: Technology & Engineering

  • Maturity Rating: NOT_MATURE

  • Language: en


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augmented-reality-and-virtual-reality-116798-1

The Power of AR and VR for Business


Experience the profound impact of augmented reality (AR) and virtual reality (VR) on the business world with Augmented Reality and Virtual Reality: The Power of AR and VR for Business, the latest groundbreaking research gathered from the prestigious International Augmented and Virtual Reality Conference 2018. Authored by leading experts M. Claudia tom Dieck and Timothy Jung, this comprehensive volume explores the endless possibilities AR and VR technologies hold for transforming various industries including healthcare, tourism, hospitality, events, fashion, entertainment, retail, education, and gaming.

Offering insights into the latest innovations and their applications, this book will captivate industry leaders, educators, and enthusiasts alike. Don't miss out on the future of business.


  • Authors: M. Claudia tom Dieck, Timothy Jung

  • Publisher: Springer

  • Published Date: February 19, 2019

  • Page Count: 335

  • Print Type: BOOK

  • Categories: Business & Economics

  • Maturity Rating: NOT_MATURE

  • Language: en


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the-history-of-the-future-117474-1

Oculus, Facebook, and the Revolution That Swept Virtual Reality


Discover the riveting, larger-than-life true story of Oculus's formation and its quest to revolutionize virtual reality in Blake J. Harris's The History of the Future. Through over a hundred interviews with the key players, Harris weaves together a gripping narrative that captures the breakthroughs, challenges, and human drama of reshaping the world.

From Neuromancer to The Matrix, the tantalizing vision of virtual reality has long been hailed as the ultimate technology, yet it remained a distant reality until 2012 when Oculus founder Palmer Luckey's inventive device sparked a revolution. Join Luckey, a videogame legend, a serial entrepreneur, and an array of colorful characters taking on the world to bring VR to the masses. Dive into the ultimate entrepreneurial journey, complete with battles won and lost, lessons learned, and unexpected turns, including a shocking multi-billion-dollar acquisition by Facebook's Mark Zuckerberg.

The History of the Future is a thrilling tale of the birth of a game-changing industry.


  • Authors: Blake J. Harris

  • Publisher: HarperCollins

  • Published Date: February 19, 2019

  • Page Count: 466

  • Print Type: BOOK

  • Categories: Technology & Engineering

  • Average Rating: 4.0

  • Ratings Count: 1.0

  • Maturity Rating: NOT_MATURE

  • Language: en


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augmented-reality-and-virtual-reality-116801-1

Changing Realities in a Dynamic World


"Augmented Reality and Virtual Reality: Changing Realities in a Dynamic World" is a comprehensive publication that showcases the latest research in immersive technologies. Bringing together the brightest minds in the field, the book was presented at the 5th International Augmented and Virtual Reality Conference in 2019.

The cutting-edge research in this book spans across augmented reality (AR) and virtual reality (VR) technologies, their applications, and the most significant topics within the field. The authors, Timothy Jung, M. Claudia tom Dieck, and Philipp A. Rauschnabel, provide an in-depth understanding of the state of the art in AR and VR, exploring the potential for their use in various industries such as marketing, education, healthcare, tourism, fashion, entertainment, retail, and gaming.

The volume is a collection of research papers by prominent AR and VR scholars from around the world. It is a must-read for both academics and practitioners looking to stay ahead in the ever-evolving landscape of immersive technologies. "Augmented Reality and Virtual Reality: Changing Realities in a Dynamic World" is a valuable resource in the world of Business & Economics, offering 397 pages of insightful content, and a maturity rating of NOT_MATURE.


  • Authors: Timothy Jung, M. Claudia tom Dieck, Philipp A. Rauschnabel

  • Publisher: Springer Nature

  • Published Date: March 24, 2020

  • Page Count: 397

  • Print Type: BOOK

  • Categories: Business & Economics

  • Maturity Rating: NOT_MATURE

  • Language: en


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reality-media-116806-1

Augmented and Virtual Reality


Reality Media: Augmented and Virtual Reality explores the dynamic world of augmented reality and virtual reality, examining their emergence as contemporary media alongside film and television. The authors argue that these cutting-edge technologies constitute a new type of "reality media, " each offering a unique perspective on our world, intertwining with other media to reshape our perception of reality. Drawing parallels between AR/VR and older forms of media, such as eighteenth-century panoramas and 1930s Broadway, this insightful book showcases the fascinating ways in which reality media pushes boundaries and redefines the future of media culture.

The digital version of Reality Media, available on the book's website, offers an immersive interactive experience, inviting readers to engage with the concepts presented in a three-dimensional, multimedia environment.


  • Authors: Jay David Bolter, Maria Engberg, Blair MacIntyre

  • Publisher: MIT Press

  • Published Date: November 16, 2021

  • Page Count: 245

  • Print Type: BOOK

  • Categories: Social Science

  • Maturity Rating: NOT_MATURE

  • Language: en


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advances-in-information-communication-and-cybersecurity-101329-1

Proceedings of ICI2C’21


Step into the thrilling universe of Digital and Mixed Reality (MR/MR) using this thorough educational resource! Authored by acclaimed experts Ralf Doerner, Wolfgang Broll, Paul Grimm, and Bernhard Jung, this book is your gateway to acquiring a robust understanding of MR/MR systems.

This captivating guide takes you on an extensive journey, encompassing the intricacies of design, cultivation, and operation of MR/MR systems, comprehensive user interface and application analysis, and the enhancement of user experiences.

Designed to appeal to a diverse array of readers including professionals, educators, media enthusiasts, and more, this magnum opus seamlessly merges a rich depth of information with comprehensive explanations. Its user-friendly format, including modular structuring, ensures that readers can concentrate on specific topics of their choice.

Furthermore, the extensive supplementary materials make this book an indispensable addition for curating academic courses and advancing academic studies.

Whether you're an experienced technology aficionado, an inquisitive neophyte, or simply someone fascinated by the avant-garde domain of MR/VR, this book is a 'must-read' resource for you. Traverse into the fascinating realms of perception, device inputs and outputs, interactions in virtual domains, real-time aspects, and authoring of MR/AR applications, all underpinned by a range of captivating case studies.

Spanning a comprehensive 435-page expanse, this book is ideal for anyone inclined to submerge themselves in the captivating world of MR/VR. Seize the opportunity to unlock the mysteries of expanded realities—pick up our book "Virtual and Augmented Reality (VR/AR): Foundations and Methods of Extended Realities (XR)" today!


  • Authors: Yassine Maleh, Mamoun Alazab, Noreddine Gherabi, Lo’ai Tawalbeh, Ahmed A. Abd El-Latif

  • Publisher: Springer Nature

  • Published Date: January 12, 2022

  • Page Count: 621

  • Print Type: BOOK

  • Categories: Technology & Engineering

  • Maturity Rating: NOT_MATURE

  • Language: en


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