Created
April 19, 2023 18:54
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use bevy::prelude::*; | |
use bevy_inspector_egui::quick::WorldInspectorPlugin; | |
use std::{env, fs}; | |
use std::path::Path; | |
fn main() { | |
App::new() | |
.add_plugin(DevAssetPlugin::default()) | |
.add_plugins(DefaultPlugins) | |
.add_plugin(WorldInspectorPlugin::new()) | |
.add_startup_system(setup) | |
.run() | |
} | |
#[derive(Debug, Clone)] | |
pub struct DevAssetPlugin { | |
/// The maximum number of parents we will search for /assets in | |
pub max_depth: usize, | |
} | |
impl Default for DevAssetPlugin { | |
fn default() -> Self { | |
Self { | |
max_depth: 4, | |
} | |
} | |
} | |
impl DevAssetPlugin { | |
pub fn new(max_depth: usize) -> Self { | |
Self { | |
max_depth, | |
} | |
} | |
} | |
impl Plugin for DevAssetPlugin { | |
fn build(&self, app: &mut App) { | |
if let Err(_) = env::var("CARGO_MANIFEST_DIR") { | |
match env::current_dir() { | |
Ok(cwd) => { | |
let mut depth = self.max_depth; | |
let mut path = cwd; | |
while depth > 0 { | |
let assets = path.join("assets"); | |
if assets.exists() { | |
match assets.to_str() { | |
None => println!("Failed to get string from path: {path:?}"), | |
Some(dir) => { | |
println!("Found /assets in {dir}"); | |
env::set_var("CARGO_MANIFEST_DIR", path); | |
break | |
} | |
} | |
} | |
match path.parent() { | |
None => { | |
println!("Could not find /assets in CWD or any parent directory"); | |
break | |
} | |
Some(p) => { | |
path = p.clone().into(); | |
} | |
} | |
depth -= 1; | |
} | |
} | |
Err(e) => println!("Failed to grab CWD, unable to link /assets"), | |
} | |
} | |
} | |
} | |
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { | |
commands.spawn(( | |
Camera3dBundle { | |
transform: Transform::from_xyz(0.7, 0.7, 1.0) | |
.looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y), | |
..default() | |
}, | |
EnvironmentMapLight { | |
diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"), | |
specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"), | |
}, | |
)); | |
commands.spawn(SceneBundle { | |
scene: asset_server.load("models/FlightHelmet/FlightHelmet.gltf#Scene0"), | |
..default() | |
}); | |
} |
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