Created
August 31, 2015 01:49
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Transform UV coordinates to world space
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bl_info = { | |
"name": "InverseUVMapping", | |
"description": "Inverse UV coordinate", | |
"author": "TheBusyTypist", | |
"category": "Object" | |
} | |
import bpy | |
import bmesh | |
import mathutils | |
from mathutils.geometry import barycentric_transform, intersect_point_tri_2d | |
class InverseUVMapping(bpy.types.Operator): | |
"""Inverse UV coordinate""" | |
bl_idname = "object.inverse_uv" | |
bl_label = "Inverse UV coordinate" | |
bl_options = {"REGISTER"} | |
def execute(self, context): | |
for area in context.screen.areas: | |
if area.type == "IMAGE_EDITOR": | |
image_editor = area.spaces.active | |
uv_cursor = image_editor.cursor_location.to_3d() | |
uv_cursor.x /= image_editor.image.size[0] | |
uv_cursor.y /= image_editor.image.size[1] | |
bm = bmesh.new() | |
bm.from_mesh(context.object.data) | |
bmesh.ops.triangulate(bm, faces=bm.faces) | |
uv_layer = bm.loops.layers.uv.active | |
for face in bm.faces: | |
u, v, w = [l[uv_layer].uv.to_3d() for l in face.loops] | |
if intersect_point_tri_2d(uv_cursor, u, v, w): | |
x, y, z = [v.co for v in face.verts] | |
co = barycentric_transform(uv_cursor, u, v, w, x, y, z) | |
world_matrix = context.object.matrix_world | |
p = world_matrix * co | |
print(p) | |
context.scene.cursor_location = p | |
break | |
return {"FINISHED"} | |
def register(): | |
bpy.utils.register_class(InverseUVMapping) | |
def unregister(): | |
bpy.utils.unregister_class(InverseUVMapping) | |
if __name__ == "__main__": | |
register() |
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