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Blend[_SrcBlend][_DstBlend] | |
BlendOp [_BlendOp] | |
Cull [_CullMode] | |
ZWrite [_ZWrite] | |
Stencil { | |
Ref [_Ref] | |
ReadMask [_ReadMask] | |
WriteMask [_WriteMask] | |
Comp [_Comp] | |
Pass [_Pass] | |
Fail [_Fail] | |
ZFail [_ZFail] | |
} |
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[Header(Rendering)] | |
// Culling and depth testing https://docs.unity3d.com/Manual/SL-CullAndDepth.html | |
[Enum(UnityEngine.Rendering.CullMode)] _CullMode("CullMode [Back]", Float) = 2 | |
[Enum(Off, 0, On, 1)] _ZWrite("ZWrite [On]", Float) = 1 | |
[Enum(UnityEngine.Rendering.CompareFunction)] _ZTest("ZTest [LessEqual]", Float) = 4 | |
[Space] // Blending https://docs.unity3d.com/Manual/SL-Blend.html | |
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend("SrcBlend [SrcAlpha]", Float) = 5 | |
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlend("DestBlend [OneMinusSrcAlpha]", Float) = 10 | |
[Enum(UnityEngine.Rendering.BlendOp)] _BlendOp("BlendOp [Add]", Float) = 0 | |
[Space] // Stencil https://docs.unity3d.com/Manual/SL-Stencil.html | |
[IntRange] _Ref("Ref", Range(0, 255)) = 0 | |
[IntRange] _ReadMask("ReadMask", Range(0, 255)) = 0 | |
[IntRange] _WriteMask("WriteMask", Range(0, 255)) = 0 | |
[Enum(UnityEngine.Rendering.CompareFunction)] _Comp("Comparison", Float) = 0 // "Disabled" | |
[Enum(UnityEngine.Rendering.StencilOp)] _Pass("Pass", Float) = 0 // "Keep" | |
[Enum(UnityEngine.Rendering.StencilOp)] _Fail("Fail", Float) = 0 // "Keep" | |
[Enum(UnityEngine.Rendering.StencilOp)] _ZFail("ZFail", Float) = 0 // "Keep" |
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