Created
January 12, 2014 07:32
-
-
Save theepicsnail/8381948 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import rg, random | |
def toward((sr, sc), (tr, tc)): | |
"""Less dumb towards function | |
returns a position that is 1 step from (s)ource | |
towards (t)arget. | |
""" | |
#Delta row/col | |
dr = tr - sr | |
dc = tc - sc | |
if dc == 0: | |
#print "<Vert>", | |
return (sr + cmp(dr,0), sc) | |
if dr == 0: | |
#print "<Horz>", | |
return (sr, sc + cmp(dc,0)) | |
#print "<Ang:", cmp(dr,0),",",cmp(dc,0),">", | |
return random.choice([ | |
(sr + cmp(dr,0), sc), | |
(sr, sc + cmp(dc,0)) | |
]) | |
class Robot: | |
def find_closest_enemy(self, game): | |
closest = None | |
adjacent_enemies = 0 | |
for loc, bot in game.robots.iteritems(): | |
if bot.player_id != self.player_id: | |
dist = rg.wdist(self.location, bot.location) | |
#print "Enemy at", loc, dist | |
if dist == 1: | |
adjacent_enemies += 1 | |
if (closest is None) or (closest[0] > dist): | |
closest = [dist, bot.location] | |
#print "Closest found:", closest | |
return closest, adjacent_enemies | |
def act(self, game): | |
#print "Start", self | |
closest, adjacent_enemies = self.find_closest_enemy(game) | |
#print "Closest", closest | |
if closest is None: | |
#print "No enemy on field. Guarding." | |
return ['guard'] | |
if closest[0] == 1: | |
#print "Enemy adjacent to me. Attacking", closest[1] | |
if self.hp < 10 * adjacent_enemies: | |
return ['suicide'] | |
return ['attack', closest[1]] | |
#print "Moving." | |
#print "Toward (", self.location, ",", closest[1],") = ", | |
pos = toward(self.location, closest[1]) | |
#print pos, | |
pos2 = rg.toward(self.location, closest[1]) | |
#print " rg.toward:",(pos2) | |
return ['move', pos] | |
#rg.toward(self.location, closest[1])] |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment