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@thejmazz
Last active March 13, 2017 13:51
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Simple clear render with headless gl
'use strict'
const width = 512
const height = 512
const fs = require('fs')
const { PNG } = require('pngjs')
const gl = require('gl')(width, height, { preserveDrawingBuffer: true })
const regl = require('regl')(gl)
regl.clear({
color: [1, 0, 0, 1],
depth: 1
})
const pixels = new Uint8Array(width * height * 4)
gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels)
const png = new PNG({ width, height })
for (let j=0; j < height; j++) {
for (let i=0; i < width; i++) {
const k = j * width + i
const r = pixels[4*k]
const g = pixels[4*k + 1]
const b = pixels[4*k + 2]
const a = pixels[4*k + 3]
const m = (height - j + 1) * width + i
png.data[4*m] = r
png.data[4*m + 1] = g
png.data[4*m + 2] = b
png.data[4*m + 3] = a
}
}
const writeStream = fs.createWriteStream('out.png')
png.pack().pipe(writeStream)
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