Created
May 24, 2021 07:15
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local UserInputService = game:GetService("UserInputService") | |
local RunService = game:GetService("RunService") | |
local Camera = workspace.CurrentCamera | |
local SPEED_MULTIPLIER = 30 | |
local JUMP_POWER = 60 | |
local JUMP_GAP = 0.3 | |
local character = game.Players.LocalPlayer.Character | |
for i,v in ipairs(character:GetDescendants()) do | |
if v:IsA("BasePart") then | |
v.CanCollide = false | |
end | |
end | |
local ball = character.HumanoidRootPart | |
ball.Shape = Enum.PartType.Ball | |
ball.Size = Vector3.new(5,5,5) | |
local humanoid = character:WaitForChild("Humanoid") | |
local params = RaycastParams.new() | |
params.FilterType = Enum.RaycastFilterType.Blacklist | |
params.FilterDescendantsInstances = {character} | |
local tc = RunService.RenderStepped:Connect(function(delta) | |
ball.CanCollide = true | |
humanoid.PlatformStand = true | |
if UserInputService:GetFocusedTextBox() then return end | |
if UserInputService:IsKeyDown("W") then | |
ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER | |
end | |
if UserInputService:IsKeyDown("A") then | |
ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER | |
end | |
if UserInputService:IsKeyDown("S") then | |
ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER | |
end | |
if UserInputService:IsKeyDown("D") then | |
ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER | |
end | |
--ball.RotVelocity = ball.RotVelocity - Vector3.new(0,ball.RotVelocity.Y/50,0) | |
end) | |
UserInputService.JumpRequest:Connect(function() | |
local result = workspace:Raycast( | |
ball.Position, | |
Vector3.new( | |
0, | |
-((ball.Size.Y/2)+JUMP_GAP), | |
0 | |
), | |
params | |
) | |
if result then | |
ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0) | |
end | |
end) | |
Camera.CameraSubject = ball | |
humanoid.Died:Connect(function() tc:Disconnect() end) |
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