Created
May 27, 2021 07:56
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plr = game.Players.LocalPlayer | |
char = plr.Character | |
mouse = plr:GetMouse() | |
char.Animate:Remove() | |
dag = char["Hussar SabreAccessory"] | |
dag.Name = "Fire" | |
char["Fire"].Handle.AccessoryWeld:Destroy() | |
att0 = Instance.new("Attachment",char["Fire"].Handle) | |
att0.Orientation = Vector3.new(0,0,0) | |
att0.Position = Vector3.new(0,1,-1.5) | |
att1 = Instance.new("Attachment",char["Right Arm"]) | |
ap = Instance.new("AlignPosition",char["Fire"].Handle) | |
ap.Attachment0 = att0 | |
ap.Attachment1 = att1 | |
ap.RigidityEnabled = true | |
ao = Instance.new("AlignOrientation",char["Fire"].Handle) | |
ao.Attachment0 = att0 | |
ao.Attachment1 = att1 | |
ao.RigidityEnabled = true | |
local Char=game.Players.LocalPlayer.Character | |
local Humanoid = game.Players.LocalPlayer.Character.Humanoid | |
local Torso=Char.Torso | |
local RightShoulder=Torso['Right Shoulder'] -- Right arm | |
local RightShoulderOrigin=RightShoulder.C0 | |
local LeftShoulder=Torso['Left Shoulder'] -- Left arm | |
local LeftShoulderOrigin=LeftShoulder.C0 | |
local RightHip=Torso['Right Hip'] -- Right leg | |
local RightHipOrigin=RightHip.C0 | |
local LeftHip=Torso['Left Hip'] -- Left leg | |
local LeftHipOrigin=LeftHip.C0 | |
local RootJoint=Char.HumanoidRootPart.RootJoint -- Torso | |
local RootJointOrigin=RootJoint.C0 | |
local ATTACK = false | |
local RootPart = Char.HumanoidRootPart | |
local VT = Vector3.new | |
local mouse = game.Players.LocalPlayer:GetMouse() | |
pcall(function() | |
Char.Animate:Destroy() | |
end) | |
for i,v in pairs(Humanoid:GetPlayingAnimationTracks()) do | |
v:Stop() | |
end | |
function swait() | |
game:GetService('RunService').Heartbeat:wait() | |
end | |
Humanoid.WalkSpeed = 23 | |
local function slice() | |
for i = 0, 5, 0.2 / 0.5 do | |
swait() | |
RightShoulder.C0=RightShoulder.C0:Lerp(RightShoulderOrigin*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-50),0,math.rad(-10)),0.1) | |
LeftShoulder.C0=LeftShoulder.C0:Lerp(LeftShoulderOrigin*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-25),math.rad(10),math.rad(-20)),0.1) | |
RightHip.C0=RightHip.C0:Lerp(RightHipOrigin*CFrame.new(.5,1,0)*CFrame.Angles(0,math.rad(-10),0),0.1) | |
LeftHip.C0=LeftHip.C0:Lerp(LeftHipOrigin*CFrame.new(0,0,0)*CFrame.Angles(0,0,math.rad(20)),0.1) | |
RootJoint.C0=RootJoint.C0:Lerp(RootJointOrigin*CFrame.new(0,0,0)*CFrame.Angles(0,0,math.rad(-35)),0.1) | |
end | |
for i = 0, 15, 0.2 / 0.5 do | |
swait() | |
RightShoulder.C0=RightShoulder.C0:Lerp(RightShoulderOrigin*CFrame.new(1,0,0)*CFrame.Angles(math.rad(-40),math.rad(10),math.rad(160)),0.1) | |
LeftShoulder.C0=LeftShoulder.C0:Lerp(LeftShoulderOrigin*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-30),math.rad(10),math.rad(50)),0.1) | |
RightHip.C0=RightHip.C0:Lerp(RightHipOrigin*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.1) | |
LeftHip.C0=LeftHip.C0:Lerp(LeftHipOrigin*CFrame.new(0,0,0)*CFrame.Angles(0,0,math.rad(20)),0.1) | |
RootJoint.C0=RootJoint.C0:Lerp(RootJointOrigin*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.1) | |
end | |
end | |
mouse.Button1Down:connect(function() | |
if ATTACK == false then | |
ATTACK = true | |
slice() | |
ATTACK = false | |
end | |
end) | |
while Humanoid.Health > 0 do | |
swait() | |
local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
if TORSOVELOCITY > 1 and ATTACK == false then -- walk anim | |
RightShoulder.C0=RightShoulder.C0:Lerp(RightShoulderOrigin*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-12),math.rad(-10),math.rad(-25)-math.sin(tick()*10)/9),0.1) | |
LeftShoulder.C0=LeftShoulder.C0:Lerp(LeftShoulderOrigin*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-12),math.rad(10),math.rad(25)-math.sin(tick()*10)/9),0.1) | |
RightHip.C0=RightHip.C0:Lerp(RightHipOrigin*CFrame.new(0,math.sin(tick()*5)/4,0)*CFrame.Angles(math.rad(-2),0,math.sin(tick()*8)/1),0.1) | |
LeftHip.C0=LeftHip.C0:Lerp(LeftHipOrigin*CFrame.new(0,math.sin(tick()*5)/4,0)*CFrame.Angles(math.rad(-2),0,math.sin(tick()*8)/1),0.1) | |
RootJoint.C0=RootJoint.C0:Lerp(RootJointOrigin*CFrame.new(0,0,0.05-math.sin(tick()*5)/4)*CFrame.Angles(math.rad(20),0,0),0.1) | |
elseif TORSOVELOCITY < 1 and ATTACK == false then -- no walk | |
RightShoulder.C0=RightShoulder.C0:Lerp(RightShoulderOrigin*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-10),math.rad(-20),math.sin(tick()*4)/3.5),0.1) | |
LeftShoulder.C0=LeftShoulder.C0:Lerp(LeftShoulderOrigin*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-10),math.rad(10),math.sin(tick()*2)/4),0.1) | |
RightHip.C0=RightHip.C0:Lerp(RightHipOrigin*CFrame.new(0,math.sin(tick()*5)/4,0)*CFrame.Angles(math.rad(-10),math.rad(-10),0),0.1) | |
LeftHip.C0=LeftHip.C0:Lerp(LeftHipOrigin*CFrame.new(0,math.sin(tick()*5)/4,0)*CFrame.Angles(math.rad(-10),math.rad(10),0),0.1) | |
RootJoint.C0=RootJoint.C0:Lerp(RootJointOrigin*CFrame.new(0,0,0.05-math.sin(tick()*5)/4)*CFrame.Angles(0,0,0),0.1) | |
end | |
end |
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