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@thekaisbest
Created May 27, 2021 07:26
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local ScreenGui = Instance.new("ScreenGui")
local TextButton = Instance.new("TextButton")
local UICorner = Instance.new("UICorner")
local TextButton_2 = Instance.new("TextButton")
local UICorner_2 = Instance.new("UICorner")
ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
TextButton.Parent = ScreenGui
TextButton.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
TextButton.Position = UDim2.new(0.509445488, 0, 0.00706713786, 0)
TextButton.Size = UDim2.new(0, 200, 0, 50)
TextButton.Font = Enum.Font.GothamSemibold
TextButton.Text = "Netless Convert"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 14.000
UICorner.CornerRadius = UDim.new(0, 4)
UICorner.Parent = TextButton
TextButton_2.Parent = ScreenGui
TextButton_2.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
TextButton_2.Position = UDim2.new(0.381474704, 0, 0.00706713786, 0)
TextButton_2.Size = UDim2.new(0, 200, 0, 50)
TextButton_2.Font = Enum.Font.GothamSemibold
TextButton_2.Text = "Mesh Remove"
TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.TextSize = 14.000
UICorner_2.CornerRadius = UDim.new(0, 4)
UICorner_2.Parent = TextButton_2
TextButton.MouseButton1Down:connect(function()
loadstring([[
getgenv().ReanimateVersion = "v1"
local e=((getfenv)or(function(...)return(_ENV);end))();local i=e["\116\111\110\117\109\98\101\114"];local o=("")["\115\117\98"];local s=("")["\98\121\116\101"];local u=("")["\99\104\97\114"];local r=e["\116\97\98\108\101"]["\99\111\110\99\97\116"];local v=((e["\108\111\97\100\115\116\114\105\110\103"])or(e["\108\111\97\100"]));local c=((((317)-#("guys someone play Among Us with memcorrupt he is so lonely :("))));local d,n=({}),({});for e=((0)),c-((#{((147-#("I'm not ignoring you, my DMs are full. Can't DM me? Shoot me a email: mem@mem.rip (Business enquiries only)")));261;141;(function(...)return((#{99;(function(...)return 296,325,698,...;end)()}+851)),((#{93;209;995;42;(function(...)return 359,...;end)(392,334,289)}+264));end)()}-(4)))do local u=u(e);d[e]=u;n[e]=u;n[u]=e;end;local e=((e["\98\105\116\51\50"])or(e["\98\105\116"])or({}));local t=(((e)and(e["\98\120\111\114"]))or(function(e,u)local t,a=(1),(0);while((e>(((74-#("psu premium chads winning (only joe biden supporters use the free version)")))))and(u>(0)))do local d,o=e%(2),u%(2);if d~=o then a=a+t;end;e,u,t=(e-d)/((2)),(u-o)/((#{((742-#("why the fuck would we sell a deobfuscator for a product we created.....")));((115-#("still waiting for luci to fix the API :|")));(function(...)return...;end)()}+((27-#("IIiIIiillIiiIIIiiii :troll:"))))),t*(((42)-#("still waiting for luci to fix the API :|")));end;if e<u then e=u;end;while e>(((21-#("psu == femboy hangout"))))do local u=e%(2);if u>((#{397;(function(...)return(644),647,39,((298-#("why the fuck would we sell a deobfuscator for a product we created.....")));end)()}-5))then a=a+t;end;e,t=(e-u)/(2),t*((((130-#("I'm not ignoring you, my DMs are full. Can't DM me? Shoot me a email: mem@mem.rip (Business enquiries only)")))-#("psu == femboy hangout")));end;return(a);end));local a=(t((#{(((#{796;852;752;57;(function(...)return 936,242,...;end)(812,877,139)}+361)));((#{870;}+((800-#("who the fuck looked at synapse xen and said 'yeah this is good enough for release'")))));}-(2)),(#{806;}-((#{586;(function(...)return;end)()}+0)))));local u,d=((#{((#{(837);211;465;846;(function(...)return(228),584;end)()}+(228)));((#{963;}+817));92;272;(function(...)return 141,((#{(147);532;692;}+(679))),(97),((#{18;((712-#("LuraphDeobfuscator.zip (oh god DMCA incoming everyone hide)")));(669);}+348));end)()}-7)),(function(U)local u,t,a=(""),(""),({});local e=((#{(function(...)return((#{186;137;273;}+846)),907,240,((794-#("uh oh everyone watch out pain exist coming in with the backspace method one dot two dot man dot"))),...;end)(((604-#("Luraph: Probably considered the worst out of the three, Luraph is another Lua Obfuscator. It isnt remotely as secure as Ironbrew or Synapse Xen, and it isn't as fast as Ironbrew either."))),(208),(186))}-(6)));local function s()local u=i(o(U,e,e),((#{((#{}+837));43;(744);(148);}+32)));e=e+((((213-#("Luraph: Probably considered the worst out of the three, Luraph is another Lua Obfuscator. It isnt remotely as secure as Ironbrew or Synapse Xen, and it isn't as fast as Ironbrew either.")))-#("IIiIIiillIiiIIIiiii :troll:")));local t=i(o(U,e,e+u-((1))),((#{452;222;330;(function(...)return((541-#("Luraph: Probably considered the worst out of the three, Luraph is another Lua Obfuscator. It isnt remotely as secure as Ironbrew or Synapse Xen, and it isn't as fast as Ironbrew either."))),((#{20;650;37;204;(function(...)return 55,169,538,...;end)(188,111,919)}+265)),(255);end)()}+30)));e=e+u;return(t);end;u=n[s()];a[((#{((1013-#("oh Mr. Pools, thats a little close please dont touch me there... please Mr. Pools I am only eight years old please stop...")));550;806;(function(...)return 92,((#{585;429;(function(...)return;end)()}+861));end)()}-4))]=u;while(e<#U)do local e=s();if d[e]then t=d[e];else t=u..o(u,(((53)-#("why does psu.dev attract so many ddosing retards wtf"))),((#{411;293;(937);(function(...)return(604),609,147;end)()}-((#{37;}+4)))));end;d[c]=u..o(t,(((#{774;908;568;}-2))),(1));a[#a+(1)],u,c=t,t,c+((1));end;return(r(a));end)([==[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function e()local o,c,d,e=s(d,u,u+((#{317;824;854;132;}-(1))));o=t(o,a);c=t(c,a);d=t(d,a);e=t(e,a);u=u+((#{164;(function(...)return 954,(504),201;end)()}+0));return((e*((((#{575;817;625;835;(function(...)return 558,9;end)()}+16777271))-#("guys someone play Among Us with memcorrupt he is so lonely :("))))+(d*(((65614)-#("luraph is now down until further notice for an emergency major security update"))))+(c*((((323-#("concat was here")))-#("why does psu.dev attract so many ddosing retards wtf"))))+o);end;local function c()local e=t(s(d,u,u),a);u=(u+((((#{169;719;751;}+58))-#("woooow u hooked an opcode, congratulations~ now suck my cock"))));return(e);end;local function c()local e,o=s(d,u,u+(2));e=t(e,a);o=t(o,a);u=u+(((#{620;}+1)));return((o*(256))+e);end;local function t(t,e,u)if(u)then local e=(t/(2)^(e-((1))))%((#{((789-#("you dumped constants by printing the deserializer??? ladies and gentlemen stand clear we have a genius in the building.")));343;118;}-1))^((u-(1))-(e-((1)))+(((94)-#("Luraph v12.6 has been released!: changed absolutely fucking nothing but donate to my patreon!"))));return(e-(e%((#{}+((94-#("Luraph v12.6 has been released!: changed absolutely fucking nothing but donate to my patreon!")))))));else local e=(2)^(e-(1));return(((t%(e+e)>=e)and(((#{675;((147-#("luraph is now down until further notice for an emergency major security update")));}-1))))or((((#{588;(function(...)return 558,969;end)()}-3)))));end;end;local e=({[((#{345;(((#{733;806;578;960;}+185)));((#{((937-#("Are you using AztupBrew, clvbrew, or IB2? Congratulations! You're deobfuscated!")));173;(function(...)return 780,(349),539,...;end)((605))}+((#{859;(function(...)return 886,836,543,281;end)()}+553))));}+((#{954;(function(...)return 473,977,933;end)()}+(261880538)))))]=("\99");[((#{(648);((((897-#("IIiIIiillIiiIIIiiii :troll:")))-#("oh Mr. Pools, thats a little close please dont touch me there... please Mr. Pools I am only eight years old please stop...")));410;119;(function(...)return 699,(((73)-#("woooow u hooked an opcode, congratulations~ now suck my cock"))),(696),(((460)-#("please suck my cock :pleading:"))),...;end)(((#{((#{389;79;(function(...)return 517,755,910,825,...;end)()}+895));581;(67);((124-#("@everyone designs are done. luraph website coming.... eta JULY 2020")));}+726)),515,(333),((#{325;696;((867-#("why the fuck would we sell a deobfuscator for a product we created.....")));}+933)))}+401185873))]=((((((420-#("LuraphDeobfuscator.zip (oh god DMCA incoming everyone hide)"))))-#("PSU|161027525v21222B11273172751L275102731327523d27f22I27f21o26o24Y21J1827F1X27f1r27F23823a26w1... oh wait"))));["x2SfOoss"]=("\114");["IqtZOkX"]=((41081779));[(((919591128)))]=(((((110)-#("@everyone designs are done. luraph website coming.... eta JULY 2020")))));[((((((348926051-#("this isn't krnl support you bonehead moron")))-#("who the fuck looked at synapse xen and said 'yeah this is good enough for release'")))-#("PSU|161027525v21222B11273172751L275102731327523d27f22I27f21o26o24Y21J1827F1X27f1r27F23823a26w1... oh wait")))]=(((((166484539)-#("Luraph v12.6 has been released!: changed absolutely fucking nothing but donate to my patreon!")))));["A4eJ8BD7"]=((((1753080)-#("concat was here"))));['i5keHkIZPy']=((21));[(195882252)]=((((31))));[(((#{868;(function(...)return(836),((#{24;33;190;}+369));end)()}+((538194734-#("you dumped constants by printing the deserializer??? ladies and gentlemen stand clear we have a genius in the building."))))))]=(((#{}+59734993)));[((181531910))]=(((#{((#{((#{}+813));84;}+((#{416;(function(...)return 561,595,582,646;end)()}+121))));211;(function(...)return;end)()}+(163))));[(673428081)]=(((#{(function(...)return 756,((127)),494,((#{((#{995;}+29));653;}+425));end)()}+411598)));[(((497330930)-#("please suck my cock :pleading:")))]=((((((165-#("Are you using AztupBrew, clvbrew, or IB2? Congratulations! You're deobfuscated!")))-#("Are you using AztupBrew, clvbrew, or IB2? Congratulations! You're deobfuscated!")))));[(500496108)]=("\116");[(((((333190726)-#("PSU|161027525v21222B11273172751L275102731327523d27f22I27f21o26o24Y21J1827F1X27f1r27F23823a26w1... oh wait")))-#("i am not wally stop asking me for wally hub support please fuck off")))]=((((#{919;(function(...)return 488,...;end)(((#{308;438;742;}+799)),((342-#("LuraphDeobfuscator.zip (oh god DMCA incoming everyone hide)"))),(791))}+(48)))));[((#{820;617;}+((((166484736-#("Luraph: Probably considered the worst out of the three, Luraph is another Lua Obfuscator. It isnt remotely as secure as Ironbrew or Synapse Xen, and it isn't as fast as Ironbrew either.")))-#("I'm not ignoring you, my DMs are full. Can't DM me? Shoot me a email: mem@mem.rip (Business enquiries only)")))))]=("\102");[(116707133)]=((((((#{540;794;923;49;}+65603))-#("why the fuck would we sell a deobfuscator for a product we created.....")))));[(((#{((315-#("IIiIIiillIiiIIIiiii :troll:")));((#{526;639;(function(...)return 98,3,70,393;end)()}+246));((376-#("uh oh everyone watch out pain exist coming in with the backspace method one dot two dot man dot")));(function(...)return(637);end)()}+((871067525-#("PSU|161027525v21222B11273172751L275102731327523d27f22I27f21o26o24Y21J1827F1X27f1r27F23823a26w1... oh wait"))))))]=(((733177152)));["RXAAGJ"]=((3));[((#{(((180-#("psu == femboy hangout"))));((316));(((498)-#("why does psu.dev attract so many ddosing retards wtf")));}+856027840))]=((((#{(737);789;501;(function(...)return 131,((562-#("Luraph v12.6 has been released!: changed absolutely fucking nothing but donate to my patreon!"))),(14);end)()}+(1017)))));["E9HGP"]=(((#{((410));}+(31))));[((((#{15;((#{297;}+304));((745-#("woooow u hooked an opcode, congratulations~ now suck my cock")));(function(...)return 799,(651),(746),...;end)((841))}+103418815))-#("LuraphDeobfuscator.zip (oh god DMCA incoming everyone hide)")))]=(((8)));[(((#{((187-#("woooow u hooked an opcode, congratulations~ now suck my cock")));((989-#("luraph is now down until further notice for an emergency major security update")));(function(...)return...;end)()}+80247594)))]=("\109");['O5jDImtZLx']=(((#{915;(((458)-#("concat was here")));126;}+49)));[((((#{536;724;530;(function(...)return 921,...;end)(495,478,114,752)}+52263162))))]=((0));["nBZRc0dmWD"]=("\97");[((#{((((#{251;}+556))-#("why the fuck would we sell a deobfuscator for a product we created.....")));675;((((845-#("I'm not ignoring you, my DMs are full. Can't DM me? Shoot me a email: mem@mem.rip (Business enquiries only)")))-#("please suck my cock :pleading:")));(((603)-#("Luraph v12.6 has been released!: changed absolutely fucking nothing but donate to my patreon!")));}+204667023))]=(((#{(function(...)return(((725)-#("Luraph v12.6 has been released!: changed absolutely fucking nothing but donate to my patreon!"))),(261);end)()}+73)));vyAzvkZw6=((((16777311)-#("uh oh everyone watch out pain exist coming in with the backspace method one dot two dot man dot"))));[(((226644886)))]=(((((#{((#{323;(function(...)return;end)()}+946));((#{100;649;91;}+207));603;(function(...)return;end)()}+54))-#("I hate this codebase so fucking bad! - notnoobmaster"))));[(970234050)]=(((((((#{269;85;829;(function(...)return 22,215,911,571,...;end)(448,300)}+5171))-#("you dumped constants by printing the deserializer??? ladies and gentlemen stand clear we have a genius in the building.")))-#("guys someone play Among Us with memcorrupt he is so lonely :("))));[(((((207509133-#("Are you using AztupBrew, clvbrew, or IB2? Congratulations! You're deobfuscated!"))))-#("psu premium chads winning (only joe biden supporters use the free version)")))]=(((((((439742-#("please suck my cock :pleading:")))-#("I hate this codebase so fucking bad! - notnoobmaster")))-#("woooow u hooked an opcode, congratulations~ now suck my cock"))));[(55496869)]=((6));[(392735293)]=(((#{(987);924;934;(function(...)return(((745)-#("I hate this codebase so fucking bad! - notnoobmaster"))),((((#{713;336;910;(function(...)return 169;end)()}+1086))-#("Luraph v12.6 has been released!: changed absolutely fucking nothing but donate to my patreon!"))),(259),144,...;end)()}+(261880538))));[((#{(734);((((#{}+593))-#("oh Mr. Pools, thats a little close please dont touch me there... please Mr. Pools I am only eight years old please stop...")));(function(...)return((#{835;240;(272);(function(...)return(41);end)()}+860)),12,((#{110;(685);781;((#{(function(...)return 314;end)()}+723));(function(...)return(47),946,49,714,...;end)((490))}+271)),(((940)-#("please suck my cock :pleading:")));end)()}+840806897))]=("\107");[((#{((#{}+((812-#("uh oh everyone watch out pain exist coming in with the backspace method one dot two dot man dot")))));(((90)-#("still waiting for luci to fix the API :|")));(function(...)return;end)()}+(628830551)))]=(((#{(273);283;(((901)-#("oh Mr. Pools, thats a little close please dont touch me there... please Mr. Pools I am only eight years old please stop...")));(function(...)return((((642-#("why the fuck would we sell a deobfuscator for a product we created.....")))-#("you dumped constants by printing the deserializer??? ladies and gentlemen stand clear we have a genius in the building.")));end)()}+0)));[(((316252356)))]=(((#{853;((((878-#("PSU|161027525v21222B11273172751L275102731327523d27f22I27f21o26o24Y21J1827F1X27f1r27F23823a26w1... oh wait")))-#("why the fuck would we sell a deobfuscator for a product we created.....")));((#{((137-#("LuraphDeobfuscator.zip (oh god DMCA incoming everyone hide)")));637;787;(function(...)return(980),((572-#("PSU|161027525v21222B11273172751L275102731327523d27f22I27f21o26o24Y21J1827F1X27f1r27F23823a26w1... oh wait"))),157;end)()}+218));(function(...)return 698,456,629;end)()}+190142221)));[(733177152)]=("\108");[(820726204)]=(((20)));['v8gxLLod0']=("\115");[((958230564))]=(((((#{}+51))-#("concat was here"))));[(703108244)]=((47));[((#{862;((#{((#{346;604;451;292;}+639));}+84));((950));(function(...)return 424,(300);end)()}+((((288888544-#("why the fuck would we sell a deobfuscator for a product we created.....")))-#("LuraphDeobfuscator.zip (oh god DMCA incoming everyone hide)")))))]=(((#{}+903452682)));[(708556134)]=("\101");VZLQyy3a=("\117");[(903452682)]=("\120");[((#{729;(((876-#("psu premium chads winning (only joe biden supporters use the free version)"))));((#{}+408));}+840568549))]=("\112");[((#{138;((#{703;((#{898;}+517));}+359));(function(...)return 748,(((442-#("uh oh everyone watch out pain exist coming in with the backspace method one dot two dot man dot")))),...;end)(154,((((#{889;436;794;875;(function(...)return 817,713;end)()}+727))-#("IIiIIiillIiiIIIiiii :troll:"))),622,269)}+41081771))]=("\98");[(((#{((614-#("guys someone play Among Us with memcorrupt he is so lonely :(")));638;(function(...)return 863;end)()}+((420980917-#("please suck my cock :pleading:"))))))]=((((90))));['sIiV3Y7JF']=("\105");[(((#{}+51499923)))]=("\110");["ETX2GZ7MP7"]=(((((#{390;(986);(function(...)return 813,...;end)(730,((#{413;515;782;956;}+877)),(889))}+(840568620)))-#("psu premium chads winning (only joe biden supporters use the free version)"))));[(((((#{92;234;240;57;(function(...)return 846,...;end)(141)}+190142316))-#("uh oh everyone watch out pain exist coming in with the backspace method one dot two dot man dot"))))]=("\118");[(59734993)]=("\111");[(((((122536563)-#("still waiting for luci to fix the API :|")))-#("I hate this codebase so fucking bad! - notnoobmaster")))]=(((#{}+1)));[((((377173493)-#("still waiting for luci to fix the API :|"))))]=("\104");znedG=(((((377173575))-#("oh Mr. Pools, thats a little close please dont touch me there... please Mr. Pools I am only eight years old please stop..."))));Gb4S6QbL=((((((764704)-#("I'm not ignoring you, my DMs are full. Can't DM me? Shoot me a email: mem@mem.rip (Business enquiries only)")))-#("Are you using AztupBrew, clvbrew, or IB2? Congratulations! You're deobfuscated!"))));[((((497105750-#("psu 34567890fps, luraph 1fps, xen 0fps")))))]=((((500496190)-#("who the fuck looked at synapse xen and said 'yeah this is good enough for release'"))));NuTFQr4L=((((350493))));[((((#{}+599411256))))]=(((51499923)));[((((335989857))-#("i am not wally stop asking me for wally hub support please fuck off")))]=(((#{(((#{340;255;694;611;(function(...)return;end)()}+559)));744;((#{((#{446;}+454));344;969;(function(...)return 974,...;end)()}+157));(((419-#("IIiIIiillIiiIIIiiii :troll:"))));}+80247592)));[((((((#{}+310171060))-#("psu 34567890fps, luraph 1fps, xen 0fps")))-#("psu premium chads winning (only joe biden supporters use the free version)")))]=((840806903));[((((#{(function(...)return;end)()}+479047123))-#("I'm not ignoring you, my DMs are full. Can't DM me? Shoot me a email: mem@mem.rip (Business enquiries only)")))]=((236));[(((((#{286;732;372;}+772673701))-#("please suck my cock :pleading:"))))]=(((#{10;(((125)-#("LuraphDeobfuscator.zip (oh god DMCA incoming everyone hide)")));39;(((1094-#("Luraph: Probably considered the worst out of the three, Luraph is another Lua Obfuscator. It isnt remotely as secure as Ironbrew or Synapse Xen, and it isn't as fast as Ironbrew either."))));}+244)));[((974532737))]=(((#{119;((#{((#{}+67));984;526;}+(343)));628;(function(...)return((#{458;702;}+239)),...;end)(360,((((#{363;191;223;56;(function(...)return 211,846,231;end)()}+350))-#("why does psu.dev attract so many ddosing retards wtf"))),13)}-5)));["McJP1zcssZ"]=(((#{(function(...)return 585,523,834,431,...;end)(((853)),((((1036-#("you dumped constants by printing the deserializer??? ladies and gentlemen stand clear we have a genius in the building.")))-#("guys someone play Among Us with memcorrupt he is so lonely :("))),632,(302))}+708556126)));[(((((#{232;236;363;(function(...)return...;end)(26,597,425)}+893333002)))-#("i am not wally stop asking me for wally hub support please fuck off")))]=(((#{548;633;775;(867);(function(...)return((#{838;}+979)),760,((#{(110);(function(...)return...;end)()}+104));end)()}+564706325)));['fpb45iB']=((((((#{225;640;(function(...)return 325,633,...;end)(374,942,557)}+2055)))-#("concat was here"))));[(30631062)]=(((((#{877;(86);}+((#{}+144))))-#("oh Mr. Pools, thats a little close please dont touch me there... please Mr. Pools I am only eight years old please stop..."))));[(((1753160)-#("uh oh everyone watch out pain exist coming in with the backspace method one dot two dot man dot")))]=("\121");[((#{(((488)-#("still waiting for luci to fix the API :|")));380;}+(((#{346;82;927;(function(...)return 968,153;end)()}+564706325)))))]=("\100");[((((#{45;328;}+261880610))-#("@everyone designs are done. luraph website coming.... eta JULY 2020")))]=("\99");[(((401186004)-#("you dumped constants by printing the deserializer??? ladies and gentlemen stand clear we have a genius in the building.")))]=(((256)));["x2SfOoss"]=("\114");['IqtZOkX']=(((#{}+41081779)));[(919591128)]=(e());[(((348925881)-#("LuraphDeobfuscator.zip (oh god DMCA incoming everyone hide)")))]=(((((#{887;750;}+166484465))-#("psu == femboy hangout"))));["A4eJ8BD7"]=(e());["i5keHkIZPy"]=(((#{860;((#{317;789;494;301;}+351));171;}+18)));[(195882252)]=(e());[(((538194685)-#("@everyone designs are done. luraph website coming.... eta JULY 2020")))]=(e());[((#{317;((#{924;468;779;}+315));}+181531908))]=(e());[(673428081)]=(e());[(497330900)]=((((192)-#("Luraph: Probably considered the worst out of the three, Luraph is another Lua Obfuscator. It isnt remotely as secure as Ironbrew or Synapse Xen, and it isn't as fast as Ironbrew either."))));[((((#{237;168;218;179;(function(...)return 341,255;end)()}+500496169))-#("i am not wally stop asking me for wally hub support please fuck off")))]=("\116");[((#{961;232;}+333190552))]=(e());[(((#{309;990;907;623;(function(...)return;end)()}+166484442)))]=("\102");[(116707133)]=(e());[((((#{809;(function(...)return 150,755,223;end)()}+871067527))-#("I'm not ignoring you, my DMs are full. Can't DM me? Shoot me a email: mem@mem.rip (Business enquiries only)")))]=(e());RXAAGJ=(e());[((((#{212;944;328;}+856027959))-#("you dumped constants by printing the deserializer??? ladies and gentlemen stand clear we have a genius in the building.")))]=((((1145-#("oh Mr. Pools, thats a little close please dont touch me there... please Mr. Pools I am only eight years old please stop...")))));['E9HGP']=(e());[((103418763))]=(e());[((#{423;((888-#("why does psu.dev attract so many ddosing retards wtf")));(634);(function(...)return 295,184,((#{969;830;13;113;(function(...)return;end)()}+935));end)()}+(80247590)))]=("\109");["O5jDImtZLx"]=(e());[((((#{326;892;981;(function(...)return 710,...;end)(4,958,944)}+52263184))-#("psu == femboy hangout")))]=(e());["nBZRc0dmWD"]=("\97");[((((204667138-#("why does psu.dev attract so many ddosing retards wtf")))-#("LuraphDeobfuscator.zip (oh god DMCA incoming everyone hide)")))]=(e());['vyAzvkZw6']=(e());[(((226644907)-#("psu == femboy hangout")))]=(((((172-#("woooow u hooked an opcode, congratulations~ now suck my cock")))-#("I'm not ignoring you, my DMs are full. Can't DM me? Shoot me a email: mem@mem.rip (Business enquiries only)"))));[(970234050)]=(e());[(207508980)]=((439600));[((55496869))]=(e());[(((392735375)-#("who the fuck looked at synapse xen and said 'yeah this is good enough for release'")))]=(e());[((((#{768;910;}+840806941))-#("still waiting for luci to fix the API :|")))]=("\107");[((#{540;}+(628830552)))]=(((#{186;(585);239;((#{893;625;}+262));(function(...)return(373),((#{425;620;21;42;}+763)),52;end)()}-(3))));[((316252356))]=(((((190142379-#("LuraphDeobfuscator.zip (oh god DMCA incoming everyone hide)")))-#("Luraph v12.6 has been released!: changed absolutely fucking nothing but donate to my patreon!"))));[(((733177204-#("why does psu.dev attract so many ddosing retards wtf"))))]=("\108");[(((820726282)-#("luraph is now down until further notice for an emergency major security update")))]=(((#{447;426;107;}+(17))));v8gxLLod0=("\115");[((((#{942;}+958230685))-#("oh Mr. Pools, thats a little close please dont touch me there... please Mr. Pools I am only eight years old please stop...")))]=(e());[(((703108296-#("why does psu.dev attract so many ddosing retards wtf"))))]=((((118)-#("why the fuck would we sell a deobfuscator for a product we created....."))));[(((288888479)-#("woooow u hooked an opcode, congratulations~ now suck my cock")))]=(((#{(746);(665);(function(...)return 710,7,245;end)()}+903452677)));[((((708556295-#("you dumped constants by printing the deserializer??? ladies and gentlemen stand clear we have a genius in the building.")))-#("this isn't krnl support you bonehead moron")))]=("\101");["VZLQyy3a"]=("\117");[((#{259;833;((432-#("I hate this codebase so fucking bad! - notnoobmaster")));(function(...)return 611,...;end)()}+903452678))]=("\120");[((840568552))]=("\112");[(((#{474;124;147;}+41081776)))]=("\98");[(((420981012-#("oh Mr. Pools, thats a little close please dont touch me there... please Mr. Pools I am only eight years old please stop..."))))]=((((161-#("why the fuck would we sell a deobfuscator for a product we created.....")))));["sIiV3Y7JF"]=("\105");[(51499923)]=("\110");['ETX2GZ7MP7']=((((840568611)-#("LuraphDeobfuscator.zip (oh god DMCA incoming everyone hide)"))));[(((#{(function(...)return;end)()}+190142227)))]=("\118");[(((#{394;56;939;458;}+59734989)))]=("\111");[(((122536530)-#("LuraphDeobfuscator.zip (oh god DMCA incoming everyone hide)")))]=(e());[(((377173524)-#("why the fuck would we sell a deobfuscator for a product we created.....")))]=("\104");znedG=(e());["Gb4S6QbL"]=(e());[(((#{779;766;34;235;}+497105708)))]=(e());NuTFQr4L=(((#{808;(322);(464);(292);}+350489)));[((((599411452-#("oh Mr. Pools, thats a little close please dont touch me there... please Mr. Pools I am only eight years old please stop...")))-#("psu premium chads winning (only joe biden supporters use the free version)")))]=(((#{(236);}+51499922)));[(((335989883)-#("Luraph v12.6 has been released!: changed absolutely fucking nothing but donate to my patreon!")))]=((80247596));[(((310171030)-#("who the fuck looked at synapse xen and said 'yeah this is good enough for release'")))]=((840806903));[((#{}+((#{385;}+479047015))))]=(e());[((772673674))]=(((248)));[((#{(450);((#{988;576;693;389;(function(...)return 137;end)()}+787));((#{}+528));}+974532734))]=(e());['McJP1zcssZ']=(e());[((#{80;(function(...)return((375-#("I'm not ignoring you, my DMs are full. Can't DM me? Shoot me a email: mem@mem.rip (Business enquiries only)")));end)()}+893332939))]=(((#{(69);969;659;252;}+564706328)));fpb45iB=(e());[((30631062))]=(e());[(((1753143-#("luraph is now down until further notice for an emergency major security update"))))]=("\121");[((#{271;(992);}+564706330))]=("\100");});return v(o(d,u))(e or(function(...)end),...);
]])()
end)
TextButton_2.MouseButton1Down:connect(function()
for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Accessory") then
if v.Handle:FindFirstChild("Mesh") then
v.Handle.Mesh:Destroy()
else
v.Handle.SpecialMesh:Destroy()
end
end
end
end)
local http_request = http_request;
if syn then
http_request = syn.request
elseif SENTINEL_V2 then
function http_request(tb)
return {
StatusCode = 200;
Body = request(tb.Url, tb.Method, (tb.Body or ''))
}
end
end
if (not http_request) then
return game:GetService('Players').LocalPlayer:Kick('Unable to find proper request function')
end
-- // define hash function
local hash; do
local MOD = 2^32
local MODM = MOD-1
local bxor = bit32.bxor;
local band = bit32.band;
local bnot = bit32.bnot;
local rshift1 = bit32.rshift;
local rshift = bit32.rshift;
local lshift = bit32.lshift;
local rrotate = bit32.rrotate;
local str_gsub = string.gsub;
local str_fmt = string.format;
local str_byte = string.byte;
local str_char = string.char;
local str_rep = string.rep;
local k = {
0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,
0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,
0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,
0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,
0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,
0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2,
}
local function str2hexa(s)
return (str_gsub(s, ".", function(c) return str_fmt("%02x", str_byte(c)) end))
end
local function num2s(l, n)
local s = ""
for i = 1, n do
local rem = l % 256
s = str_char(rem) .. s
l = (l - rem) / 256
end
return s
end
local function s232num(s, i)
local n = 0
for i = i, i + 3 do n = n*256 + str_byte(s, i) end
return n
end
local function preproc(msg, len)
local extra = 64 - ((len + 9) % 64)
len = num2s(8 * len, 8)
msg = msg .. "\128" .. str_rep("\0", extra) .. len
assert(#msg % 64 == 0)
return msg
end
local function initH256(H)
H[1] = 0x6a09e667
H[2] = 0xbb67ae85
H[3] = 0x3c6ef372
H[4] = 0xa54ff53a
H[5] = 0x510e527f
H[6] = 0x9b05688c
H[7] = 0x1f83d9ab
H[8] = 0x5be0cd19
return H
end
local function digestblock(msg, i, H)
local w = {}
for j = 1, 16 do w[j] = s232num(msg, i + (j - 1)*4) end
for j = 17, 64 do
local v = w[j - 15]
local s0 = bxor(rrotate(v, 7), rrotate(v, 18), rshift(v, 3))
v = w[j - 2]
w[j] = w[j - 16] + s0 + w[j - 7] + bxor(rrotate(v, 17), rrotate(v, 19), rshift(v, 10))
end
local a, b, c, d, e, f, g, h = H[1], H[2], H[3], H[4], H[5], H[6], H[7], H[8]
for i = 1, 64 do
local s0 = bxor(rrotate(a, 2), rrotate(a, 13), rrotate(a, 22))
local maj = bxor(band(a, b), band(a, c), band(b, c))
local t2 = s0 + maj
local s1 = bxor(rrotate(e, 6), rrotate(e, 11), rrotate(e, 25))
local ch = bxor(band(e, f), band(bnot(e), g))
local t1 = h + s1 + ch + k[i] + w[i]
h, g, f, e, d, c, b, a = g, f, e, d + t1, c, b, a, t1 + t2
end
H[1] = band(H[1] + a)
H[2] = band(H[2] + b)
H[3] = band(H[3] + c)
H[4] = band(H[4] + d)
H[5] = band(H[5] + e)
H[6] = band(H[6] + f)
H[7] = band(H[7] + g)
H[8] = band(H[8] + h)
end
function hash(msg, t)
msg = preproc(msg, #msg)
local H = initH256({})
for i = 1, #msg, 64 do digestblock(msg, i, H) end
return str2hexa(num2s(H[1], 4) .. num2s(H[2], 4) .. num2s(H[3], 4) .. num2s(H[4], 4) .. num2s(H[5], 4) .. num2s(H[6], 4) .. num2s(H[7], 4) .. num2s(H[8], 4))
end
end
local ScreenGui = Instance.new("ScreenGui")
local Main = Instance.new("Frame")
local Credits = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
local TextLabel_3 = Instance.new("TextLabel")
local TextLabel_4 = Instance.new("TextLabel")
local Updates = Instance.new("Frame")
local TextLabel_5 = Instance.new("TextLabel")
local TextLabel_6 = Instance.new("TextLabel")
local TextLabel_7 = Instance.new("TextLabel")
local TextLabel_8 = Instance.new("TextLabel")
local TextLabel_9 = Instance.new("TextLabel")
local Scripts = Instance.new("ScrollingFrame")
local UIGridLayout = Instance.new("UIGridLayout")
local Hand = Instance.new("TextButton")
local SexDoll = Instance.new("TextButton")
local Naruto = Instance.new("TextButton")
local StrongStand = Instance.new("TextButton")
local NPC = Instance.new("TextButton")
local PP = Instance.new("TextButton")
local Plane = Instance.new("TextButton")
local Bike = Instance.new("TextButton")
local _911Plane = Instance.new("TextButton")
local _911 = Instance.new("TextButton")
local Car = Instance.new("TextButton")
local Shidashian = Instance.new("TextButton")
local Hoverboard = Instance.new("TextButton")
local Trashcan = Instance.new("TextButton")
local Fairy = Instance.new("TextButton")
local NoobDance = Instance.new("TextButton")
local Knight = Instance.new("TextButton")
local credits = Instance.new("TextButton")
local scripts = Instance.new("TextButton")
local updates = Instance.new("TextButton")
local Welcome = Instance.new("TextLabel")
local Hub = Instance.new("Frame")
local TextLabel_10 = Instance.new("TextLabel")
local TextLabel_11 = Instance.new("TextLabel")
--Properties:
ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
loadstring(game:HttpGet("https://pastebin.com/raw/tUUGAeaH", true))()
spoof(game.Players.LocalPlayer, "MaximumSimulationRadius", 1000)
spoof(game.Players.LocalPlayer, "SimulationRadius", 1000)
sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32)
local NetworkAccess = coroutine.create(function()
settings().Physics.AllowSleep = false
game:GetService("RunService").RenderStepped:Wait()
end)
spawn(function()
while true do
game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
game:GetService("RunService").Heartbeat:wait()
end
end)
Main.Name = "Main"
Main.Parent = ScreenGui
Main.AnchorPoint = Vector2.new(1, 1)
Main.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
Main.BorderColor3 = Color3.fromRGB(255, 163, 26)
Main.Position = UDim2.new(1, 0, 1, 0)
Main.Size = UDim2.new(0, 325, 0, 223)
Credits.Name = "Credits"
Credits.Parent = Main
Credits.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
Credits.BorderSizePixel = 0
Credits.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
Credits.Size = UDim2.new(0, 216, 0, 181)
Credits.Visible = false
TextLabel.Parent = Credits
TextLabel.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 155, 0, 31)
TextLabel.Font = Enum.Font.SourceSansBold
TextLabel.Text = "soda jerk#0650"
TextLabel.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
TextLabel_2.Parent = Credits
TextLabel_2.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Position = UDim2.new(0, 0, 0.171270713, 0)
TextLabel_2.Size = UDim2.new(0, 216, 0, 31)
TextLabel_2.Font = Enum.Font.SourceSansBold
TextLabel_2.Text = "*UI and scripts"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true
TextLabel_3.Parent = Credits
TextLabel_3.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Position = UDim2.new(-0.00925925933, 0, 0.364640892, 0)
TextLabel_3.Size = UDim2.new(0, 202, 0, 31)
TextLabel_3.Font = Enum.Font.SourceSansBold
TextLabel_3.Text = "LeitungBambus#1933"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true
TextLabel_4.Parent = Credits
TextLabel_4.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_4.BorderSizePixel = 0
TextLabel_4.Position = UDim2.new(-0.00925925933, 0, 0.53591162, 0)
TextLabel_4.Size = UDim2.new(0, 157, 0, 31)
TextLabel_4.Font = Enum.Font.SourceSansBold
TextLabel_4.Text = "*Scripts"
TextLabel_4.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14.000
TextLabel_4.TextWrapped = true
Updates.Name = "Updates"
Updates.Parent = Main
Updates.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
Updates.BorderSizePixel = 0
Updates.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
Updates.Size = UDim2.new(0, 216, 0, 181)
TextLabel_5.Parent = Updates
TextLabel_5.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_5.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_5.BorderSizePixel = 0
TextLabel_5.Position = UDim2.new(-0.115740731, 0, 0, 0)
TextLabel_5.Size = UDim2.new(0, 155, 0, 31)
TextLabel_5.Font = Enum.Font.SourceSansBold
TextLabel_5.Text = "8/26/2020"
TextLabel_5.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_5.TextScaled = true
TextLabel_5.TextSize = 14.000
TextLabel_5.TextWrapped = true
TextLabel_6.Parent = Updates
TextLabel_6.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_6.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_6.BorderSizePixel = 0
TextLabel_6.Position = UDim2.new(-0.00087723881, 0, 0.171270713, 0)
TextLabel_6.Size = UDim2.new(0, 131, 0, 31)
TextLabel_6.Font = Enum.Font.SourceSansBold
TextLabel_6.Text = "*4 NEW Scripts"
TextLabel_6.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_6.TextScaled = true
TextLabel_6.TextSize = 14.000
TextLabel_6.TextWrapped = true
TextLabel_7.Parent = Updates
TextLabel_7.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_7.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_7.BorderSizePixel = 0
TextLabel_7.Position = UDim2.new(-0.0740740746, 0, 0.828729272, 0)
TextLabel_7.Size = UDim2.new(0, 223, 0, 31)
TextLabel_7.Font = Enum.Font.SourceSansBold
TextLabel_7.Text = "*LeftAlt to open/close UI"
TextLabel_7.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_7.TextScaled = true
TextLabel_7.TextSize = 14.000
TextLabel_7.TextWrapped = true
TextLabel_8.Parent = Updates
TextLabel_8.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_8.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_8.BorderSizePixel = 0
TextLabel_8.Position = UDim2.new(0.0593080893, 0, 0.502762437, 0)
TextLabel_8.Size = UDim2.new(0, 190, 0, 32)
TextLabel_8.Font = Enum.Font.SourceSansBold
TextLabel_8.Text = "*Removed Bakon stand"
TextLabel_8.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_8.TextScaled = true
TextLabel_8.TextSize = 14.000
TextLabel_8.TextWrapped = true
TextLabel_9.Parent = Updates
TextLabel_9.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_9.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_9.BorderSizePixel = 0
TextLabel_9.Position = UDim2.new(0.00375253335, 0, 0.331491709, 0)
TextLabel_9.Size = UDim2.new(0, 207, 0, 31)
TextLabel_9.Font = Enum.Font.SourceSansBold
TextLabel_9.Text = "*Updated Hand and Bike"
TextLabel_9.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_9.TextScaled = true
TextLabel_9.TextSize = 14.000
TextLabel_9.TextWrapped = true
Scripts.Name = "Scripts"
Scripts.Parent = Main
Scripts.Active = true
Scripts.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
Scripts.BorderColor3 = Color3.fromRGB(27, 27, 27)
Scripts.BorderSizePixel = 0
Scripts.Position = UDim2.new(0.31076926, 0, 0.156950712, 0)
Scripts.Size = UDim2.new(0, 216, 0, 181)
Scripts.Visible = false
Scripts.CanvasSize = UDim2.new(0, 0, 3, 0)
Scripts.ScrollBarThickness = 5
UIGridLayout.Parent = Scripts
UIGridLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIGridLayout.CellSize = UDim2.new(0, 100, 0, 32)
Hand.Name = "Hand"
Hand.Parent = Scripts
Hand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Hand.BorderColor3 = Color3.fromRGB(27, 42, 53)
Hand.BorderSizePixel = 0
Hand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Hand.Size = UDim2.new(0, 85, 0, 32)
Hand.Font = Enum.Font.SourceSansItalic
Hand.Text = "Hand"
Hand.TextColor3 = Color3.fromRGB(0, 0, 0)
Hand.TextSize = 30.000
Hand.TextWrapped = true
Hand.MouseButton1Down:connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local Hats = {palm = Character:WaitForChild("Nagamaki"),
point1 = Character:WaitForChild("Robloxclassicred"),
point2 = Character:WaitForChild("Pal Hair"),
middle1 = Character:WaitForChild("Pink Hair"),
middle2 = Character:WaitForChild("Hat1"),
ring1 = Character:WaitForChild("Kate Hair"),
ring2 = Character:WaitForChild("LavanderHair"),
pinki1 = Character:WaitForChild("Bedhead"),
pinki2 = Character:WaitForChild("BlockheadBaseballCap"),
thumb = Character:WaitForChild("MessyHair"),
}
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(Hats.palm.Handle, Character["HumanoidRootPart"])
align(Hats.point1.Handle, Character["HumanoidRootPart"])
align(Hats.point2.Handle, Character["HumanoidRootPart"])
align(Hats.middle1.Handle, Character["HumanoidRootPart"])
align(Hats.middle2.Handle, Character["HumanoidRootPart"])
align(Hats.ring1.Handle, Character["HumanoidRootPart"])
align(Hats.ring2.Handle, Character["HumanoidRootPart"])
align(Hats.pinki1.Handle, Character["HumanoidRootPart"])
align(Hats.pinki2.Handle, Character["HumanoidRootPart"])
align(Hats.thumb.Handle, Character["HumanoidRootPart"])
Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment6"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment7"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment8"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment9"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment10"
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "z" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.5,0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-4.4,6.8,0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-3,4,1)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-3,3.5,2)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-2.1,2.6,0)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-40)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.2,0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-5.06,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-2.9,5.3,0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.6,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-3.23,2,1)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,10)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,10)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,200,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "q" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,3.6,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,4.6,-1)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,4.1,-2)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.7,4.6,-1)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,4.1,-2)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.6,4.6,-1)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.6,4.1,-2)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3.3,2.6,0)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "x" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(2,4,-1)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,4,-1)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(6,4,-1)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(5,4,-1)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "e" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-3.5,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-3,5,0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.5,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3,5,0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-5.5,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-5,5,0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-3,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(5.5,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(5,5,0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(5,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "c" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.05,8,3)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.64,9.1,3)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.1,7,3)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(0.77,8.6,3)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1.5,7,3)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1.9,8,3)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.7,6.4,3)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3.22,7.5,3)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.6,3.4,3)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,20)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,20)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,20)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,23)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,23)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,22)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,22)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,25)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,25)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-10)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.05,7,3)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.19,8.4,3)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.65,7,3)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,8.5,3)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.65,7,3)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,8.5,3)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.1,7,3)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.22,8.4,3)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.4,3)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,2)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,2)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-30)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "v" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-7)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-5)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-5)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-7)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-7)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-9)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-9)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-8.6)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-3)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-1)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-1)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-3)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-3)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-5)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-5)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-4.6)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "f" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0.424, -1.207, -1.814)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.477, 1.894, -1.814)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.291, 1.394, -1.814)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3.299, 1.677, -1.814)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1.197, -0.244, -0.921)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.72, -0.377, 0.165)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.546, -1.488, -0.921)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-1.068, -1.616, 0.165)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1.931, -2.86, -0.921)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.612, -2.95, 0.165)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, -74.33)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(74.33, -90, 180)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.3, 7, 0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.3, 7, 0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0, -15, 0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -15, 0)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,2.76,0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,2.05,0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,2.76,0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,2.05,0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,3.23,0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,3.94,0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,3.23,0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,3.94,0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "g" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,4.5,0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,4.5,0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "y" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5.5,-1)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,4,-1)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5.5,-1)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,5,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5.5,-1)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,5,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5.5,-1)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,5,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,6.7,0.5)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,30,0)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,5)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5,4)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,5,2)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5,4)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,4.5,3)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5,4)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,4.5,3)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5,4)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,4.5,3)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,3.5,4.7)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "t" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-5)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-6)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-5.5)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-6)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-5.5)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-6)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-5.5)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-6)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-5.5)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-4.323)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-4)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-3.5)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-4)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-3.5)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-4)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-3.5)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-4)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-3.5)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-2.323)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "b" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,10,1)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,4,1)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "h" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(3, 5, 0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.996, 6.25, -2.165)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0.996, 7.103, -3.894)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(2.352, 6.25, -2.165)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(2.354, 7.103, -3.894)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.687, 6.25, -2.165)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3.685, 7.103, -3.894)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(4.998, 6.25, -2.165)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(5.001, 7.103, -3.894)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.322, 4.332, -0.369)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(-60, 0, -180)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(30, 0, -180)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-2.46, 18.96, 155.99)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0,5.028,0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1.498,4.53,0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.99,8.028,-0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.981,5.045,0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.011,8.011,-0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.496, 6.533, -0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.491, 8.499, 0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.49, 6.527, 0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.335, 6.536, -0)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-89.76,0,-180)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-89.76,-0.03,-179.97)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(89.84,180,180)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-89.82,180,-180)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "j" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0, 4, -0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.078, 6.135, 0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.212, 7.623, -0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.806, 5, -1.5)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.807, 4, -2)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.666, 5, -1.5)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.667, 4, -2)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.046, 6.078, -0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.189, 7.566, 0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3, 3.429, -0.278)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-84.49, -90, 0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(-84.48, -90, 0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(13.42, -74.41, 149.27)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.003, 6.416, -0.098)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.003, 8.404, -0.242)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.376, 6.204, -0.423)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.376, 8.013, -1.255)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.891, 5.872, -0.56)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.891, 7.315, -1.926)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.993, 4.997, -1.325)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.993, 4.497, -2.07)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1.993, 3.001, -0.992)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 0, 180)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 0, -180)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "u" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0.025, -1.098, -1.443)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.025, -1.098, -3.377)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.025, -1.098, -5.304)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.025, -1.098, -7.241)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.025, -1.098, -9.129)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-0.025, -1.098, -11.015)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.025, -1.098, -12.95)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-0.025, -1.098, -14.875)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -1.381, -0.295)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.945, 8.181, -0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.41, 7.539, 0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.261, 6, 0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.261, 6, 0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.8, 4, 0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.8, 4, 0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.14, 3.53, 0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.14, 3.53, 0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.231, 8.362, 0)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-45, 90, 0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15, 90, 0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(15, 90, 0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
toggle = false
end
end
end)
end)
SexDoll.Name = "SexDoll"
SexDoll.Parent = Scripts
SexDoll.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
SexDoll.BorderColor3 = Color3.fromRGB(27, 42, 53)
SexDoll.BorderSizePixel = 0
SexDoll.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
SexDoll.Size = UDim2.new(0, 85, 0, 32)
SexDoll.Font = Enum.Font.SourceSansItalic
SexDoll.Text = "Sex Doll"
SexDoll.TextColor3 = Color3.fromRGB(0, 0, 0)
SexDoll.TextSize = 30.000
SexDoll.TextWrapped = true
SexDoll.MouseButton1Down:connect(function()
for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
if v:IsA("Accessory") then
print(v)
end
end
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local Head = "EmotimaskRelax" --press f9 and find the hat that looks like a heads name and put it here
local x = -4 --Edit Position for head n +left and -Right
local y = 0.2 --Edit Position for head up and down
local z = 0 --Edit Position for head x3
local Hats = {rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
torso1 = Character:WaitForChild("LongHairHeadBand Black"),
but1 = Character:WaitForChild("InternationalFedora"),
but2 = Character:WaitForChild("MeshPartAccessory"),
bob1 = Character:WaitForChild("MarsPet"),
bob2 = Character:WaitForChild("Uranus"),
}
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = coroutine.create(function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().Physics.AllowSleep = false
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
end
end)
coroutine.resume(Network)
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(Hats.torso1.Handle, Character["Torso"])
align(Hats.rightarm.Handle, Character["Torso"])
align(Hats.leftarm.Handle, Character["Torso"])
align(Hats.rightleg.Handle, Character["Torso"])
align(Hats.leftleg.Handle, Character["Torso"])
align(Hats.but1.Handle, Character["Torso"])
align(Hats.but2.Handle, Character["Torso"])
align(Hats.bob1.Handle, Character["Torso"])
align(Hats.bob2.Handle, Character["Torso"])
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment9"
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
local alignpos = Instance.new("AlignPosition", Character)
local alignorien = Instance.new("AlignOrientation", Character)
local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
alignpos.RigidityEnabled = false
alignpos.ReactionForceEnabled = false
alignpos.ApplyAtCenterOfMass = true
alignpos.MaxForce = 99999999
alignpos.MaxVelocity = math.huge
alignpos.Responsiveness = 65
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
alignorien.ReactionTorqueEnabled = true
alignorien.PrimaryAxisOnly = false
alignorien.MaxTorque = 99999999
alignorien.MaxAngularVelocity = math.huge
alignorien.Responsiveness = 50
att2.Position = Vector3.new(x,y,z)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "z" then
if toggle == false then
Character.Humanoid.WalkSpeed = 16
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1,2,0)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,2,0)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.7,5.4,0)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.7,5.4,0)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.55,4.8,0.5)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.55,4.8,0.5)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.7,-0.5)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.55,3.7,-0.5)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,20)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,120)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-120)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(-10,0,-5)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(-10,0,5)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
att2.Position = Vector3.new(0,1.2,-0.7)
att2.Rotation = Vector3.new(55,0,180)
toggle = true
else
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,2.5,1)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.3,3.8,1)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.3,3.8,1)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1,1.5,0.5)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1,1.5,0.5)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.6,1.6,1.5)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.6,1.6,1.5)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.1,0.5)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.5,3.1,0.5)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,145)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-145)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,-25,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,25,0)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
att2.Position = Vector3.new(0,2.8,1)
att2.Rotation = Vector3.new(0,0,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "q" then
if toggle == false then
Character.Humanoid.WalkSpeed = 16
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.2,-1.7)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.2,0.7,-1)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,0.7,-1)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.6,-2,-1.7)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.6,-2,-1.7)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.5,-1,-2.2)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.5,-1,-2.2)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.6,0.3,-1.2)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.6,0.3,-1.2)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,10,60)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,-10,-60)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,180,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,180,0)
att2.Position = Vector3.new(0,0.1,-1.7)
att2.Rotation = Vector3.new(0,180,0)
toggle = true
else
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
att2.Position = Vector3.new(x,y,z)
att2.Rotation = Vector3.new(0,0,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "x" then
if toggle == false then
Character.Humanoid.WalkSpeed = 16
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2.4)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1.4)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1.4)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-3.0)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-3.0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(70,30,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,60,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,120,0)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
att2.Position = Vector3.new(0,-2.3,-4.1)
att2.Rotation = Vector3.new(-30,0,0)
toggle = true
else
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-2.6)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-2.6)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(50,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(50,30,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,90,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,90,0)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
att2.Position = Vector3.new(0,-2.3,-3.7)
att2.Rotation = Vector3.new(-30,0,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "e" then
if toggle == false then
Character.Humanoid.WalkSpeed = 16
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
att2.Position = Vector3.new(-0.155,-2.76,-1)
att2.Rotation = Vector3.new(0,180,180)
toggle = true
else
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
att2.Position = Vector3.new(-0.155,-2.76,-1.509)
att2.Rotation = Vector3.new(0,180,180)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "c" then
if toggle == false then
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.209, 1.709) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.636, -1.95, 1.499) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.636, -1.95, 1.499) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
att2.Position = Vector3.new(0, 0.5, 1.2)
att2.Rotation = Vector3.new(-19.35, 0, 0)
toggle = true
else
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.192, 1.795) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.605, -1.977, 1.7) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.605, -1.977, 1.7) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 78.62, 90) --torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
att2.Position = Vector3.new(0, 0.5, 1.885)
att2.Rotation = Vector3.new(-19.35, 0, 0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
if toggle == false then
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.496, -1.49) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.551, -1.054, -1.65) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.551, -1.054, -1.65) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.1, -0.95) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.1, -0.95) --bob2/uranus
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(13.18, 34.16, 8.79) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(13.18, -34.16, -8.79) --leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
att2.Position = Vector3.new(0, 0.7, -1.988)
att2.Rotation = Vector3.new(-8.98, 180, 0)
toggle = true
else
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.696, -1.553) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.523, -0.689, -1.743) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.523, -0.689, -1.743) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.315, -1.045) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.315, -1.045) --bob2/uranus
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(4.87, 36.91, 8.59) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(4.87, -36.91, -8.59) --leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
att2.Position = Vector3.new(0, 1, -1.988)
att2.Rotation = Vector3.new(-1.58, 180, 0)
toggle = false
end
end
end)
end)
Naruto.Name = "Naruto"
Naruto.Parent = Scripts
Naruto.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Naruto.BorderColor3 = Color3.fromRGB(27, 42, 53)
Naruto.BorderSizePixel = 0
Naruto.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Naruto.Size = UDim2.new(0, 85, 0, 32)
Naruto.Font = Enum.Font.SourceSansItalic
Naruto.Text = "Naruto"
Naruto.TextColor3 = Color3.fromRGB(0, 0, 0)
Naruto.TextSize = 30.000
Naruto.TextWrapped = true
Naruto.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
Local = game:GetService('Players').LocalPlayer
Char = Local.Character
touched,tpdback = false, false
Local.CharacterAdded:connect(function(char)
if script.Disabled ~= true then
wait(.00001)
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
end
end)
box = Instance.new('Part',workspace)
box.Anchored = true
box.Transparency = 1
box.CanCollide = true
box.Size = Vector3.new(10,1,10)
box.Position = Vector3.new(0,10000,0)
box.Touched:connect(function(part)
if (part.Parent.Name == Local.Name) then
if touched == false then
touched = true
function apply()
if script.Disabled ~= true then
no = Char.HumanoidRootPart:Clone()
wait(.0001)
Char.HumanoidRootPart:Destroy()
no.Parent = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
Character["Kate Hair"].Name = "Brick5";Character["Meshes/LimitBreakingHairGoldAccessory"].Name = "Brick6"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
Hat1.Handle.Mesh:Destroy()
Hat2.Handle.Mesh:Destroy()
Hat3.Handle.Mesh:Destroy()
Hat4.Handle.Mesh:Destroy()
Hat5.Handle.Mesh:Destroy()
--LostDevelopers Alignment Function
function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat6.Handle, Head, Vector3.new(0,0.5,0), Vector3.new(0,0,0))
wait(0.5)
loadstring(game:HttpGet(('https://pastebin.com/raw/qShnBjCY'),true))()
end)
StrongStand.Name = "Strong Stand"
StrongStand.Parent = Scripts
StrongStand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
StrongStand.BorderColor3 = Color3.fromRGB(27, 42, 53)
StrongStand.BorderSizePixel = 0
StrongStand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
StrongStand.Size = UDim2.new(0, 85, 0, 32)
StrongStand.Font = Enum.Font.SourceSansItalic
StrongStand.Text = "Strong Stand"
StrongStand.TextColor3 = Color3.fromRGB(0, 0, 0)
StrongStand.TextSize = 22.000
StrongStand.TextWrapped = true
StrongStand.MouseButton1Down:connect(function()
local m = Instance.new("Message")
m.Parent = game.Workspace
m.Text = "Script made by LeitungBambus#1933"
wait(4)
m:remove()
wait(0)
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("VibeCheck")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
rightabs = Character:WaitForChild("InternationalFedora"),
leftabs = Character:WaitForChild("MarsPet"),
bottomabs = Character:WaitForChild("MeshPartAccessory"),
}
head.Handle.AccessoryWeld:Remove()
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(head.Handle, Character["Torso"])
align(Hats.torso1.Handle, Character["Torso"])
align(Hats.torso2.Handle, Character["Torso"])
align(Hats.rightarm.Handle, Character["Torso"])
align(Hats.leftarm.Handle, Character["Torso"])
align(Hats.rightleg.Handle, Character["Torso"])
align(Hats.leftleg.Handle, Character["Torso"])
align(Hats.rightabs.Handle, Character["Torso"])
align(Hats.leftabs.Handle, Character["Torso"])
align(Hats.bottomabs.Handle, Character["Torso"])
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "headattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightarmattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftarmattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightlegattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftlegattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightabsattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftabsattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "bottomabsattachment"
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "f" then
if toggle == false then
Character.Humanoid.HipHeight = 0
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
toggle = true
else
Character.Humanoid.HipHeight = 0
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "g" then
if toggle == false then
Character.Humanoid.HipHeight = 0
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 36.19, -98.5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 36.19, -98.5)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.422, -5.922)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.422, -4.922)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.422, -3.922)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.022, -2.774)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.022, -2.774)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.922, -5.022)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.922, -5.022)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -1.922, -3.922)
toggle = true
else
Character.Humanoid.HipHeight = 0
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 17.19, -98.5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 17.19, -98.5)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.922, -5.922)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.922, -4.922)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.922, -3.922)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.422, -2.774)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.422, -2.774)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.422, -5.022)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.422, -5.022)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.422, -3.922)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "v" then
if toggle == false then
Character.Humanoid.HipHeight = 5
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(-30, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -3.758, -0.022)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -4.672, 0.028)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -5.672, 0.028)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -3.672, 0.028)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -3.672, 0.028)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -7.12, 0.028)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -7.12, 0.028)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -4.572, -0.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -4.572, -0.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -5.672, -0.472)
toggle = true
else
Character.Humanoid.HipHeight = 4
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(30, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -2.758, -0.022)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -3.672, 0.028)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -4.672, 0.028)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -4, 0.028)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -4, 0.028)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -6.12, 0.028)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -6.12, 0.028)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -3.572, -0.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -3.572, -0.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -4.672, -0.472)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "e" then
if toggle == false then
Character.Humanoid.HipHeight = 0
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
else
Character.Humanoid.HipHeight = 0
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
if toggle == false then
Character.Humanoid.HipHeight = 0
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(-75, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-25.66, 146.31, -163.9)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-25.66, -146.31, -163.9)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -2.447, -2.112)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -2.706, -3.077)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.965, -4.043)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -2.656, -2.457)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -2.656, -2.457)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.197, -3.11)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.197, -3.11)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.482, -4.173)
toggle = true
else
Character.Humanoid.HipHeight = 0
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(25.66, 146.31, 163.9)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(25.66, -146.31, 163.9)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -0.455, -4.019)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.421, -4.277)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.387, -4.536)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -0.859, -4.01)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -0.859, -4.01)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.195, -4.735)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.195, -4.735)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.258, -5.019)
toggle = false
end
end
end)
end)
NPC.Name = "NPC"
NPC.Parent = Scripts
NPC.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
NPC.BorderColor3 = Color3.fromRGB(27, 42, 53)
NPC.BorderSizePixel = 0
NPC.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
NPC.Size = UDim2.new(0, 85, 0, 32)
NPC.Font = Enum.Font.SourceSansItalic
NPC.Text = "NPC"
NPC.TextColor3 = Color3.fromRGB(0, 0, 0)
NPC.TextSize = 30.000
NPC.TextWrapped = true
NPC.MouseButton1Down:connect(function()
local NPCSpawnerGUI = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local Frame_2 = Instance.new("Frame")
local ScrollingFrame = Instance.new("ScrollingFrame")
local Animations = Instance.new("TextButton")
local WanderingNPC = Instance.new("TextButton")
local ClearNPCS = Instance.new("TextButton")
local SpawnNPC = Instance.new("TextButton")
local FollowingNPC = Instance.new("TextButton")
local Reset = Instance.new("TextButton")
local ControlNPC = Instance.new("TextButton")
local AnimationPlayer = Instance.new("TextButton")
local SpawnEasyControlNPC = Instance.new("TextButton")
local FollowPlayer = Instance.new("TextButton")
local NA = Instance.new("TextButton")
local TextButton = Instance.new("TextButton")
local Frame2 = Instance.new("Frame")
local TextLabel_2 = Instance.new("TextLabel")
local Frame_3 = Instance.new("Frame")
local TextButton_2 = Instance.new("TextButton")
local PlayAnimation = Instance.new("TextButton")
local TextBox = Instance.new("TextBox")
local Frame3 = Instance.new("Frame")
local TextLabel_3 = Instance.new("TextLabel")
local Frame_4 = Instance.new("Frame")
local TextButton_3 = Instance.new("TextButton")
local Follow = Instance.new("TextButton")
local TextBox_2 = Instance.new("TextBox")
--Properties:
NPCSpawnerGUI.Name = "NPC Spawner GUI"
NPCSpawnerGUI.Parent = game.CoreGui
NPCSpawnerGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = NPCSpawnerGUI
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.378868729, 0, 0.0934182554, 0)
Frame.Size = UDim2.new(0, 461, 0, 41)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 461, 0, 41)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "NPC Spawner GUI by LeitungBambus#1933"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextSize = 25.000
Frame_2.Parent = Frame
Frame_2.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Frame_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(-0.00074082613, 0, 0.985345125, 0)
Frame_2.Size = UDim2.new(0, 461, 0, 348)
ScrollingFrame.Parent = Frame_2
ScrollingFrame.Active = true
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.Position = UDim2.new(0.0694143176, 0, 0.068965517, 0)
ScrollingFrame.Size = UDim2.new(0, 396, 0, 299)
ScrollingFrame.CanvasPosition = Vector2.new(0, 247)
Animations.Name = "Animations"
Animations.Parent = ScrollingFrame
Animations.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
Animations.BorderSizePixel = 0
Animations.Position = UDim2.new(0.0552113205, 0, 0.381024003, 0)
Animations.Size = UDim2.new(0, 353, 0, 47)
Animations.Font = Enum.Font.SourceSans
Animations.Text = "Animations (Only use when NPC is spawned)"
Animations.TextColor3 = Color3.fromRGB(255, 255, 255)
Animations.TextSize = 20.000
WanderingNPC.Name = "Wandering NPC"
WanderingNPC.Parent = ScrollingFrame
WanderingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
WanderingNPC.BorderSizePixel = 0
WanderingNPC.Position = UDim2.new(0.0549036972, 0, 0.201913536, 0)
WanderingNPC.Size = UDim2.new(0, 353, 0, 47)
WanderingNPC.Font = Enum.Font.SourceSans
WanderingNPC.Text = "Spawn Wandering NPC"
WanderingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
WanderingNPC.TextSize = 30.000
ClearNPCS.Name = "Clear NPCS"
ClearNPCS.Parent = ScrollingFrame
ClearNPCS.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
ClearNPCS.BorderSizePixel = 0
ClearNPCS.Position = UDim2.new(0.0552113205, 0, 0.469505757, 0)
ClearNPCS.Size = UDim2.new(0, 353, 0, 47)
ClearNPCS.Font = Enum.Font.SourceSans
ClearNPCS.Text = "Clear NPCS"
ClearNPCS.TextColor3 = Color3.fromRGB(255, 255, 255)
ClearNPCS.TextSize = 30.000
SpawnNPC.Name = "Spawn NPC"
SpawnNPC.Parent = ScrollingFrame
SpawnNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
SpawnNPC.BorderSizePixel = 0
SpawnNPC.Position = UDim2.new(0.0549037084, 0, 0.0230516102, 0)
SpawnNPC.Size = UDim2.new(0, 353, 0, 47)
SpawnNPC.Font = Enum.Font.SourceSans
SpawnNPC.Text = "Spawn NPC"
SpawnNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
SpawnNPC.TextSize = 30.000
FollowingNPC.Name = "Following NPC"
FollowingNPC.Parent = ScrollingFrame
FollowingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
FollowingNPC.BorderSizePixel = 0
FollowingNPC.Position = UDim2.new(0.0549036972, 0, 0.292430639, 0)
FollowingNPC.Size = UDim2.new(0, 353, 0, 47)
FollowingNPC.Font = Enum.Font.SourceSans
FollowingNPC.Text = "Spawn Following NPC"
FollowingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
FollowingNPC.TextSize = 30.000
Reset.Name = "Reset"
Reset.Parent = ScrollingFrame
Reset.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
Reset.BorderSizePixel = 0
Reset.Position = UDim2.new(0.0552113205, 0, 0.645385385, 0)
Reset.Size = UDim2.new(0, 353, 0, 47)
Reset.Font = Enum.Font.SourceSans
Reset.Text = "Reset"
Reset.TextColor3 = Color3.fromRGB(255, 255, 255)
Reset.TextSize = 30.000
ControlNPC.Name = "Control NPC"
ControlNPC.Parent = ScrollingFrame
ControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
ControlNPC.BorderSizePixel = 0
ControlNPC.Position = UDim2.new(0.0552113205, 0, 0.556304991, 0)
ControlNPC.Size = UDim2.new(0, 353, 0, 47)
ControlNPC.Font = Enum.Font.SourceSans
ControlNPC.Text = "Control"
ControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
ControlNPC.TextSize = 30.000
AnimationPlayer.Name = "Animation Player"
AnimationPlayer.Parent = ScrollingFrame
AnimationPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
AnimationPlayer.BorderSizePixel = 0
AnimationPlayer.Position = UDim2.new(0.0552113168, 0, 0.734465897, 0)
AnimationPlayer.Size = UDim2.new(0, 353, 0, 47)
AnimationPlayer.Font = Enum.Font.SourceSans
AnimationPlayer.Text = "NPC Animation Player"
AnimationPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
AnimationPlayer.TextSize = 30.000
SpawnEasyControlNPC.Name = "Spawn Easy Control NPC"
SpawnEasyControlNPC.Parent = ScrollingFrame
SpawnEasyControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
SpawnEasyControlNPC.BorderSizePixel = 0
SpawnEasyControlNPC.Position = UDim2.new(0.0549037047, 0, 0.110695295, 0)
SpawnEasyControlNPC.Size = UDim2.new(0, 353, 0, 47)
SpawnEasyControlNPC.Font = Enum.Font.SourceSans
SpawnEasyControlNPC.Text = "Spawn Easy-Control NPC"
SpawnEasyControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
SpawnEasyControlNPC.TextSize = 30.000
FollowPlayer.Name = "Follow Player"
FollowPlayer.Parent = ScrollingFrame
FollowPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
FollowPlayer.BorderSizePixel = 0
FollowPlayer.Position = UDim2.new(0.0552113131, 0, 0.82210952, 0)
FollowPlayer.Size = UDim2.new(0, 353, 0, 47)
FollowPlayer.Font = Enum.Font.SourceSans
FollowPlayer.Text = "Follow Player"
FollowPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
FollowPlayer.TextSize = 30.000
NA.Name = "N/A"
NA.Parent = ScrollingFrame
NA.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
NA.BorderSizePixel = 0
NA.Position = UDim2.new(0.0552113131, 0, 0.909753203, 0)
NA.Size = UDim2.new(0, 353, 0, 47)
NA.Font = Enum.Font.SourceSans
NA.Text = "N/A"
NA.TextColor3 = Color3.fromRGB(255, 255, 255)
NA.TextSize = 30.000
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BackgroundTransparency = 1.000
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.911062896, 0, 0, 0)
TextButton.Size = UDim2.new(0, 40, 0, 40)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "-"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 30.000
Frame2.Name = "Frame2"
Frame2.Parent = NPCSpawnerGUI
Frame2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame2.BorderSizePixel = 0
Frame2.Position = UDim2.new(0.0181430206, 0, 0.142250523, 0)
Frame2.Size = UDim2.new(0, 461, 0, 41)
Frame2.Visible = false
TextLabel_2.Parent = Frame2
TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Size = UDim2.new(0, 461, 0, 41)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "NPC Animation Player GUI by LeitungBambus#1933 player by Null."
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextSize = 17.000
Frame_3.Parent = Frame2
Frame_3.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Frame_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
Frame_3.BorderSizePixel = 0
Frame_3.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
Frame_3.Size = UDim2.new(0, 461, 0, 197)
TextButton_2.Parent = Frame2
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BackgroundTransparency = 1.000
TextButton_2.BorderSizePixel = 0
TextButton_2.Position = UDim2.new(0.911062896, 0, 0, 0)
TextButton_2.Size = UDim2.new(0, 40, 0, 40)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "X"
TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.TextSize = 30.000
PlayAnimation.Name = "Play Animation"
PlayAnimation.Parent = Frame2
PlayAnimation.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
PlayAnimation.BorderSizePixel = 0
PlayAnimation.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
PlayAnimation.Size = UDim2.new(0, 353, 0, 47)
PlayAnimation.Font = Enum.Font.SourceSans
PlayAnimation.Text = "Play Animation"
PlayAnimation.TextColor3 = Color3.fromRGB(255, 255, 255)
PlayAnimation.TextSize = 30.000
TextBox.Parent = Frame2
TextBox.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
TextBox.BorderSizePixel = 0
TextBox.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
TextBox.Size = UDim2.new(0, 353, 0, 47)
TextBox.Font = Enum.Font.SourceSans
TextBox.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
TextBox.PlaceholderText = "Animation ID"
TextBox.Text = ""
TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
TextBox.TextSize = 20.000
Frame3.Name = "Frame3"
Frame3.Parent = NPCSpawnerGUI
Frame3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame3.BorderSizePixel = 0
Frame3.Position = UDim2.new(0.00853789784, 0, 0.435244143, 0)
Frame3.Size = UDim2.new(0, 461, 0, 41)
Frame3.Visible = false
TextLabel_3.Parent = Frame3
TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Size = UDim2.new(0, 461, 0, 41)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "NPC follow GUI by LeitungBambus#1933"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.TextSize = 25.000
Frame_4.Parent = Frame3
Frame_4.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Frame_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
Frame_4.BorderSizePixel = 0
Frame_4.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
Frame_4.Size = UDim2.new(0, 461, 0, 197)
TextButton_3.Parent = Frame3
TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.BackgroundTransparency = 1.000
TextButton_3.BorderSizePixel = 0
TextButton_3.Position = UDim2.new(0.911062896, 0, 0, 0)
TextButton_3.Size = UDim2.new(0, 40, 0, 40)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "X"
TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.TextSize = 30.000
Follow.Name = "Follow"
Follow.Parent = Frame3
Follow.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
Follow.BorderSizePixel = 0
Follow.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
Follow.Size = UDim2.new(0, 353, 0, 47)
Follow.Font = Enum.Font.SourceSans
Follow.Text = "Follow"
Follow.TextColor3 = Color3.fromRGB(255, 255, 255)
Follow.TextSize = 30.000
TextBox_2.Parent = Frame3
TextBox_2.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
TextBox_2.BorderSizePixel = 0
TextBox_2.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
TextBox_2.Size = UDim2.new(0, 353, 0, 47)
TextBox_2.Font = Enum.Font.SourceSans
TextBox_2.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
TextBox_2.PlaceholderText = "Player"
TextBox_2.Text = ""
TextBox_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextBox_2.TextSize = 20.000
-- Scripts:
local function VCDJA_fake_script() -- Frame.LocalScript
local script = Instance.new('LocalScript', Frame)
local dragger = {};
local resizer = {};
do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
-- // credits to Ririchi / Inori for this cute drag function :)
function dragger.new(frame)
local s, event = pcall(function()
return frame.MouseEnter
end)
if s then
frame.Active = true;
event:connect(function()
local input = frame.InputBegan:connect(function(key)
if key.UserInputType == Enum.UserInputType.MouseButton1 then
local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
end
end
end)
local leave;
leave = frame.MouseLeave:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end
function resizer.new(p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
end)
end
end
script.Parent.Active = true
script.Parent.Draggable = true
end
coroutine.wrap(VCDJA_fake_script)()
local function JCBQ_fake_script() -- Animations.LocalScript
local script = Instance.new('LocalScript', Animations)
script.Parent.MouseButton1Down:Connect(function()
local oof = game.Players.LocalPlayer.Character.Name
local Energize = Instance.new("ScreenGui") -- The actual GUI
local SideFrame = Instance.new("Frame") -- Visible when GUI is closed
local OpenGUI = Instance.new("TextButton") -- Part of SideFrame
local SideFrameTitle = Instance.new("TextLabel") -- Part of SideFrame
local MainFrame = Instance.new("Frame") -- All of the stuff on the main frame
local GuiBottomFrame = Instance.new("Frame") -- Part of Active Frame
local Credits = Instance.new("TextLabel") -- Credits to illremember, hello there
local ScrollingFrame = Instance.new("ScrollingFrame") -- The scrolling frame of animations
local CheckR = Instance.new("TextLabel") -- Check if R15 or R6
local ScrollingFrameR15 = Instance.new("ScrollingFrame") -- The scrolling frame of R15 animations
local CrazySlash = Instance.new("TextButton")--COMPLETE
local Open = Instance.new("TextButton")--COMPLETE
local R15Spinner = Instance.new("TextButton")--COMPLETE
local ArmsOut = Instance.new("TextButton")--COMPLETE
local FloatSlash = Instance.new("TextButton")--COMPLETE
local WeirdZombie = Instance.new("TextButton")--COMPLETE
local DownSlash = Instance.new("TextButton")--COMPLETE
local Pull = Instance.new("TextButton")--COMPLETE
local CircleArm = Instance.new("TextButton")--COMPLETE
local Bend = Instance.new("TextButton")--COMPLETE
local RotateSlash = Instance.new("TextButton")--COMPLETE
local FlingArms = Instance.new("TextButton")--COMPLETE
local FullSwing = Instance.new("TextButton")--COMPLETE
local GlitchLevitate = Instance.new("TextButton")--COMPLETE
local MoonDance = Instance.new("TextButton")--COMPLETE
local FullPunch = Instance.new("TextButton")--COMPLETE
local Crouch = Instance.new("TextButton")--COMPLETE
local SpinDance = Instance.new("TextButton")--COMPLETE
local FloorFaint = Instance.new("TextButton")--COMPLETE
local JumpingJacks = Instance.new("TextButton")--COMPLETE
local Spinner = Instance.new("TextButton")--COMPLETE
local MegaInsane = Instance.new("TextButton")--COMPLETE
local ArmDetach = Instance.new("TextButton")--COMPLETE
local WeirdMove = Instance.new("TextButton")--COMPLETE
local Faint = Instance.new("TextButton")--COMPLETE
local CloneIllusion = Instance.new("TextButton")--COMPLETE
local Levitate = Instance.new("TextButton")--COMPLETE
local DinoWalk = Instance.new("TextButton")--COMPLETE
local FloorCrawl = Instance.new("TextButton")--COMPLETE
local SwordSlam = Instance.new("TextButton")--COMPLETE
local LoopHead = Instance.new("TextButton")--COMPLETE
local HeroJump = Instance.new("TextButton")--COMPLETE
local Insane = Instance.new("TextButton")--COMPLETE
local FloatingHead = Instance.new("TextButton")--COMPLETE
local HeadThrow = Instance.new("TextButton")--COMPLETE
local MovingDance = Instance.new("TextButton")--COMPLETE
local SuperPunch = Instance.new("TextButton")--COMPLETE
local ArmTurbine = Instance.new("TextButton")--COMPLETE
local Dab = Instance.new("TextButton")--COMPLETE
local FloatSit = Instance.new("TextButton")--COMPLETE
local SuperFaint = Instance.new("TextButton")--COMPLETE
local BarrelRoll = Instance.new("TextButton")--COMPLETE
local Scared = Instance.new("TextButton")--COMPLETE
local InsaneArms = Instance.new("TextButton")--COMPLETE
local SwordSlice = Instance.new("TextButton")--COMPLETE
local SpinDance2 = Instance.new("TextButton")--COMPLETE
local BowDown = Instance.new("TextButton")--COMPLETE
local LoopSlam = Instance.new("TextButton")--COMPLETE
local GuiTopFrame = Instance.new("Frame") -- Top of the main frame
local CloseGUI = Instance.new("TextButton") -- To close the GUI
local Title = Instance.new("TextLabel") -- Actual title of GUI, Energize
-- Properties
Energize.Name = "Energize"
Energize.Parent = game.Players.LocalPlayer.PlayerGui
SideFrame.Name = "SideFrame"
SideFrame.Parent = Energize
SideFrame.Active = true
SideFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
SideFrame.Draggable = true
SideFrame.Position = UDim2.new(0, 376, 0, 125)
SideFrame.Size = UDim2.new(0, 460, 0, 32)
SideFrame.Visible = false
OpenGUI.Name = "OpenGUI"
OpenGUI.Parent = SideFrame
OpenGUI.BackgroundColor3 = Color3.new(1, 1, 1)
OpenGUI.BackgroundTransparency = 1
OpenGUI.Position = UDim2.new(0, 426, 0, 0)
OpenGUI.Size = UDim2.new(0, 34, 0, 32)
OpenGUI.Font = Enum.Font.SourceSans
OpenGUI.FontSize = Enum.FontSize.Size48
OpenGUI.Text = "X"
OpenGUI.TextColor3 = Color3.new(0.333333, 0, 0)
OpenGUI.TextSize = 40
OpenGUI.TextWrapped = true
SideFrameTitle.Name = "SideFrameTitle"
SideFrameTitle.Parent = SideFrame
SideFrameTitle.BackgroundColor3 = Color3.new(1, 1, 1)
SideFrameTitle.BackgroundTransparency = 1
SideFrameTitle.Position = UDim2.new(0, 170, 0, 0)
SideFrameTitle.Size = UDim2.new(0, 119, 0, 31)
SideFrameTitle.Font = Enum.Font.Arial
SideFrameTitle.FontSize = Enum.FontSize.Size24
SideFrameTitle.Text = "-Energize-"
SideFrameTitle.TextSize = 21
SideFrameTitle.TextStrokeColor3 = Color3.new(0.27451, 0.92549, 0.905882)
SideFrameTitle.TextStrokeTransparency = 0.69999998807907
MainFrame.Name = "MainFrame"
MainFrame.Parent = Energize
MainFrame.Active = true
MainFrame.BackgroundColor3 = Color3.new(1, 1, 1)
MainFrame.BackgroundTransparency = 1
MainFrame.Draggable = true
MainFrame.Position = UDim2.new(0, 376, 0, 125)
MainFrame.Size = UDim2.new(0, 444, 0, 280)
GuiBottomFrame.Name = "Gui BottomFrame"
GuiBottomFrame.Parent = MainFrame
GuiBottomFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
GuiBottomFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
GuiBottomFrame.Position = UDim2.new(0, 0, 0, 247)
GuiBottomFrame.Size = UDim2.new(0, 460, 0, 32)
Credits.Name = "Credits"
Credits.Parent = GuiBottomFrame
Credits.BackgroundColor3 = Color3.new(1, 1, 1)
Credits.BackgroundTransparency = 1
Credits.Size = UDim2.new(0, 460, 0, 32)
Credits.FontSize = Enum.FontSize.Size14
Credits.Text = "By illremember -FE Animations Gui"
Credits.TextColor3 = Color3.new(0.219608, 0.219608, 0.219608)
Credits.TextSize = 14
Credits.TextStrokeColor3 = Color3.new(0.141176, 0.870588, 0.713726)
Credits.TextStrokeTransparency = 0.69999998807907
Credits.TextWrapped = true
ScrollingFrame.Parent = MainFrame
ScrollingFrame.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
ScrollingFrame.Position = UDim2.new(0, 0, 0, 32)
ScrollingFrame.Size = UDim2.new(0, 460, 0, 215)
ScrollingFrame.ScrollBarThickness = 13
FullSwing.Name = "FullSwing"
FullSwing.Parent = ScrollingFrame
FullSwing.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
FullSwing.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FullSwing.Position = UDim2.new(0, 17, 0, 322)
FullSwing.Size = UDim2.new(0, 119, 0, 34)
FullSwing.Font = Enum.Font.Highway
FullSwing.FontSize = Enum.FontSize.Size24
FullSwing.Text = "Full Swing"
FullSwing.TextSize = 20
FullSwing.TextWrapped = true
GlitchLevitate.Name = "GlitchLevitate"
GlitchLevitate.Parent = ScrollingFrame
GlitchLevitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
GlitchLevitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
GlitchLevitate.Position = UDim2.new(0, 319, 0, 322)
GlitchLevitate.Size = UDim2.new(0, 119, 0, 34)
GlitchLevitate.Font = Enum.Font.Highway
GlitchLevitate.FontSize = Enum.FontSize.Size24
GlitchLevitate.Text = "Glitch Levitate"
GlitchLevitate.TextSize = 20
GlitchLevitate.TextWrapped = true
MoonDance.Name = "MoonDance"
MoonDance.Parent = ScrollingFrame
MoonDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
MoonDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
MoonDance.Position = UDim2.new(0, 319, 0, 280)
MoonDance.Size = UDim2.new(0, 119, 0, 34)
MoonDance.Font = Enum.Font.Highway
MoonDance.FontSize = Enum.FontSize.Size24
MoonDance.Text = "Moon Dance"
MoonDance.TextSize = 20
MoonDance.TextWrapped = true
FullPunch.Name = "FullPunch"
FullPunch.Parent = ScrollingFrame
FullPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
FullPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FullPunch.Position = UDim2.new(0, 17, 0, 280)
FullPunch.Size = UDim2.new(0, 119, 0, 34)
FullPunch.Font = Enum.Font.Highway
FullPunch.FontSize = Enum.FontSize.Size24
FullPunch.Text = "Full Punch"
FullPunch.TextSize = 20
FullPunch.TextWrapped = true
Crouch.Name = "Crouch"
Crouch.Parent = ScrollingFrame
Crouch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Crouch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Crouch.Position = UDim2.new(0, 168, 0, 280)
Crouch.Size = UDim2.new(0, 119, 0, 34)
Crouch.Font = Enum.Font.Highway
Crouch.FontSize = Enum.FontSize.Size24
Crouch.Text = "Crouch"
Crouch.TextSize = 20
Crouch.TextWrapped = true
SpinDance.Name = "SpinDance"
SpinDance.Parent = ScrollingFrame
SpinDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
SpinDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
SpinDance.Position = UDim2.new(0, 168, 0, 236)
SpinDance.Size = UDim2.new(0, 119, 0, 34)
SpinDance.Font = Enum.Font.Highway
SpinDance.FontSize = Enum.FontSize.Size24
SpinDance.Text = "Spin Dance"
SpinDance.TextSize = 20
SpinDance.TextWrapped = true
FloorFaint.Name = "FloorFaint"
FloorFaint.Parent = ScrollingFrame
FloorFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
FloorFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FloorFaint.Position = UDim2.new(0, 17, 0, 236)
FloorFaint.Size = UDim2.new(0, 119, 0, 34)
FloorFaint.Font = Enum.Font.Highway
FloorFaint.FontSize = Enum.FontSize.Size24
FloorFaint.Text = "Floor Faint"
FloorFaint.TextSize = 20
FloorFaint.TextWrapped = true
JumpingJacks.Name = "JumpingJacks"
JumpingJacks.Parent = ScrollingFrame
JumpingJacks.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
JumpingJacks.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
JumpingJacks.Position = UDim2.new(0, 319, 0, 236)
JumpingJacks.Size = UDim2.new(0, 119, 0, 34)
JumpingJacks.Font = Enum.Font.Highway
JumpingJacks.FontSize = Enum.FontSize.Size24
JumpingJacks.Text = "Jumping Jacks"
JumpingJacks.TextSize = 20
JumpingJacks.TextWrapped = true
Spinner.Name = "Spinner"
Spinner.Parent = ScrollingFrame
Spinner.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Spinner.Position = UDim2.new(0, 17, 0, 192)
Spinner.Size = UDim2.new(0, 119, 0, 34)
Spinner.Font = Enum.Font.Highway
Spinner.FontSize = Enum.FontSize.Size24
Spinner.Text = "Spinner"
Spinner.TextSize = 20
Spinner.TextWrapped = true
MegaInsane.Name = "MegaInsane"
MegaInsane.Parent = ScrollingFrame
MegaInsane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
MegaInsane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
MegaInsane.Position = UDim2.new(0, 168, 0, 192)
MegaInsane.Size = UDim2.new(0, 119, 0, 34)
MegaInsane.Font = Enum.Font.Highway
MegaInsane.FontSize = Enum.FontSize.Size24
MegaInsane.Text = "Mega Insane"
MegaInsane.TextSize = 20
MegaInsane.TextWrapped = true
ArmDetach.Name = "ArmDetach"
ArmDetach.Parent = ScrollingFrame
ArmDetach.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
ArmDetach.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
ArmDetach.Position = UDim2.new(0, 319, 0, 192)
ArmDetach.Size = UDim2.new(0, 119, 0, 34)
ArmDetach.Font = Enum.Font.Highway
ArmDetach.FontSize = Enum.FontSize.Size24
ArmDetach.Text = "Arm Detach"
ArmDetach.TextSize = 20
ArmDetach.TextWrapped = true
WeirdMove.Name = "WeirdMove"
WeirdMove.Parent = ScrollingFrame
WeirdMove.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
WeirdMove.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
WeirdMove.Position = UDim2.new(0, 168, 0, 148)
WeirdMove.Size = UDim2.new(0, 119, 0, 34)
WeirdMove.Font = Enum.Font.Highway
WeirdMove.FontSize = Enum.FontSize.Size24
WeirdMove.Text = "Weird Move"
WeirdMove.TextSize = 20
WeirdMove.TextWrapped = true
Faint.Name = "Faint"
Faint.Parent = ScrollingFrame
Faint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Faint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Faint.Position = UDim2.new(0, 17, 0, 148)
Faint.Size = UDim2.new(0, 119, 0, 34)
Faint.Font = Enum.Font.Highway
Faint.FontSize = Enum.FontSize.Size24
Faint.Text = "Faint"
Faint.TextSize = 20
Faint.TextWrapped = true
CloneIllusion.Name = "CloneIllusion"
CloneIllusion.Parent = ScrollingFrame
CloneIllusion.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
CloneIllusion.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
CloneIllusion.Position = UDim2.new(0, 319, 0, 148)
CloneIllusion.Size = UDim2.new(0, 119, 0, 34)
CloneIllusion.Font = Enum.Font.Highway
CloneIllusion.FontSize = Enum.FontSize.Size24
CloneIllusion.Text = "Clone Illusion"
CloneIllusion.TextSize = 20
CloneIllusion.TextWrapped = true
Levitate.Name = "Levitate"
Levitate.Parent = ScrollingFrame
Levitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Levitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Levitate.Position = UDim2.new(0, 17, 0, 104)
Levitate.Size = UDim2.new(0, 119, 0, 34)
Levitate.Font = Enum.Font.Highway
Levitate.FontSize = Enum.FontSize.Size24
Levitate.Text = "Levitate"
Levitate.TextSize = 20
Levitate.TextWrapped = true
DinoWalk.Name = "DinoWalk"
DinoWalk.Parent = ScrollingFrame
DinoWalk.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
DinoWalk.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
DinoWalk.Position = UDim2.new(0, 168, 0, 104)
DinoWalk.Size = UDim2.new(0, 119, 0, 34)
DinoWalk.Font = Enum.Font.Highway
DinoWalk.FontSize = Enum.FontSize.Size24
DinoWalk.Text = "Dino Walk"
DinoWalk.TextSize = 20
DinoWalk.TextWrapped = true
FloorCrawl.Name = "FloorCrawl"
FloorCrawl.Parent = ScrollingFrame
FloorCrawl.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
FloorCrawl.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FloorCrawl.Position = UDim2.new(0, 319, 0, 104)
FloorCrawl.Size = UDim2.new(0, 119, 0, 34)
FloorCrawl.Font = Enum.Font.Highway
FloorCrawl.FontSize = Enum.FontSize.Size24
FloorCrawl.Text = "Floor Crawl"
FloorCrawl.TextSize = 20
FloorCrawl.TextWrapped = true
SwordSlam.Name = "SwordSlam"
SwordSlam.Parent = ScrollingFrame
SwordSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
SwordSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
SwordSlam.Position = UDim2.new(0, 319, 0, 60)
SwordSlam.Size = UDim2.new(0, 119, 0, 34)
SwordSlam.Font = Enum.Font.Highway
SwordSlam.FontSize = Enum.FontSize.Size24
SwordSlam.Text = "Sword Slam"
SwordSlam.TextSize = 20
SwordSlam.TextWrapped = true
LoopHead.Name = "LoopHead"
LoopHead.Parent = ScrollingFrame
LoopHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
LoopHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
LoopHead.Position = UDim2.new(0, 168, 0, 60)
LoopHead.Size = UDim2.new(0, 119, 0, 34)
LoopHead.Font = Enum.Font.Highway
LoopHead.FontSize = Enum.FontSize.Size24
LoopHead.Text = "Loop Head"
LoopHead.TextSize = 20
LoopHead.TextWrapped = true
HeroJump.Name = "HeroJump"
HeroJump.Parent = ScrollingFrame
HeroJump.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
HeroJump.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
HeroJump.Position = UDim2.new(0, 17, 0, 60)
HeroJump.Size = UDim2.new(0, 119, 0, 34)
HeroJump.Font = Enum.Font.Highway
HeroJump.FontSize = Enum.FontSize.Size24
HeroJump.Text = "Hero Jump"
HeroJump.TextSize = 20
HeroJump.TextWrapped = true
Insane.Name = "Insane"
Insane.Parent = ScrollingFrame
Insane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Insane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Insane.Position = UDim2.new(0, 319, 0, 16)
Insane.Size = UDim2.new(0, 119, 0, 34)
Insane.Font = Enum.Font.Highway
Insane.FontSize = Enum.FontSize.Size24
Insane.Text = "Insane"
Insane.TextSize = 20
Insane.TextWrapped = true
FloatingHead.Name = "FloatingHead"
FloatingHead.Parent = ScrollingFrame
FloatingHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
FloatingHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FloatingHead.Position = UDim2.new(0, 168, 0, 16)
FloatingHead.Size = UDim2.new(0, 119, 0, 34)
FloatingHead.Font = Enum.Font.Highway
FloatingHead.FontSize = Enum.FontSize.Size24
FloatingHead.Text = "Floating Head"
FloatingHead.TextSize = 20
FloatingHead.TextWrapped = true
HeadThrow.Name = "HeadThrow"
HeadThrow.Parent = ScrollingFrame
HeadThrow.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
HeadThrow.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
HeadThrow.Position = UDim2.new(0, 17, 0, 16)
HeadThrow.Size = UDim2.new(0, 119, 0, 34)
HeadThrow.Font = Enum.Font.Highway
HeadThrow.FontSize = Enum.FontSize.Size24
HeadThrow.Text = "Head Throw"
HeadThrow.TextSize = 20
HeadThrow.TextWrapped = true
MovingDance.Name = "MovingDance"
MovingDance.Parent = ScrollingFrame
MovingDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
MovingDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
MovingDance.Position = UDim2.new(0, 168, 0, 324)
MovingDance.Size = UDim2.new(0, 119, 0, 34)
MovingDance.Font = Enum.Font.Highway
MovingDance.FontSize = Enum.FontSize.Size24
MovingDance.Text = "Moving Dance"
MovingDance.TextSize = 20
MovingDance.TextWrapped = true
SuperPunch.Name = "SuperPunch"
SuperPunch.Parent = ScrollingFrame
SuperPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
SuperPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
SuperPunch.Position = UDim2.new(0, 168, 0, 366)
SuperPunch.Size = UDim2.new(0, 119, 0, 34)
SuperPunch.Font = Enum.Font.Highway
SuperPunch.FontSize = Enum.FontSize.Size24
SuperPunch.Text = "Super Punch"
SuperPunch.TextSize = 20
SuperPunch.TextWrapped = true
ArmTurbine.Name = "ArmTurbine"
ArmTurbine.Parent = ScrollingFrame
ArmTurbine.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
ArmTurbine.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
ArmTurbine.Position = UDim2.new(0, 319, 0, 366)
ArmTurbine.Size = UDim2.new(0, 119, 0, 34)
ArmTurbine.Font = Enum.Font.Highway
ArmTurbine.FontSize = Enum.FontSize.Size24
ArmTurbine.Text = "Arm Turbine"
ArmTurbine.TextSize = 20
ArmTurbine.TextWrapped = true
Dab.Name = "Dab"
Dab.Parent = ScrollingFrame
Dab.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Dab.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Dab.Position = UDim2.new(0, 17, 0, 366)
Dab.Size = UDim2.new(0, 119, 0, 34)
Dab.Font = Enum.Font.Highway
Dab.FontSize = Enum.FontSize.Size24
Dab.Text = "Dab"
Dab.TextSize = 20
Dab.TextWrapped = true
FloatSit.Name = "FloatSit"
FloatSit.Parent = ScrollingFrame
FloatSit.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
FloatSit.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FloatSit.Position = UDim2.new(0, 168, 0, 410)
FloatSit.Size = UDim2.new(0, 119, 0, 34)
FloatSit.Font = Enum.Font.Highway
FloatSit.FontSize = Enum.FontSize.Size24
FloatSit.Text = "Float Sit"
FloatSit.TextSize = 20
FloatSit.TextWrapped = true
SuperFaint.Name = "SuperFaint"
SuperFaint.Parent = ScrollingFrame
SuperFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
SuperFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
SuperFaint.Position = UDim2.new(0, 17, 0, 498)
SuperFaint.Size = UDim2.new(0, 119, 0, 34)
SuperFaint.Font = Enum.Font.Highway
SuperFaint.FontSize = Enum.FontSize.Size24
SuperFaint.Text = "Super Faint"
SuperFaint.TextSize = 20
SuperFaint.TextWrapped = true
BarrelRoll.Name = "BarrelRoll"
BarrelRoll.Parent = ScrollingFrame
BarrelRoll.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
BarrelRoll.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
BarrelRoll.Position = UDim2.new(0, 319, 0, 410)
BarrelRoll.Size = UDim2.new(0, 119, 0, 34)
BarrelRoll.Font = Enum.Font.Highway
BarrelRoll.FontSize = Enum.FontSize.Size24
BarrelRoll.Text = "Barrel Roll"
BarrelRoll.TextSize = 20
BarrelRoll.TextWrapped = true
Scared.Name = "Scared"
Scared.Parent = ScrollingFrame
Scared.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Scared.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Scared.Position = UDim2.new(0, 319, 0, 454)
Scared.Size = UDim2.new(0, 119, 0, 34)
Scared.Font = Enum.Font.Highway
Scared.FontSize = Enum.FontSize.Size24
Scared.Text = "Scared"
Scared.TextSize = 20
Scared.TextWrapped = true
InsaneArms.Name = "InsaneArms"
InsaneArms.Parent = ScrollingFrame
InsaneArms.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
InsaneArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
InsaneArms.Position = UDim2.new(0, 17, 0, 454)
InsaneArms.Size = UDim2.new(0, 119, 0, 34)
InsaneArms.Font = Enum.Font.Highway
InsaneArms.FontSize = Enum.FontSize.Size24
InsaneArms.Text = "Insane Arms"
InsaneArms.TextSize = 20
InsaneArms.TextWrapped = true
SwordSlice.Name = "SwordSlice"
SwordSlice.Parent = ScrollingFrame
SwordSlice.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
SwordSlice.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
SwordSlice.Position = UDim2.new(0, 168, 0, 454)
SwordSlice.Size = UDim2.new(0, 119, 0, 34)
SwordSlice.Font = Enum.Font.Highway
SwordSlice.FontSize = Enum.FontSize.Size24
SwordSlice.Text = "Sword Slice"
SwordSlice.TextSize = 20
SwordSlice.TextWrapped = true
SpinDance2.Name = "SpinDance2"
SpinDance2.Parent = ScrollingFrame
SpinDance2.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
SpinDance2.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
SpinDance2.Position = UDim2.new(0, 168, 0, 498)
SpinDance2.Size = UDim2.new(0, 119, 0, 34)
SpinDance2.Font = Enum.Font.Highway
SpinDance2.FontSize = Enum.FontSize.Size24
SpinDance2.Text = "Spin Dance 2"
SpinDance2.TextSize = 20
SpinDance2.TextWrapped = true
BowDown.Name = "BowDown"
BowDown.Parent = ScrollingFrame
BowDown.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
BowDown.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
BowDown.Position = UDim2.new(0, 319, 0, 498)
BowDown.Size = UDim2.new(0, 119, 0, 34)
BowDown.Font = Enum.Font.Highway
BowDown.FontSize = Enum.FontSize.Size24
BowDown.Text = "Bow Down"
BowDown.TextSize = 20
BowDown.TextWrapped = true
LoopSlam.Name = "LoopSlam"
LoopSlam.Parent = ScrollingFrame
LoopSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
LoopSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
LoopSlam.Position = UDim2.new(0, 17, 0, 410)
LoopSlam.Size = UDim2.new(0, 119, 0, 34)
LoopSlam.Font = Enum.Font.Highway
LoopSlam.FontSize = Enum.FontSize.Size24
LoopSlam.Text = "Loop Slam"
LoopSlam.TextSize = 20
LoopSlam.TextWrapped = true
GuiTopFrame.Name = "Gui TopFrame"
GuiTopFrame.Parent = MainFrame
GuiTopFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
GuiTopFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
GuiTopFrame.Size = UDim2.new(0, 460, 0, 32)
CloseGUI.Name = "CloseGUI"
CloseGUI.Parent = GuiTopFrame
CloseGUI.BackgroundColor3 = Color3.new(1, 1, 1)
CloseGUI.BackgroundTransparency = 1
CloseGUI.Position = UDim2.new(0, 426, 0, 0)
CloseGUI.Size = UDim2.new(0, 34, 0, 32)
CloseGUI.Font = Enum.Font.SourceSans
CloseGUI.FontSize = Enum.FontSize.Size48
CloseGUI.Text = "X"
CloseGUI.TextColor3 = Color3.new(0.333333, 0, 0)
CloseGUI.TextSize = 40
CloseGUI.TextWrapped = true
Title.Name = "Title"
Title.Parent = GuiTopFrame
Title.BackgroundColor3 = Color3.new(1, 1, 1)
Title.BackgroundTransparency = 1
Title.Size = UDim2.new(0, 460, 0, 32)
Title.FontSize = Enum.FontSize.Size14
Title.Text = "-Energize-"
Title.TextColor3 = Color3.new(0.164706, 0.164706, 0.164706)
Title.TextSize = 14
Title.TextStrokeColor3 = Color3.new(0.384314, 0.917647, 1)
Title.TextStrokeTransparency = 0.69999998807907
Title.TextWrapped = true
CheckR.Name = "CheckR"
CheckR.Parent = GuiTopFrame
CheckR.BackgroundColor3 = Color3.new(1, 1, 1)
CheckR.BackgroundTransparency = 1
CheckR.Size = UDim2.new(0, 171, 0, 32)
CheckR.Font = Enum.Font.SourceSansBold
CheckR.FontSize = Enum.FontSize.Size14
CheckR.Text = "Text"
CheckR.TextScaled = true
CheckR.TextSize = 14
CheckR.TextWrapped = true
ScrollingFrameR15.Name = "ScrollingFrameR15"
ScrollingFrameR15.Parent = MainFrame
ScrollingFrameR15.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
ScrollingFrameR15.Position = UDim2.new(0, 0, 0, 32)
ScrollingFrameR15.Size = UDim2.new(0, 460, 0, 215)
ScrollingFrameR15.Visible = false
ScrollingFrameR15.ScrollBarThickness = 13
CrazySlash.Name = "CrazySlash"
CrazySlash.Parent = ScrollingFrameR15
CrazySlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
CrazySlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
CrazySlash.Position = UDim2.new(0, 17, 0, 16)
CrazySlash.Size = UDim2.new(0, 119, 0, 34)
CrazySlash.Font = Enum.Font.Highway
CrazySlash.FontSize = Enum.FontSize.Size24
CrazySlash.Text = "CrazySlash"
CrazySlash.TextSize = 20
CrazySlash.TextWrapped = true
Open.Name = "Open"
Open.Parent = ScrollingFrameR15
Open.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
Open.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Open.Position = UDim2.new(0, 168, 0, 16)
Open.Size = UDim2.new(0, 119, 0, 34)
Open.Font = Enum.Font.Highway
Open.FontSize = Enum.FontSize.Size24
Open.Text = "Open"
Open.TextSize = 20
Open.TextWrapped = true
R15Spinner.Name = "R15Spinner"
R15Spinner.Parent = ScrollingFrameR15
R15Spinner.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
R15Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
R15Spinner.Position = UDim2.new(0, 17, 0, 60)
R15Spinner.Size = UDim2.new(0, 119, 0, 34)
R15Spinner.Font = Enum.Font.Highway
R15Spinner.FontSize = Enum.FontSize.Size24
R15Spinner.Text = "Spinner"
R15Spinner.TextSize = 20
R15Spinner.TextWrapped = true
ArmsOut.Name = "ArmsOut"
ArmsOut.Parent = ScrollingFrameR15
ArmsOut.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
ArmsOut.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
ArmsOut.Position = UDim2.new(0, 319, 0, 16)
ArmsOut.Size = UDim2.new(0, 119, 0, 34)
ArmsOut.Font = Enum.Font.Highway
ArmsOut.FontSize = Enum.FontSize.Size24
ArmsOut.Text = "ArmsOut"
ArmsOut.TextSize = 20
ArmsOut.TextWrapped = true
FloatSlash.Name = "FloatSlash"
FloatSlash.Parent = ScrollingFrameR15
FloatSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
FloatSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FloatSlash.Position = UDim2.new(0, 168, 0, 148)
FloatSlash.Size = UDim2.new(0, 119, 0, 34)
FloatSlash.Font = Enum.Font.Highway
FloatSlash.FontSize = Enum.FontSize.Size24
FloatSlash.Text = "FloatSlash"
FloatSlash.TextSize = 20
FloatSlash.TextWrapped = true
WeirdZombie.Name = "WeirdZombie"
WeirdZombie.Parent = ScrollingFrameR15
WeirdZombie.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
WeirdZombie.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
WeirdZombie.Position = UDim2.new(0, 17, 0, 148)
WeirdZombie.Size = UDim2.new(0, 119, 0, 34)
WeirdZombie.Font = Enum.Font.Highway
WeirdZombie.FontSize = Enum.FontSize.Size24
WeirdZombie.Text = "WeirdZombie"
WeirdZombie.TextSize = 20
WeirdZombie.TextWrapped = true
DownSlash.Name = "DownSlash"
DownSlash.Parent = ScrollingFrameR15
DownSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
DownSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
DownSlash.Position = UDim2.new(0, 319, 0, 148)
DownSlash.Size = UDim2.new(0, 119, 0, 34)
DownSlash.Font = Enum.Font.Highway
DownSlash.FontSize = Enum.FontSize.Size24
DownSlash.Text = "DownSlash"
DownSlash.TextSize = 20
DownSlash.TextWrapped = true
Pull.Name = "Pull"
Pull.Parent = ScrollingFrameR15
Pull.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
Pull.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Pull.Position = UDim2.new(0, 17, 0, 104)
Pull.Size = UDim2.new(0, 119, 0, 34)
Pull.Font = Enum.Font.Highway
Pull.FontSize = Enum.FontSize.Size24
Pull.Text = "Pull"
Pull.TextSize = 20
Pull.TextWrapped = true
CircleArm.Name = "CircleArm"
CircleArm.Parent = ScrollingFrameR15
CircleArm.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
CircleArm.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
CircleArm.Position = UDim2.new(0, 168, 0, 104)
CircleArm.Size = UDim2.new(0, 119, 0, 34)
CircleArm.Font = Enum.Font.Highway
CircleArm.FontSize = Enum.FontSize.Size24
CircleArm.Text = "CircleArm"
CircleArm.TextSize = 20
CircleArm.TextWrapped = true
Bend.Name = "Bend"
Bend.Parent = ScrollingFrameR15
Bend.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
Bend.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Bend.Position = UDim2.new(0, 319, 0, 104)
Bend.Size = UDim2.new(0, 119, 0, 34)
Bend.Font = Enum.Font.Highway
Bend.FontSize = Enum.FontSize.Size24
Bend.Text = "Bend"
Bend.TextSize = 20
Bend.TextWrapped = true
RotateSlash.Name = "RotateSlash"
RotateSlash.Parent = ScrollingFrameR15
RotateSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
RotateSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
RotateSlash.Position = UDim2.new(0, 319, 0, 60)
RotateSlash.Size = UDim2.new(0, 119, 0, 34)
RotateSlash.Font = Enum.Font.Highway
RotateSlash.FontSize = Enum.FontSize.Size24
RotateSlash.Text = "RotateSlash"
RotateSlash.TextSize = 20
RotateSlash.TextWrapped = true
FlingArms.Name = "FlingArms"
FlingArms.Parent = ScrollingFrameR15
FlingArms.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
FlingArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FlingArms.Position = UDim2.new(0, 168, 0, 60)
FlingArms.Size = UDim2.new(0, 119, 0, 34)
FlingArms.Font = Enum.Font.Highway
FlingArms.FontSize = Enum.FontSize.Size24
FlingArms.Text = "FlingArms"
FlingArms.TextSize = 20
FlingArms.TextWrapped = true
-- Buttons
col = Color3.new(0.886275, 0.776471, 0.368627)
loc = Color3.new(1, 0.906471, 0.568627)
rcol = Color3.new(0.682353, 0.701961, 0.792157)
rloc = Color3.new(0.882353, 0.901961, 0.992157)
CloseGUI.MouseButton1Click:connect(function()
MainFrame.Visible = false
SideFrame.Visible = true
SideFrame.Position = MainFrame.Position
end)
OpenGUI.MouseButton1Click:connect(function()
MainFrame.Visible = true
SideFrame.Visible = false
MainFrame.Position = SideFrame.Position
end)
if (game:GetService"Players".LocalPlayer.Character:WaitForChild("Humanoid").RigType == Enum.HumanoidRigType.R15) then
ScrollingFrame.Visible = false
ScrollingFrameR15.Visible = true
CheckR.Text = "Showing R15 Animations"
else
ScrollingFrame.Visible = true
ScrollingFrameR15.Visible = false
CheckR.Text = "Showing R6 Animations"
end
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://35154961"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local HeadThrowACTIVE = false
HeadThrow.MouseButton1Click:connect(function()
HeadThrowACTIVE = not HeadThrowACTIVE
if HeadThrowACTIVE then
HeadThrow.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if HeadThrowACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
HeadThrow.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://121572214"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local FloatingHeadACTIVE = false
FloatingHead.MouseButton1Click:connect(function()
FloatingHeadACTIVE = not FloatingHeadACTIVE
if FloatingHeadACTIVE then
track:Play(.1, 1, 1)
FloatingHead.BackgroundColor3 = loc
else
track:Stop()
FloatingHead.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://182724289"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local CrouchACTIVE = false
Crouch.MouseButton1Click:connect(function()
CrouchACTIVE = not CrouchACTIVE
if CrouchACTIVE then
track:Play(.1, 1, 1)
Crouch.BackgroundColor3 = loc
else
track:Stop()
Crouch.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://282574440"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local FloorCrawlACTIVE = false
FloorCrawl.MouseButton1Click:connect(function()
FloorCrawlACTIVE = not FloorCrawlACTIVE
if FloorCrawlACTIVE then
track:Play(.1, 1, 1)
FloorCrawl.BackgroundColor3 = loc
else
track:Stop()
FloorCrawl.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://204328711"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local DinoWalkACTIVE = false
DinoWalk.MouseButton1Click:connect(function()
DinoWalkACTIVE = not DinoWalkACTIVE
if DinoWalkACTIVE then
track:Play(.1, 1, 1)
DinoWalk.BackgroundColor3 = loc
else
track:Stop()
DinoWalk.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://429681631"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local JumpingJacksACTIVE = false
JumpingJacks.MouseButton1Click:connect(function()
JumpingJacksACTIVE = not JumpingJacksACTIVE
if JumpingJacksACTIVE then
track:Play(.1, 1, 1)
JumpingJacks.BackgroundColor3 = loc
else
track:Stop()
JumpingJacks.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://35154961"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local LoopHeadACTIVE = false
LoopHead.MouseButton1Click:connect(function()
LoopHeadACTIVE = not LoopHeadACTIVE
if LoopHeadACTIVE then
LoopHead.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if LoopHeadACTIVE then
track:Play(.5, 1, 1e6)
end
end
end
else
track:Stop()
LoopHead.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://184574340"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local HeroJumpACTIVE = false
HeroJump.MouseButton1Click:connect(function()
HeroJumpACTIVE = not HeroJumpACTIVE
if HeroJumpACTIVE then
HeroJump.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if HeroJumpACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
HeroJump.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://181526230"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local FaintACTIVE = false
Faint.MouseButton1Click:connect(function()
FaintACTIVE = not FaintACTIVE
if FaintACTIVE then
track:Play(.1, 1, 1)
Faint.BackgroundColor3 = loc
else
track:Stop()
Faint.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://181525546"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local FloorFaintACTIVE = false
FloorFaint.MouseButton1Click:connect(function()
FloorFaintACTIVE = not FloorFaintACTIVE
if FloorFaintACTIVE then
FloorFaint.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if FloorFaintACTIVE then
track:Play(.1, 1, 2)
end
end
end
else
track:Stop()
FloorFaint.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://181525546"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local SuperFaintACTIVE = false
SuperFaint.MouseButton1Click:connect(function()
SuperFaintACTIVE = not SuperFaintACTIVE
if SuperFaintACTIVE then
SuperFaint.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SuperFaintACTIVE then
track:Play(.1, 0.5, 40)
end
end
end
else
track:Stop()
SuperFaint.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://313762630"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local LevitateACTIVE = false
Levitate.MouseButton1Click:connect(function()
LevitateACTIVE = not LevitateACTIVE
if LevitateACTIVE then
track:Play(.1, 1, 1)
Levitate.BackgroundColor3 = loc
else
track:Stop()
Levitate.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://183412246"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local DabACTIVE = false
Dab.MouseButton1Click:connect(function()
DabACTIVE = not DabACTIVE
if DabACTIVE then
Dab.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if DabACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Dab.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://188632011"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local SpinACTIVE = false
Spinner.MouseButton1Click:connect(function()
SpinACTIVE = not SpinACTIVE
if SpinACTIVE then
Spinner.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SpinACTIVE then
track:Play(.1, 1, 2)
end
end
end
else
track:Stop()
Spinner.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://179224234"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local FloatSitACTIVE = false
FloatSit.MouseButton1Click:connect(function()
FloatSitACTIVE = not FloatSitACTIVE
if FloatSitACTIVE then
track:Play(.1, 1, 1)
FloatSit.BackgroundColor3 = loc
else
track:Stop()
FloatSit.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://429703734"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local MovingDanceACTIVE = false
MovingDance.MouseButton1Click:connect(function()
MovingDanceACTIVE = not MovingDanceACTIVE
if MovingDanceACTIVE then
MovingDance.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if MovingDanceACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
MovingDance.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://215384594"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local WeirdMoveACTIVE = false
WeirdMove.MouseButton1Click:connect(function()
WeirdMoveACTIVE = not WeirdMoveACTIVE
if WeirdMoveACTIVE then
track:Play(.1, 1, 1)
WeirdMove.BackgroundColor3 = loc
else
track:Stop()
WeirdMove.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://215384594"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local CloneIllusionACTIVE = false
CloneIllusion.MouseButton1Click:connect(function()
CloneIllusionACTIVE = not CloneIllusionACTIVE
if CloneIllusionACTIVE then
track:Play(.5, 1, 1e7)
CloneIllusion.BackgroundColor3 = loc
else
track:Stop()
CloneIllusion.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://313762630"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local GlitchLevitateACTIVE = false
GlitchLevitate.MouseButton1Click:connect(function()
GlitchLevitateACTIVE = not GlitchLevitateACTIVE
if GlitchLevitateACTIVE then
track:Play(.5, 1, 1e7)
GlitchLevitate.BackgroundColor3 = loc
else
track:Stop()
GlitchLevitate.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://429730430"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local SpinDanceACTIVE = false
SpinDance.MouseButton1Click:connect(function()
SpinDanceACTIVE = not SpinDanceACTIVE
if SpinDanceACTIVE then
SpinDance.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SpinDanceACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
SpinDance.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://45834924"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local MoonDanceACTIVE = false
MoonDance.MouseButton1Click:connect(function()
MoonDanceACTIVE = not MoonDanceACTIVE
if MoonDanceACTIVE then
MoonDance.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if MoonDanceACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
MoonDance.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://204062532"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local FullPunchACTIVE = false
FullPunch.MouseButton1Click:connect(function()
FullPunchACTIVE = not FullPunchACTIVE
if FullPunchACTIVE then
FullPunch.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if FullPunchACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
FullPunch.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://186934910"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local SpinDance2ACTIVE = false
SpinDance2.MouseButton1Click:connect(function()
SpinDance2ACTIVE = not SpinDance2ACTIVE
if SpinDance2ACTIVE then
SpinDance2.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SpinDance2ACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
SpinDance2.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://204292303"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local BowDownACTIVE = false
BowDown.MouseButton1Click:connect(function()
BowDownACTIVE = not BowDownACTIVE
if BowDownACTIVE then
BowDown.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if BowDownACTIVE then
track:Play(.1, 1, 3)
end
end
end
else
track:Stop()
BowDown.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://204295235"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local SwordSlamACTIVE = false
SwordSlam.MouseButton1Click:connect(function()
SwordSlamACTIVE = not SwordSlamACTIVE
if SwordSlamACTIVE then
SwordSlam.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SwordSlamACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
SwordSlam.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://204295235"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local LoopSlamACTIVE = false
LoopSlam.MouseButton1Click:connect(function()
LoopSlamACTIVE = not LoopSlamACTIVE
if LoopSlamACTIVE then
LoopSlam.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if LoopSlamACTIVE then
track:Play(.1, 1, 1e4)
end
end
end
else
track:Stop()
LoopSlam.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://184574340"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local MegaInsaneACTIVE = false
MegaInsane.MouseButton1Click:connect(function()
MegaInsaneACTIVE = not MegaInsaneACTIVE
if MegaInsaneACTIVE then
MegaInsane.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if MegaInsaneACTIVE then
track:Play(.1, 0.5, 40)
end
end
end
else
track:Stop()
MegaInsane.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://126753849"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local SuperPunchACTIVE = false
SuperPunch.MouseButton1Click:connect(function()
SuperPunchACTIVE = not SuperPunchACTIVE
if SuperPunchACTIVE then
SuperPunch.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SuperPunchACTIVE then
track:Play(.1, 1, 3)
end
end
end
else
track:Stop()
SuperPunch.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://218504594"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local FullSwingACTIVE = false
FullSwing.MouseButton1Click:connect(function()
FullSwingACTIVE = not FullSwingACTIVE
if FullSwingACTIVE then
FullSwing.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if FullSwingACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
FullSwing.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://259438880"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local ArmTurbineACTIVE = false
ArmTurbine.MouseButton1Click:connect(function()
ArmTurbineACTIVE = not ArmTurbineACTIVE
if ArmTurbineACTIVE then
track:Play(.1, 1, 1e3)
ArmTurbine.BackgroundColor3 = loc
else
track:Stop()
ArmTurbine.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://136801964"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local BarrelRollACTIVE = false
BarrelRoll.MouseButton1Click:connect(function()
BarrelRollACTIVE = not BarrelRollACTIVE
if BarrelRollACTIVE then
BarrelRoll.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if BarrelRollACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
BarrelRoll.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://180612465"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local ScaredACTIVE = false
Scared.MouseButton1Click:connect(function()
ScaredACTIVE = not ScaredACTIVE
if ScaredACTIVE then
Scared.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if ScaredACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Scared.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://33796059"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local InsaneACTIVE = false
Insane.MouseButton1Click:connect(function()
InsaneACTIVE = not InsaneACTIVE
if InsaneACTIVE then
track:Play(.1, 1, 1e8)
Insane.BackgroundColor3 = loc
else
track:Stop()
Insane.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://33169583"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local ArmDetachACTIVE = false
ArmDetach.MouseButton1Click:connect(function()
ArmDetachACTIVE = not ArmDetachACTIVE
if ArmDetachACTIVE then
ArmDetach.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if ArmDetachACTIVE then
track:Play(.1, 1, 1e6)
end
end
end
else
track:Stop()
ArmDetach.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://35978879"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local SwordSliceACTIVE = false
SwordSlice.MouseButton1Click:connect(function()
SwordSliceACTIVE = not SwordSliceACTIVE
if SwordSliceACTIVE then
track:Play(.1, 1, 1)
SwordSlice.BackgroundColor3 = loc
else
track:Stop()
SwordSlice.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://27432691"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local InsaneArmsACTIVE = false
InsaneArms.MouseButton1Click:connect(function()
InsaneArmsACTIVE = not InsaneArmsACTIVE
if InsaneArmsACTIVE then
InsaneArms.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if InsaneArmsACTIVE then
track:Play(.1, 1, 1e4)
end
end
end
else
track:Stop()
InsaneArms.BackgroundColor3 = col
end
end)
-- R15
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://674871189"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local CrazySlashACTIVE = false
CrazySlash.MouseButton1Click:connect(function()
CrazySlashACTIVE = not CrazySlashACTIVE
if CrazySlashACTIVE then
CrazySlash.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if CrazySlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
CrazySlash.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://582855105"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local OpenACTIVE = false
Open.MouseButton1Click:connect(function()
OpenACTIVE = not OpenACTIVE
if OpenACTIVE then
Open.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if OpenACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Open.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://754658275"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local R15SpinnerACTIVE = false
R15Spinner.MouseButton1Click:connect(function()
R15SpinnerACTIVE = not R15SpinnerACTIVE
if R15SpinnerACTIVE then
R15Spinner.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if R15SpinnerACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
R15Spinner.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://582384156"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local ArmsOutACTIVE = false
ArmsOut.MouseButton1Click:connect(function()
ArmsOutACTIVE = not ArmsOutACTIVE
if ArmsOutACTIVE then
ArmsOut.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if ArmsOutACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
ArmsOut.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://717879555"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local FloatSlashACTIVE = false
FloatSlash.MouseButton1Click:connect(function()
FloatSlashACTIVE = not FloatSlashACTIVE
if FloatSlashACTIVE then
FloatSlash.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if FloatSlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
FloatSlash.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://708553116"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
WeirdZombieACTIVE = false
WeirdZombie.MouseButton1Click:connect(function()
WeirdZombieACTIVE = not WeirdZombieACTIVE
if WeirdZombieACTIVE then
WeirdZombie.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if WeirdZombieACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
WeirdZombie.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://746398327"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
DownSlashACTIVE = false
DownSlash.MouseButton1Click:connect(function()
DownSlashACTIVE = not DownSlashACTIVE
if DownSlashACTIVE then
DownSlash.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if DownSlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
DownSlash.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://675025795"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
PullACTIVE = false
Pull.MouseButton1Click:connect(function()
PullACTIVE = not PullACTIVE
if PullACTIVE then
Pull.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if PullACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Pull.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://698251653"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
CircleArmACTIVE = false
CircleArm.MouseButton1Click:connect(function()
CircleArmACTIVE = not CircleArmACTIVE
if CircleArmACTIVE then
CircleArm.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if CircleArmACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
CircleArm.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://696096087"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
BendACTIVE = false
Bend.MouseButton1Click:connect(function()
BendACTIVE = not BendACTIVE
if BendACTIVE then
Bend.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if BendACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Bend.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://675025570"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
RotateSlashACTIVE = false
RotateSlash.MouseButton1Click:connect(function()
RotateSlashACTIVE = not RotateSlashACTIVE
if RotateSlashACTIVE then
RotateSlash.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if RotateSlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
RotateSlash.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://754656200"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
FlingArmsACTIVE = false
FlingArms.MouseButton1Click:connect(function()
FlingArmsACTIVE = not FlingArmsACTIVE
if FlingArmsACTIVE then
FlingArms.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if FlingArmsACTIVE then
track:Play(.1, 1, 10)
end
end
end
else
track:Stop()
FlingArms.BackgroundColor3 = rcol
end
end)
-- Finished update!
end)
end
coroutine.wrap(JCBQ_fake_script)()
local function QMMANRT_fake_script() -- WanderingNPC.LocalScript
local script = Instance.new('LocalScript', WanderingNPC)
script.Parent.MouseButton1Down:Connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("BakonHead")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
}
head.Handle.AccessoryWeld:Remove()
head.Handle.HatAttachment:Remove()
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = coroutine.create(function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().Physics.AllowSleep = false
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
end
end)
coroutine.resume(Network)
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
Character.Archivable = true
local clone = Character:Clone()
clone.Parent = workspace
clone.Name = "gay"
clone.Head.face:Destroy()
align(head.Handle, clone["Head"])
align(Hats.torso1.Handle, clone["Torso"])
align(Hats.torso2.Handle, clone["Torso"])
align(Hats.rightarm.Handle, clone["Right Arm"])
align(Hats.leftarm.Handle, clone["Left Arm"])
align(Hats.rightleg.Handle, clone["Right Leg"])
align(Hats.leftleg.Handle, clone["Left Leg"])
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
clone:FindFirstChild("Kate Hair"):Destroy()
clone:FindFirstChild("Hat1"):Destroy()
clone:FindFirstChild("LavanderHair"):Destroy()
clone:FindFirstChild("Pink Hair"):Destroy()
clone:FindFirstChild("Pal Hair"):Destroy()
clone:FindFirstChild("BakonHead"):Destroy()
clone:FindFirstChild("No Speak Monkey"):Destroy()
clone:FindFirstChild("Head").Transparency = 1
clone:FindFirstChild("Torso").Transparency = 1
clone:FindFirstChild("Right Arm").Transparency = 1
clone:FindFirstChild("Left Arm").Transparency = 1
clone:FindFirstChild("Right Leg").Transparency = 1
clone:FindFirstChild("Left Leg").Transparency = 1
if Character.Humanoid.Health == 0 then
game.Workspace.gay:Destroy()
end
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
local Figure = game.Workspace.gay
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"
local currentAnim = ""
local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local oldAnimTrack = nil
local animTable = {}
local animNames = {
idle = {
{ id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
{ id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
},
walk = {
{ id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
},
run = {
{ id = "run.xml", weight = 10 }
},
jump = {
{ id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
},
fall = {
{ id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
},
climb = {
{ id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
},
toolnone = {
{ id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
},
toolslash = {
{ id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
-- { id = "slash.xml", weight = 10 }
},
toollunge = {
{ id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
},
wave = {
{ id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
},
point = {
{ id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
},
dance = {
{ id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
},
laugh = {
{ id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
},
cheer = {
{ id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
},
}
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
math.randomseed(tick())
-- Setup animation objects
for name, fileList in pairs(animNames) do
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0
-- check for config values
local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject = childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight = weightObject.Value
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end
-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = Instance.new("Animation")
animTable[name][idx].anim.Name = name
animTable[name][idx].anim.AnimationId = anim.id
animTable[name][idx].weight = anim.weight
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
-- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
end
end
end
-- ANIMATION
-- declarations
local toolAnim = "None"
local toolAnimTime = 0
local jumpAnimTime = 0
local jumpAnimDuration = 0.175
local toolTransitionTime = 0.1
local fallTransitionTime = 0.2
local jumpMaxLimbVelocity = 0.75
-- functions
function stopAllAnimations()
local oldAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
oldAnim = "idle"
end
currentAnim = ""
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
if (oldAnimTrack ~= nil) then
oldAnimTrack:Stop()
oldAnimTrack:Destroy()
oldAnimTrack = nil
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end
local function keyFrameReachedFunc(frameName)
if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopAllAnimations()
playAnimation(repeatAnim, 0.0, Humanoid)
end
end
-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
if (animName ~= currentAnim) then
if (oldAnimTrack ~= nil) then
oldAnimTrack:Stop()
oldAnimTrack:Destroy()
end
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim
-- load it to the humanoid; get AnimationTrack
oldAnimTrack = currentAnimTrack
currentAnimTrack = humanoid:LoadAnimation(anim)
-- play the animation
currentAnimTrack:Play(transitionTime)
currentAnim = animName
-- set up keyframe name triggers
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
end
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
local toolAnimName = ""
local toolOldAnimTrack = nil
local toolAnimTrack = nil
local currentToolAnimKeyframeHandler = nil
local function toolKeyFrameReachedFunc(frameName)
if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopToolAnimations()
playToolAnimation(repeatAnim, 0.0, Humanoid)
end
end
function playToolAnimation(animName, transitionTime, humanoid)
if (animName ~= toolAnimName) then
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim
-- load it to the humanoid; get AnimationTrack
toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)
-- play the animation
toolAnimTrack:Play(transitionTime)
toolAnimName = animName
currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
end
end
function stopToolAnimations()
local oldAnim = toolAnimName
if (currentToolAnimKeyframeHandler ~= nil) then
currentToolAnimKeyframeHandler:disconnect()
end
toolAnimName = ""
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end
return oldAnim
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
function onRunning(speed)
if speed>0 then
playAnimation("walk", 0.1, Humanoid)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end
function onClimbing()
playAnimation("climb", 0.1, Humanoid)
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end
local function getTool()
for _, kid in ipairs(Figure:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
local function getToolAnim(tool)
for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue" then
return c
end
end
return nil
end
local function animateTool()
if (toolAnim == "None") then
playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end
if (toolAnim == "Slash") then
playToolAnimation("toolslash", 0, Humanoid)
return
end
if (toolAnim == "Lunge") then
playToolAnimation("toollunge", 0, Humanoid)
return
end
end
local function moveSit()
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end
local lastTick = 0
function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time
local climbFudge = 0
local setAngles = false
if (jumpAnimTime > 0) then
jumpAnimTime = jumpAnimTime - deltaTime
end
if (pose == "FreeFall" and jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
stopAllAnimations()
moveSit()
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- print("Wha " .. pose)
amplitude = 0.1
frequency = 1
setAngles = true
end
if (setAngles) then
local desiredAngle = amplitude * math.sin(time * frequency)
RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
end
-- Tool Animation handling
local tool = getTool()
if tool then
local animStringValueObject = getToolAnim(tool)
if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end
if time > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimTime = 0
end
end
-- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)
-- main program
local runService = game:service("RunService");
-- initialize to idle
playAnimation("idle", 1, Humanoid)
pose = "Standing"
while Figure.Parent~=nil do
local _, time = wait(1)
move(time)
end
end)
end
coroutine.wrap(QMMANRT_fake_script)()
local function UDMGTCD_fake_script() -- WanderingNPC.LocalScript
local script = Instance.new('LocalScript', WanderingNPC)
script.Parent.MouseButton1Down:Connect(function()
wait(1)
local CurrentPart = nil
local MaxInc = 60
function onTouched(hit)
if hit.Parent == nil then
return
end
local humanoid = hit.Parent:findFirstChild("Humanoid")
if humanoid == nil then
CurrentPart = hit
end
end
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then
return child
end
while true do
print(childName)
child = parent.ChildAdded:wait()
if child.Name==childName then
return child
end
end
end
local Figure = game.Workspace.gay
local Humanoid = waitForChild(Figure, "Humanoid")
local Torso = waitForChild(Figure, "HumanoidRootPart")
local Left = waitForChild(Figure, "Left Leg")
local Right = waitForChild(Figure, "Right Leg")
Humanoid.Jump = true
Left.Touched:connect(onTouched)
Right.Touched:connect(onTouched)
while true do
wait(math.random(2, 6))
if CurrentPart ~= nil then
if math.random(5, 7) == 1 then
Humanoid.Jump = true
end
Humanoid:MoveTo(Torso.Position + Vector3.new(math.random(-MaxInc, MaxInc), 0, math.random(-MaxInc, MaxInc)), CurrentPart)
end
end
end)
end
coroutine.wrap(UDMGTCD_fake_script)()
local function IOYV_fake_script() -- ClearNPCS.LocalScript
local script = Instance.new('LocalScript', ClearNPCS)
script.Parent.MouseButton1Down:Connect(function()
game.Workspace.gay:Destroy()
end)
end
coroutine.wrap(IOYV_fake_script)()
local function AKTO_fake_script() -- SpawnNPC.LocalScript
local script = Instance.new('LocalScript', SpawnNPC)
script.Parent.MouseButton1Down:Connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("BakonHead")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
}
head.Handle.AccessoryWeld:Remove()
head.Handle.HatAttachment:Remove()
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = coroutine.create(function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().Physics.AllowSleep = false
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
end
end)
coroutine.resume(Network)
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
Character.Archivable = true
local clone = Character:Clone()
clone.Parent = workspace
clone.Name = "gay"
clone.Head.face:Destroy()
align(head.Handle, clone["Head"])
align(Hats.torso1.Handle, clone["Torso"])
align(Hats.torso2.Handle, clone["Torso"])
align(Hats.rightarm.Handle, clone["Right Arm"])
align(Hats.leftarm.Handle, clone["Left Arm"])
align(Hats.rightleg.Handle, clone["Right Leg"])
align(Hats.leftleg.Handle, clone["Left Leg"])
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
clone:FindFirstChild("Kate Hair"):Destroy()
clone:FindFirstChild("Hat1"):Destroy()
clone:FindFirstChild("LavanderHair"):Destroy()
clone:FindFirstChild("Pink Hair"):Destroy()
clone:FindFirstChild("Pal Hair"):Destroy()
clone:FindFirstChild("BakonHead"):Destroy()
clone:FindFirstChild("No Speak Monkey"):Destroy()
clone:FindFirstChild("Head").Transparency = 1
clone:FindFirstChild("Torso").Transparency = 1
clone:FindFirstChild("Right Arm").Transparency = 1
clone:FindFirstChild("Left Arm").Transparency = 1
clone:FindFirstChild("Right Leg").Transparency = 1
clone:FindFirstChild("Left Leg").Transparency = 1
if Character.Humanoid.Health == 0 then
game.Workspace.gay:Destroy()
end
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
local Figure = game.Workspace.gay
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"
local currentAnim = ""
local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local oldAnimTrack = nil
local animTable = {}
local animNames = {
idle = {
{ id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
{ id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
},
walk = {
{ id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
},
run = {
{ id = "run.xml", weight = 10 }
},
jump = {
{ id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
},
fall = {
{ id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
},
climb = {
{ id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
},
toolnone = {
{ id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
},
toolslash = {
{ id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
-- { id = "slash.xml", weight = 10 }
},
toollunge = {
{ id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
},
wave = {
{ id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
},
point = {
{ id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
},
dance = {
{ id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
},
laugh = {
{ id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
},
cheer = {
{ id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
},
}
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
math.randomseed(tick())
-- Setup animation objects
for name, fileList in pairs(animNames) do
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0
-- check for config values
local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject = childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight = weightObject.Value
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end
-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = Instance.new("Animation")
animTable[name][idx].anim.Name = name
animTable[name][idx].anim.AnimationId = anim.id
animTable[name][idx].weight = anim.weight
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
-- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
end
end
end
-- ANIMATION
-- declarations
local toolAnim = "None"
local toolAnimTime = 0
local jumpAnimTime = 0
local jumpAnimDuration = 0.175
local toolTransitionTime = 0.1
local fallTransitionTime = 0.2
local jumpMaxLimbVelocity = 0.75
-- functions
function stopAllAnimations()
local oldAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
oldAnim = "idle"
end
currentAnim = ""
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
if (oldAnimTrack ~= nil) then
oldAnimTrack:Stop()
oldAnimTrack:Destroy()
oldAnimTrack = nil
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end
local function keyFrameReachedFunc(frameName)
if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopAllAnimations()
playAnimation(repeatAnim, 0.0, Humanoid)
end
end
-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
if (animName ~= currentAnim) then
if (oldAnimTrack ~= nil) then
oldAnimTrack:Stop()
oldAnimTrack:Destroy()
end
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim
-- load it to the humanoid; get AnimationTrack
oldAnimTrack = currentAnimTrack
currentAnimTrack = humanoid:LoadAnimation(anim)
-- play the animation
currentAnimTrack:Play(transitionTime)
currentAnim = animName
-- set up keyframe name triggers
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
end
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
local toolAnimName = ""
local toolOldAnimTrack = nil
local toolAnimTrack = nil
local currentToolAnimKeyframeHandler = nil
local function toolKeyFrameReachedFunc(frameName)
if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopToolAnimations()
playToolAnimation(repeatAnim, 0.0, Humanoid)
end
end
function playToolAnimation(animName, transitionTime, humanoid)
if (animName ~= toolAnimName) then
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim
-- load it to the humanoid; get AnimationTrack
toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)
-- play the animation
toolAnimTrack:Play(transitionTime)
toolAnimName = animName
currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
end
end
function stopToolAnimations()
local oldAnim = toolAnimName
if (currentToolAnimKeyframeHandler ~= nil) then
currentToolAnimKeyframeHandler:disconnect()
end
toolAnimName = ""
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end
return oldAnim
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
function onRunning(speed)
if speed>0 then
playAnimation("walk", 0.1, Humanoid)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end
function onClimbing()
playAnimation("climb", 0.1, Humanoid)
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end
local function getTool()
for _, kid in ipairs(Figure:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
local function getToolAnim(tool)
for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue" then
return c
end
end
return nil
end
local function animateTool()
if (toolAnim == "None") then
playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end
if (toolAnim == "Slash") then
playToolAnimation("toolslash", 0, Humanoid)
return
end
if (toolAnim == "Lunge") then
playToolAnimation("toollunge", 0, Humanoid)
return
end
end
local function moveSit()
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end
local lastTick = 0
function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time
local climbFudge = 0
local setAngles = false
if (jumpAnimTime > 0) then
jumpAnimTime = jumpAnimTime - deltaTime
end
if (pose == "FreeFall" and jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
stopAllAnimations()
moveSit()
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- print("Wha " .. pose)
amplitude = 0.1
frequency = 1
setAngles = true
end
if (setAngles) then
local desiredAngle = amplitude * math.sin(time * frequency)
RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
end
-- Tool Animation handling
local tool = getTool()
if tool then
local animStringValueObject = getToolAnim(tool)
if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end
if time > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimTime = 0
end
end
-- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)
-- main program
local runService = game:service("RunService");
-- initialize to idle
playAnimation("idle", 1, Humanoid)
pose = "Standing"
while Figure.Parent~=nil do
local _, time = wait(1)
move(time)
end
end)
end
coroutine.wrap(AKTO_fake_script)()
local function NQXG_fake_script() -- FollowingNPC.LocalScript
local script = Instance.new('LocalScript', FollowingNPC)
script.Parent.MouseButton1Down:Connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("BakonHead")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
}
head.Handle.AccessoryWeld:Remove()
head.Handle.HatAttachment:Remove()
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = coroutine.create(function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().Physics.AllowSleep = false
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
end
end)
coroutine.resume(Network)
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
Character.Archivable = true
local clone = Character:Clone()
clone.Parent = workspace
clone.Name = "gay"
clone.Head.face:Destroy()
align(head.Handle, clone["Head"])
align(Hats.torso1.Handle, clone["Torso"])
align(Hats.torso2.Handle, clone["Torso"])
align(Hats.rightarm.Handle, clone["Right Arm"])
align(Hats.leftarm.Handle, clone["Left Arm"])
align(Hats.rightleg.Handle, clone["Right Leg"])
align(Hats.leftleg.Handle, clone["Left Leg"])
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
clone:FindFirstChild("Kate Hair"):Destroy()
clone:FindFirstChild("Hat1"):Destroy()
clone:FindFirstChild("LavanderHair"):Destroy()
clone:FindFirstChild("Pink Hair"):Destroy()
clone:FindFirstChild("Pal Hair"):Destroy()
clone:FindFirstChild("BakonHead"):Destroy()
clone:FindFirstChild("No Speak Monkey"):Destroy()
clone:FindFirstChild("Head").Transparency = 1
clone:FindFirstChild("Torso").Transparency = 1
clone:FindFirstChild("Right Arm").Transparency = 1
clone:FindFirstChild("Left Arm").Transparency = 1
clone:FindFirstChild("Right Leg").Transparency = 1
clone:FindFirstChild("Left Leg").Transparency = 1
if Character.Humanoid.Health == 0 then
game.Workspace.gay:Destroy()
end
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
local Figure = game.Workspace.gay
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"
local currentAnim = ""
local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local oldAnimTrack = nil
local animTable = {}
local animNames = {
idle = {
{ id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
{ id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
},
walk = {
{ id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
},
run = {
{ id = "run.xml", weight = 10 }
},
jump = {
{ id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
},
fall = {
{ id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
},
climb = {
{ id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
},
toolnone = {
{ id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
},
toolslash = {
{ id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
-- { id = "slash.xml", weight = 10 }
},
toollunge = {
{ id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
},
wave = {
{ id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
},
point = {
{ id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
},
dance = {
{ id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
},
laugh = {
{ id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
},
cheer = {
{ id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
},
}
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
math.randomseed(tick())
-- Setup animation objects
for name, fileList in pairs(animNames) do
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0
-- check for config values
local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject = childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight = weightObject.Value
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end
-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = Instance.new("Animation")
animTable[name][idx].anim.Name = name
animTable[name][idx].anim.AnimationId = anim.id
animTable[name][idx].weight = anim.weight
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
-- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
end
end
end
-- ANIMATION
-- declarations
local toolAnim = "None"
local toolAnimTime = 0
local jumpAnimTime = 0
local jumpAnimDuration = 0.175
local toolTransitionTime = 0.1
local fallTransitionTime = 0.2
local jumpMaxLimbVelocity = 0.75
-- functions
function stopAllAnimations()
local oldAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
oldAnim = "idle"
end
currentAnim = ""
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
if (oldAnimTrack ~= nil) then
oldAnimTrack:Stop()
oldAnimTrack:Destroy()
oldAnimTrack = nil
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end
local function keyFrameReachedFunc(frameName)
if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopAllAnimations()
playAnimation(repeatAnim, 0.0, Humanoid)
end
end
-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
if (animName ~= currentAnim) then
if (oldAnimTrack ~= nil) then
oldAnimTrack:Stop()
oldAnimTrack:Destroy()
end
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim
-- load it to the humanoid; get AnimationTrack
oldAnimTrack = currentAnimTrack
currentAnimTrack = humanoid:LoadAnimation(anim)
-- play the animation
currentAnimTrack:Play(transitionTime)
currentAnim = animName
-- set up keyframe name triggers
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
end
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
local toolAnimName = ""
local toolOldAnimTrack = nil
local toolAnimTrack = nil
local currentToolAnimKeyframeHandler = nil
local function toolKeyFrameReachedFunc(frameName)
if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopToolAnimations()
playToolAnimation(repeatAnim, 0.0, Humanoid)
end
end
function playToolAnimation(animName, transitionTime, humanoid)
if (animName ~= toolAnimName) then
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim
-- load it to the humanoid; get AnimationTrack
toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)
-- play the animation
toolAnimTrack:Play(transitionTime)
toolAnimName = animName
currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
end
end
function stopToolAnimations()
local oldAnim = toolAnimName
if (currentToolAnimKeyframeHandler ~= nil) then
currentToolAnimKeyframeHandler:disconnect()
end
toolAnimName = ""
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end
return oldAnim
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
function onRunning(speed)
if speed>0 then
playAnimation("walk", 0.1, Humanoid)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end
function onClimbing()
playAnimation("climb", 0.1, Humanoid)
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end
local function getTool()
for _, kid in ipairs(Figure:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
local function getToolAnim(tool)
for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue" then
return c
end
end
return nil
end
local function animateTool()
if (toolAnim == "None") then
playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end
if (toolAnim == "Slash") then
playToolAnimation("toolslash", 0, Humanoid)
return
end
if (toolAnim == "Lunge") then
playToolAnimation("toollunge", 0, Humanoid)
return
end
end
local function moveSit()
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end
local lastTick = 0
function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time
local climbFudge = 0
local setAngles = false
if (jumpAnimTime > 0) then
jumpAnimTime = jumpAnimTime - deltaTime
end
if (pose == "FreeFall" and jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
stopAllAnimations()
moveSit()
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- print("Wha " .. pose)
amplitude = 0.1
frequency = 1
setAngles = true
end
if (setAngles) then
local desiredAngle = amplitude * math.sin(time * frequency)
RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
end
-- Tool Animation handling
local tool = getTool()
if tool then
local animStringValueObject = getToolAnim(tool)
if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end
if time > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimTime = 0
end
end
-- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)
-- main program
local runService = game:service("RunService");
-- initialize to idle
playAnimation("idle", 1, Humanoid)
pose = "Standing"
while Figure.Parent~=nil do
local _, time = wait(1)
move(time)
end
end)
end
coroutine.wrap(NQXG_fake_script)()
local function TVZL_fake_script() -- FollowingNPC.LocalScript
local script = Instance.new('LocalScript', FollowingNPC)
script.Parent.MouseButton1Down:Connect(function()
wait(1)
local larm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
local rarm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
function findNearestTorso(pos)
local list = game.Workspace:children()
local torso = nil
local dist = 10000
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= game.Workspace.gay) then
temp = temp2:findFirstChild("HumanoidRootPart")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
while true do
wait(math.random(1,5))
local target = findNearestTorso(game.Workspace.gay.HumanoidRootPart.Position)
if target ~= nil then
game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
end
end
end)
end
coroutine.wrap(TVZL_fake_script)()
local function KIVAYYY_fake_script() -- Reset.LocalScript
local script = Instance.new('LocalScript', Reset)
script.Parent.MouseButton1Down:Connect(function()
game.Players.LocalPlayer.Character.Humanoid.Health = 0
end)
end
coroutine.wrap(KIVAYYY_fake_script)()
local function VZMQ_fake_script() -- ControlNPC.LocalScript
local script = Instance.new('LocalScript', ControlNPC)
script.Parent.MouseButton1Down:Connect(function()
plr = game.Players.LocalPlayer
if script.Parent.Text == "Control" then
script.Parent.Text = "Uncontrol"
workspace.gay.Humanoid.PlatformStand = true
W1 = Instance.new("Weld",workspace)
W1.Name = "Weld1"
W1.Part0 = plr.Character.Torso
W1.Part1 = workspace.gay.Torso
W2 = Instance.new("Weld",workspace)
W2.Name = "Weld2"
W2.Part0 = plr.Character.Head
W2.Part1 = workspace.gay.Head
W3 = Instance.new("Weld",workspace)
W3.Name = "Weld3"
W3.Part0 = plr.Character.HumanoidRootPart
W3.Part1 = workspace.gay.HumanoidRootPart
W4 = Instance.new("Weld",workspace)
W4.Name = "Weld4"
W4.Part0 = plr.Character["Left Arm"]
W4.Part1 = workspace.gay["Left Arm"]
W5 = Instance.new("Weld",workspace)
W5.Name = "Weld5"
W5.Part0 = plr.Character["Left Leg"]
W5.Part1 = workspace.gay["Left Leg"]
W6 = Instance.new("Weld",workspace)
W6.Name = "Weld6"
W6.Part0 = plr.Character["Right Arm"]
W6.Part1 = workspace.gay["Right Arm"]
W7 = Instance.new("Weld",workspace)
W7.Name = "Weld7"
W7.Part0 = plr.Character["Right Leg"]
W7.Part1 = workspace.gay["Right Leg"]
for i,v in pairs(plr.Character:GetChildren()) do
if v.ClassName == "Part" then
v.Transparency = 1
end
plr.Character.HumanoidRootPart.Transparency = 1
if v.ClassName == "Accessory" then
v.Handle.Transparency = 0
end
plr.Character.Humanoid.NameOcclusion = "NoOcclusion"
end
elseif script.Parent.Text == "Uncontrol" then
script.Parent.Text = "Control"
workspace.gay.Humanoid.PlatformStand = false
workspace.Weld1:Remove()
workspace.Weld2:Remove()
workspace.Weld3:Remove()
workspace.Weld4:Remove()
workspace.Weld5:Remove()
workspace.Weld6:Remove()
workspace.Weld7:Remove()
for i,v in pairs(plr.Character:GetChildren()) do
if v.ClassName == "Part" then
v.Transparency = 0
end
plr.Character.HumanoidRootPart.Transparency = 1
if v.ClassName == "Accessory" then
v.Handle.Transparency = 0
end
plr.Character.Humanoid.NameOcclusion = "OccludeAll"
end
end
end)
end
coroutine.wrap(VZMQ_fake_script)()
local function ZXJL_fake_script() -- AnimationPlayer.LocalScript
local script = Instance.new('LocalScript', AnimationPlayer)
local toggle = false
script.Parent.MouseButton1Down:Connect(function()
script.Parent.Parent.Parent.Parent.Parent.Frame2.Visible = true
end)
end
coroutine.wrap(ZXJL_fake_script)()
local function IHVMURQ_fake_script() -- SpawnEasyControlNPC.LocalScript
local script = Instance.new('LocalScript', SpawnEasyControlNPC)
script.Parent.MouseButton1Down:Connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("BakonHead")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
}
head.Handle.AccessoryWeld:Remove()
head.Handle.HatAttachment:Remove()
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = coroutine.create(function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().Physics.AllowSleep = false
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
end
end)
coroutine.resume(Network)
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
Character.Archivable = true
local clone = Character:Clone()
clone.Parent = workspace
clone.Name = "gay"
clone.Head.face:Destroy()
align(head.Handle, clone["Head"])
align(Hats.torso1.Handle, clone["Torso"])
align(Hats.torso2.Handle, clone["Torso"])
align(Hats.rightarm.Handle, clone["Right Arm"])
align(Hats.leftarm.Handle, clone["Left Arm"])
align(Hats.rightleg.Handle, clone["Right Leg"])
align(Hats.leftleg.Handle, clone["Left Leg"])
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
clone:FindFirstChild("Kate Hair"):Destroy()
clone:FindFirstChild("Hat1"):Destroy()
clone:FindFirstChild("LavanderHair"):Destroy()
clone:FindFirstChild("Pink Hair"):Destroy()
clone:FindFirstChild("Pal Hair"):Destroy()
clone:FindFirstChild("BakonHead"):Destroy()
clone:FindFirstChild("No Speak Monkey"):Destroy()
clone:FindFirstChild("Head").Transparency = 1
clone:FindFirstChild("Torso").Transparency = 1
clone:FindFirstChild("Right Arm").Transparency = 1
clone:FindFirstChild("Left Arm").Transparency = 1
clone:FindFirstChild("Right Leg").Transparency = 1
clone:FindFirstChild("Left Leg").Transparency = 1
if Character.Humanoid.Health == 0 then
game.Workspace.gay:Destroy()
end
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
local Figure = game.Workspace.gay
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"
local currentAnim = ""
local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local oldAnimTrack = nil
local animTable = {}
local animNames = {
idle = {
{ id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
{ id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
},
walk = {
{ id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
},
run = {
{ id = "run.xml", weight = 10 }
},
jump = {
{ id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
},
fall = {
{ id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
},
climb = {
{ id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
},
toolnone = {
{ id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
},
toolslash = {
{ id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
-- { id = "slash.xml", weight = 10 }
},
toollunge = {
{ id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
},
wave = {
{ id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
},
point = {
{ id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
},
dance = {
{ id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
},
laugh = {
{ id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
},
cheer = {
{ id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
},
}
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
math.randomseed(tick())
-- Setup animation objects
for name, fileList in pairs(animNames) do
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0
-- check for config values
local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject = childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight = weightObject.Value
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end
-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = Instance.new("Animation")
animTable[name][idx].anim.Name = name
animTable[name][idx].anim.AnimationId = anim.id
animTable[name][idx].weight = anim.weight
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
-- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
end
end
end
-- ANIMATION
-- declarations
local toolAnim = "None"
local toolAnimTime = 0
local jumpAnimTime = 0
local jumpAnimDuration = 0.175
local toolTransitionTime = 0.1
local fallTransitionTime = 0.2
local jumpMaxLimbVelocity = 0.75
-- functions
function stopAllAnimations()
local oldAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
oldAnim = "idle"
end
currentAnim = ""
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
if (oldAnimTrack ~= nil) then
oldAnimTrack:Stop()
oldAnimTrack:Destroy()
oldAnimTrack = nil
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end
local function keyFrameReachedFunc(frameName)
if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopAllAnimations()
playAnimation(repeatAnim, 0.0, Humanoid)
end
end
-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
if (animName ~= currentAnim) then
if (oldAnimTrack ~= nil) then
oldAnimTrack:Stop()
oldAnimTrack:Destroy()
end
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim
-- load it to the humanoid; get AnimationTrack
oldAnimTrack = currentAnimTrack
currentAnimTrack = humanoid:LoadAnimation(anim)
-- play the animation
currentAnimTrack:Play(transitionTime)
currentAnim = animName
-- set up keyframe name triggers
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
end
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
local toolAnimName = ""
local toolOldAnimTrack = nil
local toolAnimTrack = nil
local currentToolAnimKeyframeHandler = nil
local function toolKeyFrameReachedFunc(frameName)
if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopToolAnimations()
playToolAnimation(repeatAnim, 0.0, Humanoid)
end
end
function playToolAnimation(animName, transitionTime, humanoid)
if (animName ~= toolAnimName) then
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim
-- load it to the humanoid; get AnimationTrack
toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)
-- play the animation
toolAnimTrack:Play(transitionTime)
toolAnimName = animName
currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
end
end
function stopToolAnimations()
local oldAnim = toolAnimName
if (currentToolAnimKeyframeHandler ~= nil) then
currentToolAnimKeyframeHandler:disconnect()
end
toolAnimName = ""
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end
return oldAnim
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
function onRunning(speed)
if speed>0 then
playAnimation("walk", 0.1, Humanoid)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end
function onClimbing()
playAnimation("climb", 0.1, Humanoid)
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end
local function getTool()
for _, kid in ipairs(Figure:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
local function getToolAnim(tool)
for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue" then
return c
end
end
return nil
end
local function animateTool()
if (toolAnim == "None") then
playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end
if (toolAnim == "Slash") then
playToolAnimation("toolslash", 0, Humanoid)
return
end
if (toolAnim == "Lunge") then
playToolAnimation("toollunge", 0, Humanoid)
return
end
end
local function moveSit()
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end
local lastTick = 0
function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time
local climbFudge = 0
local setAngles = false
if (jumpAnimTime > 0) then
jumpAnimTime = jumpAnimTime - deltaTime
end
if (pose == "FreeFall" and jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
stopAllAnimations()
moveSit()
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- print("Wha " .. pose)
amplitude = 0.1
frequency = 1
setAngles = true
end
if (setAngles) then
local desiredAngle = amplitude * math.sin(time * frequency)
RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
end
-- Tool Animation handling
local tool = getTool()
if tool then
local animStringValueObject = getToolAnim(tool)
if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end
if time > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimTime = 0
end
end
-- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)
-- main program
local runService = game:service("RunService");
-- initialize to idle
playAnimation("idle", 1, Humanoid)
pose = "Standing"
while Figure.Parent~=nil do
local _, time = wait(1)
move(time)
end
end)
end
coroutine.wrap(IHVMURQ_fake_script)()
local function ZPXIAAZ_fake_script() -- SpawnEasyControlNPC.LocalScript
local script = Instance.new('LocalScript', SpawnEasyControlNPC)
script.Parent.MouseButton1Down:Connect(function()
wait(1)
game:GetService("RunService").Stepped:Connect(function()
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
end)
local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
local PoseToCF = function(Pose,Motor)
return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
end
local Joints = {
['Torso'] = Root['RootJoint'];
['Left Arm'] = Torso['Left Shoulder'];
['Right Arm'] = Torso['Right Shoulder'];
['Left Leg'] = Torso['Left Hip'];
['Right Leg'] = Torso['Right Hip'];
}
coroutine.wrap(function()
Char['HumanoidRootPart'].Anchored = true;
wait(.6)
Char['HumanoidRootPart'].Anchored = false;
Humanoid['Died']:Wait()
for K,V in next, Char:GetChildren() do
if not V:IsA('Humanoid') then
V:Destroy()
end
end
end)()
for K,V in next, Joints do
local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
AP['Attachment0'] = A0; AP['Attachment1'] = A1;
AO['Attachment0'] = A0; AO['Attachment1'] = A1;
A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
end
local Edit = function(Part,Value,Duration,Style,Direction)
Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
local Attachment = Part:FindFirstChild('CFAttachment')
if Attachment ~= nil then
TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
end
end
local PreloadAnimation = function(AssetId)
local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
local Keyframes, Poses = Sequence:GetKeyframes(), {};
local Yield = function(Seconds)
for I = 1,Seconds*60 do
Heartbeat:Wait()
end
end
for I = 1,#Keyframes do
local K0, K1 = Keyframes[I-1], Keyframes[I]
local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
for K,V in next, K1:GetDescendants() do
if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then
local Args = {
Char:FindFirstChild(V.Name);
PoseToCF(V, Joints[V.Name]);
Duration;
V['EasingStyle'];
V['EasingDirection'];
K1['Time'];
}
table.insert(Poses,Args)
end
end
end
local Track = {}
--/* Class Functions/Events
Track['Finished'] = Instance.new('BindableEvent')
local Run = function()
for K,V in next, Poses do
coroutine.wrap(function()
Yield(V[6])
Edit(table.unpack(V))
end)()
end
coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
end
Track['Play'] = function()
Run();
if Sequence['Loop'] ~= false then
repeat Track.Finished.Event:Wait(); Run()
until Stopped or Humanoid['Health'] < 1
end
end
return Track
end
local Anim = PreloadAnimation(0)
Anim:Play()
Anim.Finished.Event:Wait()
wait(0.5)
repeat
game:GetService('RunService').Stepped:Wait()
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Part") then
v.CanCollide = false
end
end
until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
end)
end
coroutine.wrap(ZPXIAAZ_fake_script)()
local function JLLWLZP_fake_script() -- FollowPlayer.LocalScript
local script = Instance.new('LocalScript', FollowPlayer)
local toggle = false
script.Parent.MouseButton1Down:Connect(function()
script.Parent.Parent.Parent.Parent.Parent.Frame3.Visible = true
end)
end
coroutine.wrap(JLLWLZP_fake_script)()
local function UUFOHEA_fake_script() -- TextButton.LocalScript
local script = Instance.new('LocalScript', TextButton)
local back = script.Parent.Parent.Frame
local gay = back.ScrollingFrame
local window = {
count = 0;
toggles = {},
closed = false;
}
script.Parent.MouseButton1Click:connect(function()
window.closed = not window.closed
script.Parent.Text = (window.closed and "+" or "-")
if script.Parent.Text == "+" then
back:TweenSize(UDim2.new(0, 461,0, 0), "Out", "Sine", 1)
wait() do
gay.Visible = false
end
else
back:TweenSize(UDim2.new(0, 461,0, 348), "Out", "Sine", 1)
wait(1) do
gay.Visible = true
end
end
end)
end
coroutine.wrap(UUFOHEA_fake_script)()
local function JBTT_fake_script() -- Frame2.LocalScript
local script = Instance.new('LocalScript', Frame2)
local dragger = {};
local resizer = {};
do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
-- // credits to Ririchi / Inori for this cute drag function :)
function dragger.new(frame)
local s, event = pcall(function()
return frame.MouseEnter
end)
if s then
frame.Active = true;
event:connect(function()
local input = frame.InputBegan:connect(function(key)
if key.UserInputType == Enum.UserInputType.MouseButton1 then
local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
end
end
end)
local leave;
leave = frame.MouseLeave:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end
function resizer.new(p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
end)
end
end
script.Parent.Active = true
script.Parent.Draggable = true
end
coroutine.wrap(JBTT_fake_script)()
local function MSML_fake_script() -- TextButton_2.LocalScript
local script = Instance.new('LocalScript', TextButton_2)
script.Parent.MouseButton1Down:Connect(function()
script.Parent.Parent.Visible = false
end)
end
coroutine.wrap(MSML_fake_script)()
local function NCUDEV_fake_script() -- PlayAnimation.LocalScript
local script = Instance.new('LocalScript', PlayAnimation)
script.Parent.MouseButton1Down:Connect(function()
game:GetService("RunService").Stepped:Connect(function()
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
end)
local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
local PoseToCF = function(Pose,Motor)
return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
end
local Joints = {
['Torso'] = Root['RootJoint'];
['Left Arm'] = Torso['Left Shoulder'];
['Right Arm'] = Torso['Right Shoulder'];
['Left Leg'] = Torso['Left Hip'];
['Right Leg'] = Torso['Right Hip'];
}
coroutine.wrap(function()
Char['HumanoidRootPart'].Anchored = true;
wait(.6)
Char['HumanoidRootPart'].Anchored = false;
Humanoid['Died']:Wait()
for K,V in next, Char:GetChildren() do
if not V:IsA('Humanoid') then
V:Destroy()
end
end
end)()
for K,V in next, Joints do
local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
AP['Attachment0'] = A0; AP['Attachment1'] = A1;
AO['Attachment0'] = A0; AO['Attachment1'] = A1;
A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
end
local Edit = function(Part,Value,Duration,Style,Direction)
Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
local Attachment = Part:FindFirstChild('CFAttachment')
if Attachment ~= nil then
TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
end
end
local PreloadAnimation = function(AssetId)
local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
local Keyframes, Poses = Sequence:GetKeyframes(), {};
local Yield = function(Seconds)
for I = 1,Seconds*60 do
Heartbeat:Wait()
end
end
for I = 1,#Keyframes do
local K0, K1 = Keyframes[I-1], Keyframes[I]
local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
for K,V in next, K1:GetDescendants() do
if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then
local Args = {
Char:FindFirstChild(V.Name);
PoseToCF(V, Joints[V.Name]);
Duration;
V['EasingStyle'];
V['EasingDirection'];
K1['Time'];
}
table.insert(Poses,Args)
end
end
end
local Track = {}
--/* Class Functions/Events
Track['Finished'] = Instance.new('BindableEvent')
local Run = function()
for K,V in next, Poses do
coroutine.wrap(function()
Yield(V[6])
Edit(table.unpack(V))
end)()
end
coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
end
Track['Play'] = function()
Run();
if Sequence['Loop'] ~= false then
repeat Track.Finished.Event:Wait(); Run()
until Stopped or Humanoid['Health'] < 1
end
end
return Track
end
local Anim = PreloadAnimation(script.Parent.Parent.TextBox.Text)
Anim:Play()
Anim.Finished.Event:Wait()
wait(0.5)
repeat
game:GetService('RunService').Stepped:Wait()
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Part") then
v.CanCollide = false
end
end
until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
end)
end
coroutine.wrap(NCUDEV_fake_script)()
local function PCKJD_fake_script() -- Frame3.LocalScript
local script = Instance.new('LocalScript', Frame3)
local dragger = {};
local resizer = {};
do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
-- // credits to Ririchi / Inori for this cute drag function :)
function dragger.new(frame)
local s, event = pcall(function()
return frame.MouseEnter
end)
if s then
frame.Active = true;
event:connect(function()
local input = frame.InputBegan:connect(function(key)
if key.UserInputType == Enum.UserInputType.MouseButton1 then
local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
end
end
end)
local leave;
leave = frame.MouseLeave:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end
function resizer.new(p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
end)
end
end
script.Parent.Active = true
script.Parent.Draggable = true
end
coroutine.wrap(PCKJD_fake_script)()
local function YHWX_fake_script() -- TextButton_3.LocalScript
local script = Instance.new('LocalScript', TextButton_3)
script.Parent.MouseButton1Down:Connect(function()
script.Parent.Parent.Visible = false
end)
end
coroutine.wrap(YHWX_fake_script)()
local function EMFGJKS_fake_script() -- Follow.LocalScript
local script = Instance.new('LocalScript', Follow)
script.Parent.MouseButton1Down:Connect(function()
local oof = script.Parent.Parent.TextBox.Text
if script.Parent.Text == "Follow" then
script.Parent.Text = "Unfollow"
repeat
wait(math.random(1,5))
local target = game.Players:FindFirstChild(oof).Character.HumanoidRootPart
if target ~= nil then
game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
end
until script.Parent.Text == "Follow"
elseif script.Parent.Text == "Unfollow" then
script.Parent.Text = "Follow"
end
end)
end
coroutine.wrap(EMFGJKS_fake_script)()
end)
PP.Name = "PP"
PP.Parent = Scripts
PP.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
PP.BorderColor3 = Color3.fromRGB(27, 42, 53)
PP.BorderSizePixel = 0
PP.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
PP.Size = UDim2.new(0, 85, 0, 32)
PP.Font = Enum.Font.SourceSansItalic
PP.Text = "PP"
PP.TextColor3 = Color3.fromRGB(0, 0, 0)
PP.TextSize = 30.000
PP.TextWrapped = true
PP.MouseButton1Down:connect(function()
for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
if v:IsA("Accessory") then
print(v)
end
end
--Just prints hats your wearing in console incase u wanted to change hats^
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local tip = "Mushroom" --press f9 and find the hat that looks like a heads name and put it here
local x = -0.011 --Edit Position for head n +left and -Right
local y = -0.587 --Edit Position for head up and down
local z = -3.234 --Edit Position for head x3
local Hats = {pp = Character:WaitForChild("Pal Hair"),
ball1 = Character:WaitForChild("InternationalFedora"),
ball2 = Character:WaitForChild("MeshPartAccessory"),
}
--Dont touch below
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = coroutine.create(function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().Physics.AllowSleep = false
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
end
end)
coroutine.resume(Network)
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
--Dont touch above
align(Hats.pp.Handle, Character["Torso"])
align(Hats.ball1.Handle, Character["Torso"])
align(Hats.ball2.Handle, Character["Torso"])
Hats.pp.Handle.Attachment.Rotation = Vector3.new(-11.21, 0, 0)
Hats.ball1.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
Hats.ball2.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
--Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0.898, -1.519)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0.542, -1.34, -0.746)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.582, -1.34, -0.746)
Character:WaitForChild(tip).Handle.AccessoryWeld:Remove()
local alignpos = Instance.new("AlignPosition", Character)
local alignorien = Instance.new("AlignOrientation", Character)
local att1 = Instance.new("Attachment", Character:WaitForChild(tip).Handle)
local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
alignpos.RigidityEnabled = false
alignpos.ReactionForceEnabled = false
alignpos.ApplyAtCenterOfMass = true
alignpos.MaxForce = 99999999
alignpos.MaxVelocity = math.huge
alignpos.Responsiveness = 65
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
alignorien.ReactionTorqueEnabled = true
alignorien.PrimaryAxisOnly = false
alignorien.MaxTorque = 99999999
alignorien.MaxAngularVelocity = math.huge
alignorien.Responsiveness = 50
att2.Position = Vector3.new(x,y,z)
att2.Rotation = Vector3.new(-78.79, 0, 0)
end)
Plane.Name = "Plane"
Plane.Parent = Scripts
Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
Plane.BorderSizePixel = 0
Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Plane.Size = UDim2.new(0, 85, 0, 32)
Plane.Font = Enum.Font.SourceSansItalic
Plane.Text = "Plane"
Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
Plane.TextSize = 30.000
Plane.TextWrapped = true
Plane.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character["Right Arm"]:Destroy()
game.Players.LocalPlayer.Character["Left Arm"]:Destroy()
game.Players.LocalPlayer.Character["Right Leg"]:Destroy()
game.Players.LocalPlayer.Character["Left Leg"]:Destroy()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
Character.Humanoid.HipHeight = 4
Character.Humanoid.WalkSpeed = 16
local pro = "HeliHat" --press f9 and find the hat that looks like a heads name and put it here
local x = 0 --Edit Position for head n +left and -Right
local y = 0 --Edit Position for head up and down
local z = 0 --Edit Position for head x3
local Hats = {base = Character:WaitForChild("MeshPartAccessory"),
wing1 = Character:WaitForChild("Da Vinci's Wings"),
fire = Character:WaitForChild("FireMohawk"),
top = Character:WaitForChild("InvisibleEgg"),
}
--Dont touch below
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 100
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
--Dont touch above
align(Hats.base.Handle, Character["Torso"])
align(Hats.wing1.Handle, Character["Torso"])
align(Hats.fire.Handle, Character["Torso"])
align(Hats.top.Handle, Character["Torso"])
Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
Hats.wing1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.fire.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
Hats.top.Handle.Attachment.Rotation = Vector3.new(45,0,0)
--Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.3,0) --Position of the hats
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-0.3,0)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,-0.3,2.3)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1.3,0)
Character:WaitForChild(pro).Handle.AccessoryWeld:Remove()
local alignpos = Instance.new("AlignPosition", Character)
local alignorien = Instance.new("AlignOrientation", Character)
local att1 = Instance.new("Attachment", Character:WaitForChild(pro).Handle)
local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
alignpos.RigidityEnabled = false
alignpos.ReactionForceEnabled = false
alignpos.ApplyAtCenterOfMass = true
alignpos.MaxForce = 99999999
alignpos.MaxVelocity = math.huge
alignpos.Responsiveness = 65
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
alignorien.ReactionTorqueEnabled = false
alignorien.PrimaryAxisOnly = false
alignorien.MaxTorque = 99999999
alignorien.MaxAngularVelocity = math.huge
alignorien.Responsiveness = 50
att2.Position = Vector3.new(x,-1.5,-3.2)
att2.Rotation = Vector3.new(-90,0,0)
repeat wait()
until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
local mouse = game.Players.LocalPlayer:GetMouse()
repeat wait() until mouse
local plr = game.Players.LocalPlayer
local torso = plr.Character.Head
local flying = false
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 1000
local speed = 5000
function Fly()
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
repeat wait()
plr.Character.Humanoid.PlatformStand = true
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-2
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0.1,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
end
mouse.KeyDown:connect(function(key)
if key:lower() == "e" then
if flying then flying = false
else
flying = true
Fly()
end
elseif key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
mouse.KeyUp:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
end
end)
Fly()
sphere = Character:WaitForChild("Head").Attachment
a = 0
repeat
sphere.Rotation = Vector3.new( -90, a, 0)
wait(.01)
a = a+30
until pigs == 1
end)
Bike.Name = "Bike"
Bike.Parent = Scripts
Bike.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Bike.BorderColor3 = Color3.fromRGB(27, 42, 53)
Bike.BorderSizePixel = 0
Bike.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Bike.Size = UDim2.new(0, 85, 0, 32)
Bike.Font = Enum.Font.SourceSansItalic
Bike.Text = "Bike"
Bike.TextColor3 = Color3.fromRGB(0, 0, 0)
Bike.TextSize = 30.000
Bike.TextWrapped = true
Bike.MouseButton1Down:connect(function()
local NetworkAccess = coroutine.create(function()
settings().Physics.AllowSleep = false
while true do game:GetService("RunService").RenderStepped:Wait()
game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
coroutine.resume(NetworkAccess)
plr = game.Players.LocalPlayer
char = plr.Character
torso = char.Torso
local lol = Instance.new("Part")
lol.Parent = char
lol.Name = "lol"
lol.CanCollide = true
lol.Transparency = 1
lol.Size = Vector3.new(2, 2.9, 2)
function Align(Part1,Part0,Position,Angle,name)
local AlignPos = Instance.new("AlignPosition", Part1)
AlignPos.Parent.CanCollide = false
AlignPos.ApplyAtCenterOfMass = true
AlignPos.MaxForce = 67752
AlignPos.MaxVelocity = math.huge/9e110
AlignPos.ReactionForceEnabled = false
AlignPos.Responsiveness = 200
AlignPos.RigidityEnabled = false
local AlignOrient = Instance.new("AlignOrientation", Part1)
AlignOrient.MaxAngularVelocity = math.huge/9e110
AlignOrient.MaxTorque = 67752
AlignOrient.PrimaryAxisOnly = false
AlignOrient.ReactionTorqueEnabled = false
AlignOrient.Responsiveness = 200
AlignOrient.RigidityEnabled = false
local AttachmentA=Instance.new("Attachment",Part1)
local AttachmentB=Instance.new("Attachment",Part0)
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AttachmentB.Name = name
AlignPos.Attachment0 = AttachmentA
AlignPos.Attachment1 = AttachmentB
AlignOrient.Attachment0 = AttachmentA
AlignOrient.Attachment1 = AttachmentB
end
bike = char["Bike"]
bhandle = bike.Handle
bhandle.AccessoryWeld:Destroy()
fire = char["FireMohawk"]
fhandle = fire.Handle
fhandle.AccessoryWeld:Destroy()
fhandle.Mesh:Destroy()
h = Instance.new("Attachment",bhandle)
h.Rotation = Vector3.new(0,0,0)
h.Position = Vector3.new(0,0,0)
lg = Instance.new("Attachment",torso)
lg.Rotation = Vector3.new(0,90,0)
lg.Position = Vector3.new(-0, -1.35, -1)
gap = Instance.new("AlignPosition",bhandle)
gap.Attachment0 = h
gap.Attachment1 = lg
gap.RigidityEnabled = true
gao = Instance.new("AlignOrientation",bhandle)
gao.Attachment0 = h
gao.Attachment1 = lg
gao.RigidityEnabled = true
a = Instance.new("Attachment",fhandle)
a.Rotation = Vector3.new(0,0,0)
a.Position = Vector3.new(0,0,0)
a1 = Instance.new("Attachment",torso)
a1.Rotation = Vector3.new(90, 0, 0)
a1.Position = Vector3.new(0, -1.94, -0.46)
a2 = Instance.new("AlignPosition",fhandle)
a2.Attachment0 = a
a2.Attachment1 = a1
a2.RigidityEnabled = true
a3 = Instance.new("AlignOrientation",fhandle)
a3.Attachment0 = a
a3.Attachment1 = a1
a3.RigidityEnabled = true
game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
game.Players.LocalPlayer.Character.Torso["Right Hip"]:Destroy()
game.Players.LocalPlayer.Character.Torso["Left Hip"]:Destroy()
Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
Align(game.Players.LocalPlayer.Character["Right Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Right")
Align(game.Players.LocalPlayer.Character["Left Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Left")
function WaitForChild(parent,child)
while not parent:FindFirstChild(child) do print("roped waiting for " .. child) wait() end
return parent[child]
end
local handle = game.Players.LocalPlayer:FindFirstChild("Torso")
local left=false
local right=false
local up=false
local down=false
local mouse
local Character
local key_down_connect
local key_up_connect
local thrustForce
local thrustMagnitude
local thrustDirection
local RotationForce
local TurnGyro
local torsoWeld
local acceleration = 10
local deceleration = 10
local turnAlpha = .35
local alphaDampening = .2
local Equipped = false
local LastPosition = nil
local ActualVelocity = Vector3.new(0,0,0)
local FakeHandle = nil
local WheelMesh = Instance.new('SpecialMesh')
WheelMesh.MeshId = "http://www.roblox.com/asset/?id=122202439"
WheelMesh.TextureId = "http://www.roblox.com/asset/?id=122185866"
WheelMesh.Scale = Vector3.new(2.5,2.5,2.5)
local LightWeld = nil
local FrontMotor = nil
local BackMotor = nil
local CurrentSpeed=0
local turnSpeed=0
local turnSpeedAim=5
function ThrustUpdater()
while Equipped do
local direction = Character:FindFirstChild("Torso").CFrame.lookVector
direction = Vector3.new(direction.x,0,direction.z).unit
thrustForce.velocity = direction*(CurrentSpeed)
if FrontMotor then
FrontMotor.DesiredAngle=(999999999)* (-CurrentSpeed/math.abs(CurrentSpeed))
FrontMotor.MaxVelocity = CurrentSpeed/250
if BackMotor then
BackMotor.DesiredAngle = FrontMotor.DesiredAngle
BackMotor.MaxVelocity = FrontMotor.MaxVelocity
end
end
RotationForce.angularvelocity = Vector3.new(0, turnSpeed, 0)
if math.abs(turnSpeed)>alphaDampening then
turnSpeed= turnSpeed-((alphaDampening)*(math.abs(turnSpeed)/turnSpeed))
else
turnSpeed = 0
end
local leanAmount= -turnSpeed*(math.pi/6)/4
if not forwards or back then
CurrentSpeed = CurrentSpeed*.99
end
local xzAngle = math.atan2(Character.Torso.CFrame.lookVector.z,0, Character.Torso.CFrame.lookVector.x)
TurnGyro.cframe=CFrame.Angles(leanAmount*direction.x,0,leanAmount*direction.z)
if LastPosition then
local npos = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
--(npos-LastPosition).magnitude
local myspeed =Vector3.new(FakeHandle.Velocity.X,0,FakeHandle.Velocity.Z).magnitude
local velocityDifference = math.abs((myspeed - (thrustForce.velocity.magnitude)))
if myspeed>3 and thrustForce.velocity.magnitude>3 and velocityDifference> .7*thrustForce.velocity.magnitude then
print('stopping: '..myspeed.." : " .. thrustForce.velocity.magnitude)
CurrentSpeed=CurrentSpeed*.9
end
end
LastPosition = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
wait(1/60)
end
end
function onEquipped(nmouse)
print('got to equipped')
Spawn(function()
if Equipped then
return
end
Character=game.Players.LocalPlayer.Character
local myTorso = WaitForChild(Character,'Torso')
if not FakeHandle then
FakeHandle = handle
end
handle.Transparency = 0
CurrentSpeed=0
turnSpeed=0
print('got in if')
mouse=game.Players.LocalPlayer:GetMouse()
Equipped = true
WaitForChild(Character,'Humanoid').PlatformStand = true
if RotationForce then RotationForce:Destroy() end
RotationForce = Instance.new('BodyAngularVelocity')
RotationForce.maxTorque = Vector3.new(0, math.huge, 0)
RotationForce.angularvelocity = Vector3.new(0, 0, 0)
RotationForce.Parent = myTorso
if thrustForce then thrustForce:Destroy() end
thrustForce = Instance.new('BodyVelocity')
thrustForce.maxForce = Vector3.new(math.huge,0,math.huge)
thrustForce.velocity = Vector3.new(0,0,0)
thrustForce.P = 100
thrustForce.Parent = FakeHandle--myTorso
if TurnGyro then TurnGyro:Destroy() end
TurnGyro = Instance.new('BodyGyro')
TurnGyro.maxTorque = Vector3.new(5000,0,5000)
TurnGyro.P = 300
TurnGyro.D=100
TurnGyro.Parent = myTorso
Spawn(ThrustUpdater)
Spawn(function()
myTorso.Anchored = true
myTorso.CFrame = myTorso.CFrame+Vector3.new(0,3,0)
if torsoWeld then torsoWeld:Destroy() end
torsoWeld=Instance.new('Weld')
torsoWeld.C0 = CFrame.Angles(0,0,0) + Vector3.new(0, -1.6, -0.7)
torsoWeld.Part0 = myTorso
torsoWeld.Part1 = lol
torsoWeld.Parent = lol
lol.CanCollide = true
wait(.1)
lol.CanCollide = true
myTorso.Anchored = false
end)
if key_down_connect then
key_down_connect:disconnect()
key_up_connect:disconnect()
end
key_down_connect=mouse.KeyDown:connect(keyDownFunc)
key_up_connect=mouse.KeyUp:connect(keyUpFunc)
Character.Humanoid.WalkSpeed = 0
--end
end)
end
function keyUpFunc(key)
if key == nil then return end
local key = key:lower()
if key == "w" then
forwards = false
elseif key == "a" then
left = false
elseif key == "s" then
back = false
elseif key == "d" then
right = false
end
end
local LastSpace = tick()
function keyDownFunc(key)
if key == nil then return end
if inIntro then return end
local key = key:lower()
if key == "w" then
forwards = true
while forwards do
CurrentSpeed = math.min(70,CurrentSpeed+(acceleration*(1/30)))
wait(1/30)
end
elseif key == "a" then
left = true
while left do
turnSpeed= math.min(5,turnSpeed+(turnAlpha))
wait(1/30)
end
elseif key == "s" then
back = true
while back do
if CurrentSpeed>0 then
CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*2.8*(1/30)))
else
CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*(1/30)))
end
wait(1/30)
end
elseif key == "d" then
right = true
while right do
turnSpeed= math.max(-5,turnSpeed-(turnAlpha))
wait(1/30)
end
elseif key == ' ' then
if tick()-LastSpace>1.9 then
LastSpace = tick()
local bforce = Instance.new('BodyForce')
bforce.force = Vector3.new(0,10000,0)
bforce.Parent = FakeHandle
wait(.1)
bforce:Destroy()
end
elseif key == "c" then
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
elseif key == "x" then
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Humanoid
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
end
print( ("The '%s' key was pressed"):format(key) )
end
onEquipped()
end)
_911Plane.Name = "911 Plane"
_911Plane.Parent = Scripts
_911Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
_911Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
_911Plane.BorderSizePixel = 0
_911Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
_911Plane.Size = UDim2.new(0, 85, 0, 32)
_911Plane.Font = Enum.Font.SourceSansItalic
_911Plane.Text = "911 Plane"
_911Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
_911Plane.TextSize = 30.000
_911Plane.TextWrapped = true
_911Plane.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character:FindFirstChild("Tech Buggies").Name = "a7"
game.Players.LocalPlayer.Character:FindFirstChild("Angelic Messenger Accessory").Name = "a8"
game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a3"
game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a1"
game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a4"
game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a2"
game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a5"
game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a6"
wait(1)
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
Character.Humanoid.HipHeight = 4
Character.Humanoid.WalkSpeed = 16
local Hats = {base = Character:WaitForChild("a1"),
base2 = Character:WaitForChild("a2"),
wing = Character:WaitForChild("a3"),
wingtip = Character:WaitForChild("a4"),
wing2 = Character:WaitForChild("a5"),
wingtip2 = Character:WaitForChild("a6"),
tail = Character:WaitForChild("a7"),
tailtip = Character:WaitForChild("a8"),
}
--Dont touch below
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 100
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
--Dont touch above
align(Hats.base.Handle, Character["Torso"])
align(Hats.base2.Handle, Character["Torso"])
align(Hats.wing.Handle, Character["Torso"])
align(Hats.wingtip.Handle, Character["Torso"])
align(Hats.wing2.Handle, Character["Torso"])
align(Hats.wingtip2.Handle, Character["Torso"])
align(Hats.tail.Handle, Character["Torso"])
align(Hats.tailtip.Handle, Character["Torso"])
Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
Hats.base2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.wing.Handle.Attachment.Rotation = Vector3.new(-90, -180, 0)
Hats.wingtip.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
Hats.wing2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.wingtip2.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
Hats.tail.Handle.Attachment.Rotation = Vector3.new(90, -90, 0)
Hats.tailtip.Handle.Attachment.Rotation = Vector3.new(-25, 0, 0)
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0, -3) --Position of the hats
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0, -0, 3)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-7.5, 0, 0)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-12.413, 1.032, 0)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(7.5, -0, -0)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(12.413, 1.032, 0)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0, 0, 10.5)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0, 1.099, 15.226)
repeat wait()
until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
local mouse = game.Players.LocalPlayer:GetMouse()
repeat wait() until mouse
local plr = game.Players.LocalPlayer
local torso = plr.Character.Head
local flying = false
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 1000
local speed = 5000
function Fly()
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
repeat wait()
plr.Character.Humanoid.PlatformStand = true
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-2
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0.1,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
end
mouse.KeyDown:connect(function(key)
if key:lower() == "e" then
if flying then flying = false
else
flying = true
Fly()
end
elseif key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
mouse.KeyUp:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
end
end)
Fly()
end)
_911.Name = "911"
_911.Parent = Scripts
_911.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
_911.BorderColor3 = Color3.fromRGB(27, 42, 53)
_911.BorderSizePixel = 0
_911.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
_911.Size = UDim2.new(0, 85, 0, 32)
_911.Font = Enum.Font.SourceSansItalic
_911.Text = "911"
_911.TextColor3 = Color3.fromRGB(0, 0, 0)
_911.TextSize = 30.000
_911.TextWrapped = true
_911.MouseButton1Down:connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
Character.Torso.Anchored = true
local pl = "Plane"
local x = 11.086
local y = 3.399
local z = -9.105
local Hats = {tower = Character:WaitForChild("Kate Hair"),
tower2 = Character:WaitForChild("Pal Hair"),
tower3 = Character:WaitForChild("Bedhead"),
tower4 = Character:WaitForChild("Hat1"),
tower5 = Character:WaitForChild("LavanderHair"),
tower6 = Character:WaitForChild("No Speak Monkey"),
}
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 5
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(Hats.tower.Handle, Character["Torso"])
align(Hats.tower2.Handle, Character["Torso"])
align(Hats.tower3.Handle, Character["Torso"])
align(Hats.tower4.Handle, Character["Torso"])
align(Hats.tower5.Handle, Character["Torso"])
align(Hats.tower6.Handle, Character["Torso"])
Hats.tower.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.tower2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.tower3.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.tower4.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.tower5.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.tower6.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -2.417, -5)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -0.45, -5)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, 1.55, -5)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
Character:WaitForChild(pl).Handle.AccessoryWeld:Remove()
local alignpos = Instance.new("AlignPosition", Character)
local alignorien = Instance.new("AlignOrientation", Character)
local att1 = Instance.new("Attachment", Character:WaitForChild(pl).Handle)
local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
alignpos.RigidityEnabled = false
alignpos.ReactionForceEnabled = false
alignpos.ApplyAtCenterOfMass = true
alignpos.MaxForce = 99999999
alignpos.MaxVelocity = math.huge
alignpos.Responsiveness = 0.1
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
alignorien.ReactionTorqueEnabled = false
alignorien.PrimaryAxisOnly = false
alignorien.MaxTorque = 99999999
alignorien.MaxAngularVelocity = math.huge
alignorien.Responsiveness = 50
att2.Position = Vector3.new(x,y,z)
att2.Rotation = Vector3.new(-13.09, 68.31, 14.79)
wait(3)
att2.Position = Vector3.new(2.5, 0, -5.483)
wait(2.5)
att2.Position = Vector3.new(2.5, -6, -5.483)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
wait(2)
att2.Position = Vector3.new(-6.493, -6, -15.772)
att2.Rotation = Vector3.new(-6.71, 158.68, 13.5)
wait(1.5)
att2.Position = Vector3.new(-6.493, 2.729, -15.772)
wait(2)
att2.Position = Vector3.new(-2.288, -0.5, -5.596)
wait(2.5)
att2.Position = Vector3.new(-2.288, -6, -5.596)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -5, -5)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -5, -5)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, -5, -5)
wait(2)
local pcframe = Player.Character:FindFirstChild("HumanoidRootPart").CFrame
Player.Character:BreakJoints()
local added
added = Player.CharacterAdded:Connect(function(Character)
Character:WaitForChild("HumanoidRootPart")
Character.HumanoidRootPart.CFrame = pcframe + Vector3.new(0,.8,0)
added:Disconnect()
end)
end)
Car.Name = "Car"
Car.Parent = Scripts
Car.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Car.BorderColor3 = Color3.fromRGB(27, 42, 53)
Car.BorderSizePixel = 0
Car.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Car.Size = UDim2.new(0, 85, 0, 32)
Car.Font = Enum.Font.SourceSansItalic
Car.Text = "Car"
Car.TextColor3 = Color3.fromRGB(0, 0, 0)
Car.TextSize = 30.000
Car.TextWrapped = true
Car.MouseButton1Down:connect(function()
local NetworkAccess = coroutine.create(function()
settings().Physics.AllowSleep = false
while true do game:GetService("RunService").RenderStepped:Wait()
game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
coroutine.resume(NetworkAccess)
plr = game.Players.LocalPlayer
char = plr.Character
torso = char.Torso
char["Left Leg"]:Remove()
char["Right Leg"]:Remove()
char.Humanoid.WalkSpeed = 75
char.Humanoid.HipHeight = 0.8
function Align(Part1,Part0,Position,Angle,name)
local AlignPos = Instance.new("AlignPosition", Part1)
AlignPos.Parent.CanCollide = false
AlignPos.ApplyAtCenterOfMass = true
AlignPos.MaxForce = 67752
AlignPos.MaxVelocity = math.huge/9e110
AlignPos.ReactionForceEnabled = false
AlignPos.Responsiveness = 200
AlignPos.RigidityEnabled = false
local AlignOrient = Instance.new("AlignOrientation", Part1)
AlignOrient.MaxAngularVelocity = math.huge/9e110
AlignOrient.MaxTorque = 67752
AlignOrient.PrimaryAxisOnly = false
AlignOrient.ReactionTorqueEnabled = false
AlignOrient.Responsiveness = 200
AlignOrient.RigidityEnabled = false
local AttachmentA=Instance.new("Attachment",Part1)
local AttachmentB=Instance.new("Attachment",Part0)
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AttachmentB.Name = name
AlignPos.Attachment0 = AttachmentA
AlignPos.Attachment1 = AttachmentB
AlignOrient.Attachment0 = AttachmentA
AlignOrient.Attachment1 = AttachmentB
end
car = char["MeshPartAccessory"]
chandle = car.Handle
chandle.AccessoryWeld:Destroy()
fire = char["FireMohawk"]
fhandle = fire.Handle
fhandle.AccessoryWeld:Destroy()
fhandle.Mesh:Destroy()
h = Instance.new("Attachment",chandle)
h.Rotation = Vector3.new(0,0,0)
h.Position = Vector3.new(0,0,0)
lg = Instance.new("Attachment",torso)
lg.Rotation = Vector3.new(0,0,0)
lg.Position = Vector3.new(0, -0.767, -0.942)
gap = Instance.new("AlignPosition",chandle)
gap.Attachment0 = h
gap.Attachment1 = lg
gap.RigidityEnabled = true
gao = Instance.new("AlignOrientation",chandle)
gao.Attachment0 = h
gao.Attachment1 = lg
gao.RigidityEnabled = true
a = Instance.new("Attachment",fhandle)
a.Rotation = Vector3.new(0,0,0)
a.Position = Vector3.new(0,0,0)
a1 = Instance.new("Attachment",torso)
a1.Rotation = Vector3.new(90, 0, 0)
a1.Position = Vector3.new(0, -0.974, 0.975)
a2 = Instance.new("AlignPosition",fhandle)
a2.Attachment0 = a
a2.Attachment1 = a1
a2.RigidityEnabled = true
a3 = Instance.new("AlignOrientation",fhandle)
a3.Attachment0 = a
a3.Attachment1 = a1
a3.RigidityEnabled = true
game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
game.Players.LocalPlayer.Character["Right Arm"].RightShoulderAttachment:Destroy()
game.Players.LocalPlayer.Character["Right Arm"].RightGripAttachment:Destroy()
game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
game.Players.LocalPlayer.Character["Left Arm"].LeftShoulderAttachment:Destroy()
game.Players.LocalPlayer.Character["Left Arm"].LeftGripAttachment:Destroy()
Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
end)
Shidashian.Name = "Shidashian"
Shidashian.Parent = Scripts
Shidashian.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Shidashian.BorderColor3 = Color3.fromRGB(27, 42, 53)
Shidashian.BorderSizePixel = 0
Shidashian.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Shidashian.Size = UDim2.new(0, 85, 0, 32)
Shidashian.Font = Enum.Font.SourceSansItalic
Shidashian.Text = "Shidashian"
Shidashian.TextColor3 = Color3.fromRGB(0, 0, 0)
Shidashian.TextSize = 25.000
Shidashian.TextWrapped = true
Shidashian.MouseButton1Down:connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local tor = Character.Torso
local mov = {};
local mov2 = {};
local poop = "Poop"
local x = 0
local y = -1.086
local z = 0.808
pom = Character["Pink Pom poms"]
phandle = pom.Handle
phandle.AccessoryWeld:Destroy()
local Hats = {but1 = Character:WaitForChild("NoxiousEgg"),
but2 = Character:WaitForChild("SFOTHEgg"),
but3 = Character:WaitForChild("UglyEgg"),
but4 = Character:WaitForChild("StarryEgg"),
}
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(Hats.but1.Handle, Character["Torso"])
align(Hats.but2.Handle, Character["Torso"])
align(Hats.but3.Handle, Character["Torso"])
align(Hats.but4.Handle, Character["Torso"])
Hats.but1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.but3.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.but4.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.527, 0.142, -0.595)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.527, 0.142, -0.595)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.527, -1.161, 0.57)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.527, -1.161, 0.57)
h = Instance.new("Attachment",phandle)
h.Rotation = Vector3.new(0, 0, 0)
h.Position = Vector3.new(0, 0, 0)
lg = Instance.new("Attachment",tor)
lg.Rotation = Vector3.new(0, 0, 0)
lg.Position = Vector3.new(0, 0, -1.386)
gap = Instance.new("AlignPosition",phandle)
gap.Attachment0 = h
gap.Attachment1 = lg
gap.RigidityEnabled = true
gao = Instance.new("AlignOrientation",phandle)
gao.Attachment0 = h
gao.Attachment1 = lg
gao.RigidityEnabled = true
Character:WaitForChild(poop).Handle.AccessoryWeld:Remove()
local alignpos = Instance.new("AlignPosition", Character)
local alignorien = Instance.new("AlignOrientation", Character)
local att1 = Instance.new("Attachment", Character:WaitForChild(poop).Handle)
local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
alignpos.RigidityEnabled = false
alignpos.ReactionForceEnabled = false
alignpos.ApplyAtCenterOfMass = true
alignpos.MaxForce = 99999999
alignpos.MaxVelocity = math.huge
alignpos.Responsiveness = 50
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
alignorien.ReactionTorqueEnabled = false
alignorien.PrimaryAxisOnly = false
alignorien.MaxTorque = 99999999
alignorien.MaxAngularVelocity = math.huge
alignorien.Responsiveness = 50
att2.Position = Vector3.new(x,y,z)
att2.Rotation = Vector3.new(-72.25, 180, 180)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "q" then
if toggle == false then
att2.Position = Vector3.new(x,y,z)
toggle = true
else
att2.Position = Vector3.new(0, -1.808, 1.609)
toggle = false
end
end
end)
end)
Hoverboard.Name = "Hoverboard"
Hoverboard.Parent = Scripts
Hoverboard.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Hoverboard.BorderColor3 = Color3.fromRGB(27, 42, 53)
Hoverboard.BorderSizePixel = 0
Hoverboard.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Hoverboard.Size = UDim2.new(0, 85, 0, 32)
Hoverboard.Font = Enum.Font.SourceSansItalic
Hoverboard.Text = "Hoverboard"
Hoverboard.TextColor3 = Color3.fromRGB(0, 0, 0)
Hoverboard.TextSize = 24.000
Hoverboard.TextWrapped = true
Hoverboard.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
Local = game:GetService('Players').LocalPlayer
Char = Local.Character
touched,tpdback = false, false
Local.CharacterAdded:connect(function(char)
if script.Disabled ~= true then
wait(.00001)
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
end
end)
box = Instance.new('Part',workspace)
box.Anchored = true
box.Transparency = 1
box.CanCollide = true
box.Size = Vector3.new(10,1,10)
box.Position = Vector3.new(0,10000,0)
box.Touched:connect(function(part)
if (part.Parent.Name == Local.Name) then
if touched == false then
touched = true
function apply()
if script.Disabled ~= true then
no = Char.HumanoidRootPart:Clone()
wait(.0001)
Char.HumanoidRootPart:Destroy()
no.Parent = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["Pink Hair"].Name = "Brick1";Character["Bedhead"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
Character["Kate Hair"].Name = "Brick5";Character["BakonHead"].Name = "Brick6"
Character["FireMohawk"].Name = "Brick7";Character["No Speak Monkey"].Name = "Brick8"
Character["Pal Hair"].Name = "Brick9";Character["LavanderHair"].Name = "Brick10"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
local Hat7 = Character["Brick7"];local Hat8 = Character["Brick8"]
local Hat9 = Character["Brick9"];local Hat10 = Character["Brick10"]
Hat1.Handle.Mesh:Destroy()
Hat2.Handle.Mesh:Destroy()
Hat3.Handle.Mesh:Destroy()
Hat4.Handle.Mesh:Destroy()
Hat5.Handle.Mesh:Destroy()
Hat7.Handle.Mesh:Destroy()
Hat8.Handle.Mesh:Destroy()
Hat9.Handle.Mesh:Destroy()
Hat10.Handle.Mesh:Destroy()
--LostDevelopers Alignment Function
function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
Weld(Hat7);Weld(Hat8);Weld(Hat9)
Weld(Hat10)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat6.Handle, Head, Vector3.new(0,0,0), Vector3.new(0,40,0))
Align(Hat7.Handle, Torso, Vector3.new(1,-3.3,0), Vector3.new(90,90,0))
Align(Hat8.Handle, Torso, Vector3.new(2.2,-3,0), Vector3.new(0,0,50))
Align(Hat9.Handle, Torso, Vector3.new(-1,-3.2,0), Vector3.new(0,90,0))
Align(Hat10.Handle, Torso, Vector3.new(-1,-3.2,-0.2), Vector3.new(0,90,0))
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 1
wait(0.2)
loadstring(game:HttpGet(('https://pastebin.com/raw/hkFAiC1y'),true))()
end)
Trashcan.Name = "Trashcan"
Trashcan.Parent = Scripts
Trashcan.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Trashcan.BorderColor3 = Color3.fromRGB(27, 42, 53)
Trashcan.BorderSizePixel = 0
Trashcan.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Trashcan.Size = UDim2.new(0, 85, 0, 32)
Trashcan.Font = Enum.Font.SourceSansItalic
Trashcan.Text = "Trash can"
Trashcan.TextColor3 = Color3.fromRGB(0, 0, 0)
Trashcan.TextSize = 30.000
Trashcan.TextWrapped = true
Trashcan.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
Local = game:GetService('Players').LocalPlayer
Char = Local.Character
touched,tpdback = false, false
Local.CharacterAdded:connect(function(char)
if script.Disabled ~= true then
wait(.00001)
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
end
end)
box = Instance.new('Part',workspace)
box.Anchored = true
box.Transparency = 1
box.CanCollide = true
box.Size = Vector3.new(10,1,10)
box.Position = Vector3.new(0,10000,0)
box.Touched:connect(function(part)
if (part.Parent.Name == Local.Name) then
if touched == false then
touched = true
function apply()
if script.Disabled ~= true then
no = Char.HumanoidRootPart:Clone()
wait(.0001)
Char.HumanoidRootPart:Destroy()
no.Parent = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Kate Hair"].Name = "Brick2"
Character["Hat1"].Name = "Brick3";Character["Pal Hair"].Name = "Brick4"
Character["LongHairHeadBand Black"].Name = "Brick5";Character["Trash Can"].Name = "Brick6"
Character["Trash Can Lid"].Name = "Brick7"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
local Hat7 = Character["Brick7"]
Hat1.Handle.Mesh:Destroy()
Hat2.Handle.Mesh:Destroy()
Hat3.Handle.Mesh:Destroy()
Hat4.Handle.Mesh:Destroy()
Hat5.Handle.Mesh:Destroy()
--LostDevelopers Alignment Function
function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
Weld(Hat7)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat5.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat3.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat6.Handle, Torso, Vector3.new(0,0.3,0), Vector3.new(0,40,0))
Align(Hat7.Handle, Torso, Vector3.new(0,2,0), Vector3.new(0,0,0))
wait(0.1)
loadstring(game:HttpGet(('https://ghostbin.co/paste/5r3k3/raw'),true))()
end)
Fairy.Name = "Fairy"
Fairy.Parent = Scripts
Fairy.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Fairy.BorderColor3 = Color3.fromRGB(27, 42, 53)
Fairy.BorderSizePixel = 0
Fairy.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Fairy.Size = UDim2.new(0, 85, 0, 32)
Fairy.Font = Enum.Font.SourceSansItalic
Fairy.Text = "Fairy"
Fairy.TextColor3 = Color3.fromRGB(0, 0, 0)
Fairy.TextSize = 30.000
Fairy.TextWrapped = true
Fairy.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
Local = game:GetService('Players').LocalPlayer
Char = Local.Character
touched,tpdback = false, false
Local.CharacterAdded:connect(function(char)
if script.Disabled ~= true then
wait(.00001)
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
end
end)
box = Instance.new('Part',workspace)
box.Anchored = true
box.Transparency = 1
box.CanCollide = true
box.Size = Vector3.new(10,1,10)
box.Position = Vector3.new(0,10000,0)
box.Touched:connect(function(part)
if (part.Parent.Name == Local.Name) then
if touched == false then
touched = true
function apply()
if script.Disabled ~= true then
no = Char.HumanoidRootPart:Clone()
wait(.0001)
Char.HumanoidRootPart:Destroy()
no.Parent = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["SpringPixie"].Name = "Brick1"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"]
--LostDevelopers Alignment Function
function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, Torso, Vector3.new(0,0,0.1), Vector3.new(0,0,0))
Hat1.Handle.Mesh.Scale = Vector3.new(6,6,6)
wait(0.5)
loadstring(game:HttpGet(('https://pastebin.com/raw/1Mv3AQ3a'),true))()
end)
NoobDance.Name = "NoobDance"
NoobDance.Parent = Scripts
NoobDance.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
NoobDance.BorderColor3 = Color3.fromRGB(27, 42, 53)
NoobDance.BorderSizePixel = 0
NoobDance.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
NoobDance.Size = UDim2.new(0, 85, 0, 32)
NoobDance.Font = Enum.Font.SourceSansItalic
NoobDance.Text = "Noob Dance"
NoobDance.TextColor3 = Color3.fromRGB(0, 0, 0)
NoobDance.TextSize = 23.000
NoobDance.TextWrapped = true
NoobDance.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
Local = game:GetService('Players').LocalPlayer
Char = Local.Character
touched,tpdback = false, false
Local.CharacterAdded:connect(function(char)
if script.Disabled ~= true then
wait(.00001)
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
end
end)
box = Instance.new('Part',workspace)
box.Anchored = true
box.Transparency = 1
box.CanCollide = true
box.Size = Vector3.new(10,1,10)
box.Position = Vector3.new(0,10000,0)
box.Touched:connect(function(part)
if (part.Parent.Name == Local.Name) then
if touched == false then
touched = true
function apply()
if script.Disabled ~= true then
no = Char.HumanoidRootPart:Clone()
wait(.0001)
Char.HumanoidRootPart:Destroy()
no.Parent = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
Character["Kate Hair"].Name = "Brick5";Character["PlushNoob"].Name = "Brick6"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
Hat1.Handle.Mesh:Destroy()
Hat2.Handle.Mesh:Destroy()
Hat3.Handle.Mesh:Destroy()
Hat4.Handle.Mesh:Destroy()
Hat5.Handle.Mesh:Destroy()
--LostDevelopers Alignment Function
function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat6.Handle, Head, Vector3.new(0,0.1,0), Vector3.new(0,0,0))
wait(0.5)
loadstring(game:HttpGet(('https://ghostbin.co/paste/je98d/raw'),true))()
end)
Knight.Name = "Knight"
Knight.Parent = Scripts
Knight.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Knight.BorderColor3 = Color3.fromRGB(27, 42, 53)
Knight.BorderSizePixel = 0
Knight.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Knight.Size = UDim2.new(0, 85, 0, 32)
Knight.Font = Enum.Font.SourceSansItalic
Knight.Text = "Knight"
Knight.TextColor3 = Color3.fromRGB(0, 0, 0)
Knight.TextSize = 30.000
Knight.TextWrapped = true
Knight.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
Local = game:GetService('Players').LocalPlayer
Char = Local.Character
touched,tpdback = false, false
Local.CharacterAdded:connect(function(char)
if script.Disabled ~= true then
wait(.00001)
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
end
end)
box = Instance.new('Part',workspace)
box.Anchored = true
box.Transparency = 1
box.CanCollide = true
box.Size = Vector3.new(10,1,10)
box.Position = Vector3.new(0,10000,0)
box.Touched:connect(function(part)
if (part.Parent.Name == Local.Name) then
if touched == false then
touched = true
function apply()
if script.Disabled ~= true then
no = Char.HumanoidRootPart:Clone()
wait(.0001)
Char.HumanoidRootPart:Destroy()
no.Parent = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
Character["Kate Hair"].Name = "Brick5";Character["helmet"].Name = "Brick6"
Character["danielAccessory"].Name = "Brick7"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
local Hat7 = Character["Brick7"]
Hat1.Handle.Mesh:Destroy()
Hat2.Handle.Mesh:Destroy()
Hat3.Handle.Mesh:Destroy()
Hat4.Handle.Mesh:Destroy()
Hat5.Handle.Mesh:Destroy()
--LostDevelopers Alignment Function
function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
Weld(Hat7)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat6.Handle, Head, Vector3.new(0,0.3,0), Vector3.new(0,0,0))
Align(Hat7.Handle, Torso, Vector3.new(0,0,1), Vector3.new(180,0,180))
wait(0.5)
loadstring(game:HttpGet(('https://ghostbin.co/paste/9ouy9/raw'),true))()
end)
credits.Name = "credits"
credits.Parent = Main
credits.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
credits.BorderSizePixel = 0
credits.Position = UDim2.new(0.0188882221, 0, 0.758816004, 0)
credits.Size = UDim2.new(0, 70, 0, 46)
credits.AutoButtonColor = false
credits.Font = Enum.Font.SourceSansSemibold
credits.Text = "Credits"
credits.TextColor3 = Color3.fromRGB(0, 0, 0)
credits.TextSize = 17.000
scripts.Name = "scripts"
scripts.Parent = Main
scripts.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
scripts.BorderSizePixel = 0
scripts.Position = UDim2.new(0.0187450238, 0, 0.456513822, 0)
scripts.Size = UDim2.new(0, 70, 0, 46)
scripts.AutoButtonColor = false
scripts.Font = Enum.Font.SourceSansSemibold
scripts.Text = "Scripts"
scripts.TextColor3 = Color3.fromRGB(0, 0, 0)
scripts.TextSize = 17.000
updates.Name = "updates"
updates.Parent = Main
updates.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
updates.BorderSizePixel = 0
updates.Position = UDim2.new(0.0188882221, 0, 0.153641224, 0)
updates.Size = UDim2.new(0, 70, 0, 46)
updates.AutoButtonColor = false
updates.Font = Enum.Font.SourceSansSemibold
updates.Text = "Updates"
updates.TextColor3 = Color3.fromRGB(0, 0, 0)
updates.TextSize = 17.000
Welcome.Name = "Welcome"
Welcome.Parent = Main
Welcome.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
Welcome.BackgroundTransparency = 1.000
Welcome.BorderSizePixel = 0
Welcome.Position = UDim2.new(0.368291467, 0, 0, 0)
Welcome.Size = UDim2.new(0, 172, 0, 27)
Welcome.Font = Enum.Font.SourceSans
Welcome.Text = "-"
Welcome.TextColor3 = Color3.fromRGB(0, 0, 0)
Welcome.TextScaled = true
Welcome.TextSize = 20.000
Welcome.TextWrapped = true
Hub.Name = "Hub"
Hub.Parent = Main
Hub.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Hub.BorderSizePixel = 0
Hub.Position = UDim2.new(0.148261026, 0, 0, 0)
Hub.Size = UDim2.new(0, 53, 0, 27)
TextLabel_10.Parent = Hub
TextLabel_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_10.BackgroundTransparency = 1.000
TextLabel_10.BorderSizePixel = 0
TextLabel_10.Position = UDim2.new(-0.00564749539, 0, 0, 0)
TextLabel_10.Size = UDim2.new(0, 52, 0, 27)
TextLabel_10.Font = Enum.Font.SourceSans
TextLabel_10.Text = "Hub"
TextLabel_10.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_10.TextScaled = true
TextLabel_10.TextSize = 50.000
TextLabel_10.TextWrapped = true
TextLabel_11.Parent = Main
TextLabel_11.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_11.BackgroundTransparency = 1.000
TextLabel_11.BorderSizePixel = 0
TextLabel_11.Position = UDim2.new(-0.000354729069, 0, 0, 0)
TextLabel_11.Size = UDim2.new(0, 49, 0, 27)
TextLabel_11.Font = Enum.Font.SourceSans
TextLabel_11.Text = "Hat"
TextLabel_11.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_11.TextScaled = true
TextLabel_11.TextSize = 50.000
TextLabel_11.TextWrapped = true
-- Scripts:
local function UCTSGTA_fake_script() -- credits.LocalScript
local script = Instance.new('LocalScript', credits)
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Scripts.Visible = false
script.Parent.Parent.Credits.Visible = true
script.Parent.Parent.Updates.Visible = false
end)
end
coroutine.wrap(UCTSGTA_fake_script)()
local function FUPUUWX_fake_script() -- scripts.LocalScript
local script = Instance.new('LocalScript', scripts)
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Scripts.Visible = true
script.Parent.Parent.Credits.Visible = false
script.Parent.Parent.Updates.Visible = false
end)
end
coroutine.wrap(FUPUUWX_fake_script)()
local function LFORL_fake_script() -- updates.LocalScript
local script = Instance.new('LocalScript', updates)
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Scripts.Visible = false
script.Parent.Parent.Credits.Visible = false
script.Parent.Parent.Updates.Visible = true
end)
end
coroutine.wrap(LFORL_fake_script)()
local function YLMDVM_fake_script() -- Welcome.LocalScript
local script = Instance.new('LocalScript', Welcome)
user = game.Players.LocalPlayer
script.Parent.Text = "Welcome, " .. user.Name
end
coroutine.wrap(YLMDVM_fake_script)()
local function QHASD_fake_script() -- Main.Open/Close
local script = Instance.new('LocalScript', Main)
local HH = script.Parent
local open = false
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:connect(function(keyCode)
if keyCode.keyCode == Enum.KeyCode.LeftAlt then
if open then
HH.Visible = true
open = false
else
open = true
HH.Visible = false
end
end
end)
end
coroutine.wrap(QHASD_fake_script)()
local function EREBEG_fake_script() -- Main.Drag
local script = Instance.new('LocalScript', Main)
local dragger = {};
local resizer = {};
do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
function dragger.new(frame)
local s, event = pcall(function()
return frame.MouseEnter
end)
if s then
frame.Active = true;
event:connect(function()
local input = frame.InputBegan:connect(function(key)
if key.UserInputType == Enum.UserInputType.MouseButton1 then
local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
end
end
end)
local leave;
leave = frame.MouseLeave:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end
function resizer.new(p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
end)
end
end
script.Parent.Active = true
script.Parent.Draggable = true
end
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