testing update-demos-4.0beta2 on Linux Debian 11
l = loading
r = running
e = export to linux.x86_64
w = web / run in browser from within godot
f = fixed
* = seems unfinished
lrew => all works
l!re!w => loading and export to linux.x86_64 works, running and export to web not
l!rf!e!w => loading works, running not but fixed and export not
some exports report errors, but still seem to work. in that case there is no !
in the overview
e.g.: Transient parent has another exclusive child.
or [...] (possible cyclic resource inclusion)
.
├── 2d
│ ├── bullet_shower = lrew
│ ├── dodge_the_creeps = lrew
│ ├── finite_state_machine = l!r!e!w
│ ├── glow = lrew
│ ├── hexagonal_map = !lrew
│ ├── instancing = lrew
│ ├── isometric = lrew
│ ├── kinematic_character = lrew
│ ├── light2d_as_mask = !l!r!e!w
│ ├── lights_and_shadows = lrew
│ ├── navigation = lrew*
│ ├── navigation_astar = lrew
│ ├── particles = lrew
│ ├── physics_platformer = !l!r!e!w
│ ├── physics_tests = l!r!e!w
│ ├── platformer = !l!r!e!w
│ ├── pong = lrew
│ ├── role_playing_game = !l!r!e!w
│ ├── screen_space_shaders = !lrew
│ ├── skeleton = !l!r!e!w
│ ├── sprite_shaders = lrew
│ └── tween = lrew
├── 3d
│ ├── antialiasing
│ ├── global_illumination
│ ├── graphics_settings
│ ├── ik
│ ├── kinematic_character
│ ├── material_testers
│ ├── navigation
│ ├── occlusion_culling_mesh_lod
│ ├── physics_tests
│ ├── platformer
│ ├── rigidbody_character
│ ├── truck_town
│ ├── volumetric_fog = lre!w
│ ├── voxel
│ └── waypoints
├── audio
│ ├── bpm_sync
│ ├── device_changer
│ ├── generator
│ ├── mic_record
│ ├── midi_piano
│ └── spectrum
├── gui
│ ├── bidi_and_font_features
│ ├── control_gallery
│ ├── drag_and_drop
│ ├── gd_paint
│ ├── input_mapping
│ ├── msdf_font
│ ├── multiple_resolutions
│ ├── pseudolocalization
│ ├── regex
│ ├── rich_text_bbcode
│ ├── theming_override
│ ├── translation
│ └── ui_mirroring
├── loading
│ ├── autoload
│ ├── load_threaded
│ ├── scene_changer
│ ├── serialization
│ └── threads
├── misc
│ ├── 2.5d
│ ├── joypads
│ ├── matrix_transform
│ ├── noise_viewer
│ ├── os_test
│ ├── pause
│ └── window_management
├── mobile
│ ├── android_iap
│ ├── multitouch_cubes
│ ├── multitouch_view
│ └── sensors
├── mono
│ ├── 2.5d
│ ├── android_iap
│ ├── dodge_the_creeps
│ ├── multiplayer_pong
│ └── pong
├── networking
│ ├── multiplayer_bomber
│ ├── multiplayer_pong
│ ├── webrtc_minimal
│ ├── webrtc_signaling
│ ├── websocket_chat = lrew
│ ├── websocket_minimal
│ └── websocket_multiplayer
├── plugins
│ ├── addons
│ └── screenshots
└── viewport
├── 2d_in_3d
├── 3d_in_2d
├── 3d_scaling
├── dynamic_split_screen
├── gui_in_3d
└── screen_capture
love these demos :)
all seems to work, but there are errors
stdout, didn't think of capturing godot output
ERROR: 1 RID allocations of type 'P11GodotArea2D' were leaked at exit.
ERROR: 1 RID allocations of type 'P12GodotShape2D' were leaked at exit.
ERROR: Condition "_first != nullptr" is true.
at: ~List (./core/templates/self_list.h:106)
ERROR: 2 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.
ERROR: 5 RID allocations of type 'N18RendererCanvasCull4ItemE' were leaked at exit.
WARNING: 4 RIDs of type "Texture" were leaked.
at: finalize (drivers/vulkan/rendering_device_vulkan.cpp:9289)
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object/object.cpp:1999)
ERROR: Resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:473)
all seems to work, but there are errors
godot output on load
Godot Engine v4.0.beta10.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
modules/gltf/register_types.cpp:61 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---
Cannot open file 'res://.godot/imported/gameover.wav-98c95c744b35280048c2bd093cf8a356.sample'.
Cannot open file 'res://.godot/imported/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggvorbisstr'.
Cannot open file 'res://.godot/imported/Xolonium-Regular.ttf-bc2981e3069cff4c34dd7c8e2bb73fba.fontdata'.
godot output on export
--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)
--- Debugging process stopped ---
Transient parent has another exclusive child.
Class 'Font' or its base class cannot be instantiated.
Another resource is loaded from path 'res://HUD.tscn::InputEventAction_fopy7' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://HUD.tscn::4' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://Main.tscn::1' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://Mob.tscn::1' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://Mob.tscn::2' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://Player.tscn::1' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://Player.tscn::2' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://Player.tscn::3' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://Player.tscn::4' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://Player.tscn::5' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://Player.tscn::6' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://Player.tscn::7' (possible cyclic resource inclusion).
Transient parent has another exclusive child.
there are errors
godot output on load
Godot Engine v4.0.beta10.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
modules/gltf/register_types.cpp:61 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---
Cannot open file 'res://.godot/imported/SourceCodePro-Black.ttf-5ac54eeedbdedbc63d01069716d9852f.fontdata'.
Cannot open file 'res://.godot/imported/SourceCodePro-Bold.ttf-bf03bd9c90603419d32725fc00754bf7.fontdata'.
W 0:00:01:0143 The local function parameter "speed" is shadowing an already-declared variable at line 4.
<C++ Error> SHADOWED_VARIABLE
<Source> move.gd:37
there is a global var speed
in a script that move.gd extends.
func move(..) can therefore not introduce speed
as a local variable.
fix version 1
-> remove the local speed variable, and use the global one in func move
func update(_delta):
[...]
var collision_info = move(input_direction)
[...]
func move(direction):
[...]
advantage is that there is less code
fix version 2 -> rename the local speed variable
func move(_speed, direction):
velocity = direction.normalized() * _speed
advantage is that the function does not rely on the external variable speed
in state_machine.gd:53
Invalid call. Nonexistent function 'update' in base 'Nil'.
sorry, no idea how to fix this. seems like states_stack is not populated / current_state not set when _physics_process(..) is called
actually this seems to fix it in state_machine.gd:53
:
func _physics_process(delta):
if not _active:
return
current_state.update(delta)
but i have no idea if this is a valid approach, and there are more errors after this
in player_state_machine.gd:38
Invalid call. Nonexistent function 'handle_input' in base 'Nil'.
possible fix in player_state_machine.gd:30
func _unhandled_input(event):
# Here we only handle input that can interrupt states, attacking in this case,
# otherwise we let the state node handle it.
if not _active:
return
if event.is_action_pressed("attack"):
if current_state in [attack, stagger]:
return
_change_state("attack")
return
current_state.handle_input(event)
not sure if _active
is actually ever set.
something like this in state_machine.gd:40
might be necessary?
func set_active(value):
_active = value
[...]
but i have a very limited understanding of GDScript and also no idea if and how and where and who
also, visually some fonts seem to be rendered on top of each other
all seems to work but there are warnings?
godot output on load
Godot Engine v4.0.beta10.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
modules/gltf/register_types.cpp:61 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---
possible warning about cyclic resource inclusion godot output on run
--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)
--- Debugging process stopped ---
Another resource is loaded from path 'res://beach_cave.tscn::1' (possible cyclic resource inclusion).
i could imagine that this could look more sexy, with the current images the glow does not look convincing though it seems to work
all seems to work, but there are errors
error on load:
Load failed due to missing dependencies:
res://tileset.tres
the file seems to be there though
godot output on load:
Godot Engine v4.0.beta10.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
modules/gltf/register_types.cpp:61 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---
scene/resources/resource_format_text.cpp:178 - res://tileset.tres:31 - Parse Error: [ext_resource] referenced non-loaded resource at: res://tiles/WWT-01.png
scene/resources/resource_format_text.cpp:623 - res://tileset.tres:31 - Parse Error: [ext_resource] referenced non-loaded resource at: res://tiles/WWT-01.png
Failed loading resource: res://tileset.tres. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:178 - res://map.tscn:9 - Parse Error: [ext_resource] referenced non-loaded resource at: res://tileset.tres
editor/editor_data.cpp:596 - Index p_idx = 1 is out of bounds (edited_scene.size() = 1).
Transient parent has another exclusive child.
godot output on run:
--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)
--- Debugging process stopped ---
godot output on build:
--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)
--- Debugging process stopped ---
Transient parent has another exclusive child.
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_oh287' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_bmxdu' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_u8sk8' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_dtlkn' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_k6l3k' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_yird3' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_2rlgx' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_4vyst' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_hte4l' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_1o5vu' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_qxvr3' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_w48kd' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_c2r56' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_ppq3m' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_2nvyk' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_rfmnc' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_25mrk' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_3l4iw' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_jm5h0' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_88jh5' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_hfv7b' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_xix30' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_svdm5' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_xg1yk' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_rjq70' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_fpx8o' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://troll.tscn::1' (possible cyclic resource inclusion).
all seems to work
godot output on load
Godot Engine v4.0.beta10.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
modules/gltf/register_types.cpp:61 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---
godot output on run
--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)
--- Debugging process stopped ---
all seems to work, warnings on export
godot output on load
Godot Engine v4.0.beta10.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
modules/gltf/register_types.cpp:61 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---
godot output on run
--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)
--- Debugging process stopped ---
godot output on export
Godot Engine v4.0.beta10.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
modules/gltf/register_types.cpp:61 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---
Transient parent has another exclusive child.
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_ha7ln' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_asp48' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_70d1t' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_4o6e1' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_3pxuh' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://troll.tscn::1' (possible cyclic resource inclusion).
the goblin is drawn above the walls, if it walks down. something with z-index? can this easily be fixed?
all seems to work, there are errors
godot output on export
--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)
--- Debugging process stopped ---
Another resource is loaded from path 'res://player/player.tscn::1' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://world.tscn::PhysicsMaterial_on5ov' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://world.tscn::TileSetAtlasSource_vnjib' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://world.tscn::TileSet_xqlka' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://world.tscn::3' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://world.tscn::4' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://world.tscn::AnimationLibrary_2v3oa' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://world.tscn::5' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://world.tscn::6' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://world.tscn::AnimationLibrary_j555p' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://world.tscn::7' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://world.tscn::8' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://world.tscn::9' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://world.tscn::10' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://world.tscn::AnimationLibrary_gijtf' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://world.tscn::11' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://world.tscn::12' (possible cyclic resource inclusion).
shows grey window when run or exported
there is an error loading burano.png
as a resource
no idea how to fix this
all seems to work, there are errors
godot output on export
--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)
--- Debugging process stopped ---
Another resource is loaded from path 'res://light_shadows.tscn::CanvasTexture_hlulo' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://light_shadows.tscn::CanvasTexture_hea5a' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://light_shadows.tscn::CanvasTexture_hc1ic' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://light_shadows.tscn::CanvasTexture_l1r6i' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://light_shadows.tscn::1' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://light_shadows.tscn::2' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://light_shadows.tscn::3' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://light_shadows.tscn::4' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://light_shadows.tscn::AnimationLibrary_wawvy' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://light_shadows.tscn::5' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://light_shadows.tscn::AnimationLibrary_fig6v' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://light_shadows.tscn::6' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://light_shadows.tscn::7' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://light_shadows.tscn::AnimationLibrary_kfxj1' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://light_shadows.tscn::Animation_emv7u' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://light_shadows.tscn::Animation_rgbru' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://light_shadows.tscn::AnimationLibrary_6bket' (possible cyclic resource inclusion).
there are no errors, but the character does not move, or i cannot figure out how
also, there is a commented out function move_along_path(..)
in navigation.gd:29
.
so my guess is, that this is just not finished
all seems to work, there are errors
godot output on export
--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)
--- Debugging process stopped ---
Another resource is loaded from path 'res://tileset/tileset.tres::TileSetAtlasSource_tol7a' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset/tileset.tres::TileSetAtlasSource_gx51g' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://tileset/tileset.tres::TileSetAtlasSource_2sont' (possible cyclic resource inclusion).
the path following is super smooth, nice
seems to work, there are errors
godot output on export
--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)
--- Debugging process stopped ---
Another resource is loaded from path 'res://particles.tscn::Environment_y7usk' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::1' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::2' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::3' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::Gradient_wdtkk' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::GradientTexture1D_fv41j' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::4' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::5' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::6' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::7' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::8' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::9' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::10' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::Curve_vsw1v' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::CurveTexture_b7coa' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::11' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::12' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::13' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::14' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::15' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::16' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::19' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::Curve2D_oi78q' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_fcq72' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::20' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::21' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::22' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::23' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::24' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::25' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::26' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::27' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::Image_7sy0g' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::ImageTexture_4v5mq' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::28' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::Image_6n37f' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::ImageTexture_jr4op' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::Image_8720v' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::ImageTexture_sshgl' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::29' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::30' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::Curve_e07dx' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::CurveTexture_p4r4n' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_jod5w' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::Curve_dlskh' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::CurveTexture_eeisx' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_m4hvx' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::Gradient_dxj60' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::GradientTexture1D_bw7sy' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_mcjyg' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::Gradient_54r02' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::GradientTexture1D_v22dq' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::Curve_6x53c' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::CurveTexture_m0l6n' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_vbd24' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::Curve_qu2at' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::CurveTexture_mx2gv' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_mg3j6' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_jtilh' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_wbw05' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_oib53' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::OccluderPolygon2D_2aqyc' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::Animation_y6gdc' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::Animation_bl3q0' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://particles.tscn::AnimationLibrary_j1xdo' (possible cyclic resource inclusion).
on web export, the particles are sometimes invisible if trails are deactivated
also, there is an option to adjust trail length, but it doesn't seem to have any effect for me
on load audio/music.ogg
cannot be found
there are lots of errors when running or exporting
music works, but we can only move left and right and shoot. also, we always stay on a horizontal plane, no falling down or physics. probably due to the errors?
there are two types of errors.
some errors look like this:
W 0:00:01:0207 The method 'get_linear_velocity' is not present on the inferred type 'Variant' (but may be present on a subtype).
<C++ Error> UNSAFE_METHOD_ACCESS
<Source> enemy.gd:22
some errors look like this:
E 0:00:01:0233 can_process: Condition "!is_inside_tree()" is true. Returning: false
<C++ Source> scene/main/node.cpp:680 @ can_process()
generally seems to work, but some tests not
no movement on input
godot crashes
there are errors
15+ errors
first one is Game.gd:21
Parser Error: Cannot find member "window_fullscreen" in base "OS".
there are more, but not sure if it makes sense to paste all of them
works
godot export output
--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)
--- Debugging process stopped ---
Another resource is loaded from path 'res://pong.tscn::1' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://pong.tscn::2' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://pong.tscn::3' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://pong.tscn::4' (possible cyclic resource inclusion).
maybe a score count could be nice? :-) but hey, it is working
load errors:
Scene 'res://combat/combatants/Combatant.tscn' has broken dependencies:
res://combat/combatants/sprites/Sprite2D.tscn::PackedScene
I do not get an option to fix dependencies, just an OK
button
first godot error on run
Parser Error: Cannot assign a value of type "Node" to a target of type "NodePath".
there are 15 more errors
all seems to work, there are errors
Error on load due to missing dependencies:
res://art/burano.jpg
godot output on export
--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)
--- Debugging process stopped ---
Another resource is loaded from path 'res://screen_shaders.tscn::1' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://screen_shaders.tscn::2' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://screen_shaders.tscn::3' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://screen_shaders.tscn::4' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://screen_shaders.tscn::5' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://screen_shaders.tscn::6' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://screen_shaders.tscn::7' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://screen_shaders.tscn::8' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://screen_shaders.tscn::9' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://screen_shaders.tscn::10' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://screen_shaders.tscn::11' (possible cyclic resource inclusion).
Load Errors:
Scene 'res://level/background.tscn' has broken dependencies:
res://level/background.cloud_3.png::Texture2D
I do not get an option to fix dependencies, just an OK
button
there are around 16 errors on running it, and the dimensions seem very off
all seems to work
all seems to work, there are errors
error to load res://godot.png
godot output on export
--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)
--- Debugging process stopped ---
Another resource is loaded from path 'res://main.tscn::Gradient_npp8a' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://main.tscn::GradientTexture2D_md057' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://main.tscn::Gradient_vuuif' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://main.tscn::GradientTexture2D_35fte' (possible cyclic resource inclusion).
Another resource is loaded from path 'res://main.tscn::Curve2D_7nae7' (possible cyclic resource inclusion).
very cool
does not work exported for web, probably you know that
this just works for me