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testing update-demos-4.0beta2 on Linux Debian 11

overview explanation:

l = loading
r = running
e = export to linux.x86_64
w = web / run in browser from within godot
f = fixed
* = seems unfinished

lrew => all works
l!re!w => loading and export to linux.x86_64 works, running and export to web not
l!rf!e!w => loading works, running not but fixed and export not

some exports report errors, but still seem to work. in that case there is no ! in the overview

e.g.: Transient parent has another exclusive child.

or [...] (possible cyclic resource inclusion)

overview

.
├── 2d
│   ├── bullet_shower = lrew
│   ├── dodge_the_creeps = lrew
│   ├── finite_state_machine = l!r!e!w
│   ├── glow = lrew
│   ├── hexagonal_map = !lrew
│   ├── instancing = lrew
│   ├── isometric = lrew
│   ├── kinematic_character = lrew
│   ├── light2d_as_mask = !l!r!e!w
│   ├── lights_and_shadows = lrew
│   ├── navigation = lrew*
│   ├── navigation_astar = lrew
│   ├── particles = lrew
│   ├── physics_platformer = !l!r!e!w
│   ├── physics_tests = l!r!e!w
│   ├── platformer = !l!r!e!w
│   ├── pong = lrew
│   ├── role_playing_game = !l!r!e!w
│   ├── screen_space_shaders = !lrew
│   ├── skeleton = !l!r!e!w
│   ├── sprite_shaders = lrew
│   └── tween = lrew
├── 3d
│   ├── antialiasing
│   ├── global_illumination
│   ├── graphics_settings
│   ├── ik
│   ├── kinematic_character
│   ├── material_testers
│   ├── navigation
│   ├── occlusion_culling_mesh_lod
│   ├── physics_tests
│   ├── platformer
│   ├── rigidbody_character
│   ├── truck_town
│   ├── volumetric_fog = lre!w
│   ├── voxel
│   └── waypoints
├── audio
│   ├── bpm_sync
│   ├── device_changer
│   ├── generator
│   ├── mic_record
│   ├── midi_piano
│   └── spectrum
├── gui
│   ├── bidi_and_font_features
│   ├── control_gallery
│   ├── drag_and_drop
│   ├── gd_paint
│   ├── input_mapping
│   ├── msdf_font
│   ├── multiple_resolutions
│   ├── pseudolocalization
│   ├── regex
│   ├── rich_text_bbcode
│   ├── theming_override
│   ├── translation
│   └── ui_mirroring
├── loading
│   ├── autoload
│   ├── load_threaded
│   ├── scene_changer
│   ├── serialization
│   └── threads
├── misc
│   ├── 2.5d
│   ├── joypads
│   ├── matrix_transform
│   ├── noise_viewer
│   ├── os_test
│   ├── pause
│   └── window_management
├── mobile
│   ├── android_iap
│   ├── multitouch_cubes
│   ├── multitouch_view
│   └── sensors
├── mono
│   ├── 2.5d
│   ├── android_iap
│   ├── dodge_the_creeps
│   ├── multiplayer_pong
│   └── pong
├── networking
│   ├── multiplayer_bomber
│   ├── multiplayer_pong
│   ├── webrtc_minimal
│   ├── webrtc_signaling
│   ├── websocket_chat = lrew
│   ├── websocket_minimal
│   └── websocket_multiplayer
├── plugins
│   ├── addons
│   └── screenshots
└── viewport
    ├── 2d_in_3d
    ├── 3d_in_2d
    ├── 3d_scaling
    ├── dynamic_split_screen
    ├── gui_in_3d
    └── screen_capture

general note

love these demos :)

2d/bullet_shower

all seems to work, but there are errors

stdout, didn't think of capturing godot output

ERROR: 1 RID allocations of type 'P11GodotArea2D' were leaked at exit.
ERROR: 1 RID allocations of type 'P12GodotShape2D' were leaked at exit.
ERROR: Condition "_first != nullptr" is true.
   at: ~List (./core/templates/self_list.h:106)
ERROR: 2 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.
ERROR: 5 RID allocations of type 'N18RendererCanvasCull4ItemE' were leaked at exit.
WARNING: 4 RIDs of type "Texture" were leaked.
     at: finalize (drivers/vulkan/rendering_device_vulkan.cpp:9289)
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
     at: cleanup (core/object/object.cpp:1999)
ERROR: Resources still in use at exit (run with --verbose for details).
   at: clear (core/io/resource.cpp:473)

2d/dodge_the_creeps

all seems to work, but there are errors

godot output on load

Godot Engine v4.0.beta10.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
  modules/gltf/register_types.cpp:61 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---
  Cannot open file 'res://.godot/imported/gameover.wav-98c95c744b35280048c2bd093cf8a356.sample'.
  Cannot open file 'res://.godot/imported/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggvorbisstr'.
  Cannot open file 'res://.godot/imported/Xolonium-Regular.ttf-bc2981e3069cff4c34dd7c8e2bb73fba.fontdata'.

godot output on export

--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)

--- Debugging process stopped ---
  Transient parent has another exclusive child.
  Class 'Font' or its base class cannot be instantiated.
  Another resource is loaded from path 'res://HUD.tscn::InputEventAction_fopy7' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://HUD.tscn::4' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://Main.tscn::1' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://Mob.tscn::1' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://Mob.tscn::2' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://Player.tscn::1' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://Player.tscn::2' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://Player.tscn::3' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://Player.tscn::4' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://Player.tscn::5' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://Player.tscn::6' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://Player.tscn::7' (possible cyclic resource inclusion).
  Transient parent has another exclusive child.

2d/finite_state_machine

there are errors

godot output on load

Godot Engine v4.0.beta10.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
  modules/gltf/register_types.cpp:61 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---
  Cannot open file 'res://.godot/imported/SourceCodePro-Black.ttf-5ac54eeedbdedbc63d01069716d9852f.fontdata'.
  Cannot open file 'res://.godot/imported/SourceCodePro-Bold.ttf-bf03bd9c90603419d32725fc00754bf7.fontdata'.

error 1 on running (easy fix available)

W 0:00:01:0143   The local function parameter "speed" is shadowing an already-declared variable at line 4.
  <C++ Error>    SHADOWED_VARIABLE
  <Source>       move.gd:37

there is a global var speed in a script that move.gd extends. func move(..) can therefore not introduce speed as a local variable.

fix version 1 -> remove the local speed variable, and use the global one in func move

func update(_delta):
    [...]
    var collision_info = move(input_direction)
    [...]

func move(direction):
    [...]

advantage is that there is less code

fix version 2 -> rename the local speed variable

func move(_speed, direction):
	velocity = direction.normalized() * _speed

advantage is that the function does not rely on the external variable speed

error 2 on running (maybe possible fix)

in state_machine.gd:53

Invalid call. Nonexistent function 'update' in base 'Nil'.

sorry, no idea how to fix this. seems like states_stack is not populated / current_state not set when _physics_process(..) is called

actually this seems to fix it in state_machine.gd:53:

func _physics_process(delta):
	if not _active:
		return
	current_state.update(delta)

but i have no idea if this is a valid approach, and there are more errors after this

error 3 on running (maybe possible fix)

in player_state_machine.gd:38

Invalid call. Nonexistent function 'handle_input' in base 'Nil'.

possible fix in player_state_machine.gd:30

func _unhandled_input(event):
	# Here we only handle input that can interrupt states, attacking in this case,
	# otherwise we let the state node handle it.
	if not _active:
		return
	if event.is_action_pressed("attack"):
		if current_state in [attack, stagger]:
			return
		_change_state("attack")
		return
	current_state.handle_input(event)

note

not sure if _active is actually ever set. something like this in state_machine.gd:40 might be necessary?

func set_active(value):
    _active = value
    [...]

but i have a very limited understanding of GDScript and also no idea if and how and where and who

also, visually some fonts seem to be rendered on top of each other

2d/glow

all seems to work but there are warnings?

godot output on load

Godot Engine v4.0.beta10.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
  modules/gltf/register_types.cpp:61 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---

possible warning about cyclic resource inclusion godot output on run

--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)

--- Debugging process stopped ---
  Another resource is loaded from path 'res://beach_cave.tscn::1' (possible cyclic resource inclusion).

note

i could imagine that this could look more sexy, with the current images the glow does not look convincing though it seems to work

2d/hexagonal_map

all seems to work, but there are errors

error on load:

Load failed due to missing dependencies:
res://tileset.tres

the file seems to be there though

godot output on load:

Godot Engine v4.0.beta10.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
  modules/gltf/register_types.cpp:61 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---
  scene/resources/resource_format_text.cpp:178 - res://tileset.tres:31 - Parse Error: [ext_resource] referenced non-loaded resource at: res://tiles/WWT-01.png
  scene/resources/resource_format_text.cpp:623 - res://tileset.tres:31 - Parse Error: [ext_resource] referenced non-loaded resource at: res://tiles/WWT-01.png
  Failed loading resource: res://tileset.tres. Make sure resources have been imported by opening the project in the editor at least once.
  scene/resources/resource_format_text.cpp:178 - res://map.tscn:9 - Parse Error: [ext_resource] referenced non-loaded resource at: res://tileset.tres
  editor/editor_data.cpp:596 - Index p_idx = 1 is out of bounds (edited_scene.size() = 1).
  Transient parent has another exclusive child.

godot output on run:

--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)

--- Debugging process stopped ---

godot output on build:

--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)

--- Debugging process stopped ---
  Transient parent has another exclusive child.
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_oh287' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_bmxdu' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_u8sk8' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_dtlkn' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_k6l3k' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_yird3' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_2rlgx' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_4vyst' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_hte4l' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_1o5vu' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_qxvr3' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_w48kd' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_c2r56' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_ppq3m' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_2nvyk' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_rfmnc' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_25mrk' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_3l4iw' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_jm5h0' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_88jh5' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_hfv7b' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_xix30' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_svdm5' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_xg1yk' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_rjq70' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_fpx8o' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://troll.tscn::1' (possible cyclic resource inclusion).

2d/instancing

all seems to work

godot output on load

Godot Engine v4.0.beta10.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
  modules/gltf/register_types.cpp:61 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---

godot output on run

--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)

--- Debugging process stopped ---

2d/isometric

all seems to work, warnings on export

godot output on load

Godot Engine v4.0.beta10.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
  modules/gltf/register_types.cpp:61 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---

godot output on run

--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)

--- Debugging process stopped ---

godot output on export

Godot Engine v4.0.beta10.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
  modules/gltf/register_types.cpp:61 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---
  Transient parent has another exclusive child.
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_ha7ln' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_asp48' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_70d1t' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_4o6e1' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset.tres::TileSetAtlasSource_3pxuh' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://troll.tscn::1' (possible cyclic resource inclusion).

note

the goblin is drawn above the walls, if it walks down. something with z-index? can this easily be fixed?

2d/kinematic_character

all seems to work, there are errors

godot output on export

--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)

--- Debugging process stopped ---
  Another resource is loaded from path 'res://player/player.tscn::1' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://world.tscn::PhysicsMaterial_on5ov' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://world.tscn::TileSetAtlasSource_vnjib' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://world.tscn::TileSet_xqlka' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://world.tscn::3' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://world.tscn::4' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://world.tscn::AnimationLibrary_2v3oa' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://world.tscn::5' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://world.tscn::6' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://world.tscn::AnimationLibrary_j555p' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://world.tscn::7' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://world.tscn::8' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://world.tscn::9' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://world.tscn::10' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://world.tscn::AnimationLibrary_gijtf' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://world.tscn::11' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://world.tscn::12' (possible cyclic resource inclusion).

2d/light2d_as_mask

shows grey window when run or exported

there is an error loading burano.png as a resource

no idea how to fix this

2d/lights_and_shadows

all seems to work, there are errors

godot output on export

--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)

--- Debugging process stopped ---
  Another resource is loaded from path 'res://light_shadows.tscn::CanvasTexture_hlulo' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://light_shadows.tscn::CanvasTexture_hea5a' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://light_shadows.tscn::CanvasTexture_hc1ic' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://light_shadows.tscn::CanvasTexture_l1r6i' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://light_shadows.tscn::1' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://light_shadows.tscn::2' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://light_shadows.tscn::3' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://light_shadows.tscn::4' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://light_shadows.tscn::AnimationLibrary_wawvy' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://light_shadows.tscn::5' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://light_shadows.tscn::AnimationLibrary_fig6v' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://light_shadows.tscn::6' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://light_shadows.tscn::7' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://light_shadows.tscn::AnimationLibrary_kfxj1' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://light_shadows.tscn::Animation_emv7u' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://light_shadows.tscn::Animation_rgbru' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://light_shadows.tscn::AnimationLibrary_6bket' (possible cyclic resource inclusion).

2d/navigation

there are no errors, but the character does not move, or i cannot figure out how

also, there is a commented out function move_along_path(..) in navigation.gd:29. so my guess is, that this is just not finished

2d/navigation_astar

all seems to work, there are errors

godot output on export

--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)

--- Debugging process stopped ---
  Another resource is loaded from path 'res://tileset/tileset.tres::TileSetAtlasSource_tol7a' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset/tileset.tres::TileSetAtlasSource_gx51g' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://tileset/tileset.tres::TileSetAtlasSource_2sont' (possible cyclic resource inclusion).

note

the path following is super smooth, nice

2d/particles

seems to work, there are errors

godot output on export

--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)

--- Debugging process stopped ---
  Another resource is loaded from path 'res://particles.tscn::Environment_y7usk' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::1' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::2' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::3' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::Gradient_wdtkk' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::GradientTexture1D_fv41j' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::4' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::5' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::6' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::7' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::8' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::9' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::10' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::Curve_vsw1v' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::CurveTexture_b7coa' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::11' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::12' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::13' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::14' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::15' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::16' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::19' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::Curve2D_oi78q' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_fcq72' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::20' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::21' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::22' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::23' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::24' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::25' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::26' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::27' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::Image_7sy0g' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::ImageTexture_4v5mq' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::28' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::Image_6n37f' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::ImageTexture_jr4op' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::Image_8720v' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::ImageTexture_sshgl' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::29' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::30' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::Curve_e07dx' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::CurveTexture_p4r4n' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_jod5w' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::Curve_dlskh' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::CurveTexture_eeisx' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_m4hvx' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::Gradient_dxj60' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::GradientTexture1D_bw7sy' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_mcjyg' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::Gradient_54r02' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::GradientTexture1D_v22dq' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::Curve_6x53c' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::CurveTexture_m0l6n' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_vbd24' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::Curve_qu2at' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::CurveTexture_mx2gv' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_mg3j6' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_jtilh' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_wbw05' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::ParticleProcessMaterial_oib53' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::OccluderPolygon2D_2aqyc' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::Animation_y6gdc' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::Animation_bl3q0' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://particles.tscn::AnimationLibrary_j1xdo' (possible cyclic resource inclusion).

note

on web export, the particles are sometimes invisible if trails are deactivated

also, there is an option to adjust trail length, but it doesn't seem to have any effect for me

2d/physics_platformer

on load audio/music.ogg cannot be found

there are lots of errors when running or exporting

music works, but we can only move left and right and shoot. also, we always stay on a horizontal plane, no falling down or physics. probably due to the errors?

there are two types of errors.

some errors look like this:

W 0:00:01:0207   The method 'get_linear_velocity' is not present on the inferred type 'Variant' (but may be present on a subtype).
  <C++ Error>    UNSAFE_METHOD_ACCESS
  <Source>       enemy.gd:22

some errors look like this:

E 0:00:01:0233   can_process: Condition "!is_inside_tree()" is true. Returning: false
  <C++ Source>   scene/main/node.cpp:680 @ can_process()

2d/physics_tests

generally seems to work, but some tests not

functional/character-tests

no movement on input

perfomance/all-tests

godot crashes

there are errors

2d/platformer

15+ errors

first one is Game.gd:21

Parser Error: Cannot find member "window_fullscreen" in base "OS".

there are more, but not sure if it makes sense to paste all of them

2d/pong

works

godot export output

--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)

--- Debugging process stopped ---
  Another resource is loaded from path 'res://pong.tscn::1' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://pong.tscn::2' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://pong.tscn::3' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://pong.tscn::4' (possible cyclic resource inclusion).

note

maybe a score count could be nice? :-) but hey, it is working

2d/role_playing_game

load errors:

Scene 'res://combat/combatants/Combatant.tscn' has broken dependencies:
    res://combat/combatants/sprites/Sprite2D.tscn::PackedScene

I do not get an option to fix dependencies, just an OK button

first godot error on run

Parser Error: Cannot assign a value of type "Node" to a target of type "NodePath".

there are 15 more errors

2d/screen_space_shaders

all seems to work, there are errors

Error on load due to missing dependencies:

res://art/burano.jpg

godot output on export

--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)

--- Debugging process stopped ---
  Another resource is loaded from path 'res://screen_shaders.tscn::1' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://screen_shaders.tscn::2' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://screen_shaders.tscn::3' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://screen_shaders.tscn::4' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://screen_shaders.tscn::5' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://screen_shaders.tscn::6' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://screen_shaders.tscn::7' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://screen_shaders.tscn::8' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://screen_shaders.tscn::9' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://screen_shaders.tscn::10' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://screen_shaders.tscn::11' (possible cyclic resource inclusion).

2d/skeleton

Load Errors:

Scene 'res://level/background.tscn' has broken dependencies:
    res://level/background.cloud_3.png::Texture2D

I do not get an option to fix dependencies, just an OK button

there are around 16 errors on running it, and the dimensions seem very off

2d/sprite_shaders

all seems to work

2d/tween

all seems to work, there are errors

error to load res://godot.png

godot output on export

--- Debugging process started ---
Godot Engine v4.0.beta10.official.d0398f62f - https://godotengine.org
Vulkan API 1.2.145 - Using Vulkan Device #0: AMD - AMD RADV RENOIR (ACO)

--- Debugging process stopped ---
  Another resource is loaded from path 'res://main.tscn::Gradient_npp8a' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://main.tscn::GradientTexture2D_md057' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://main.tscn::Gradient_vuuif' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://main.tscn::GradientTexture2D_35fte' (possible cyclic resource inclusion).
  Another resource is loaded from path 'res://main.tscn::Curve2D_7nae7' (possible cyclic resource inclusion).

3d/volumetric_fog

very cool

does not work exported for web, probably you know that

networking/websocket_chat

this just works for me

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