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Thibault Hennequin thennequin

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  • Paris, France
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@mrchief
mrchief / LICENSE.md
Last active March 23, 2024 12:28
Add "Open with Sublime Text 2" to Windows Explorer Context Menu (including folders)

MIT License

Copyright (c) [year] [fullname]

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

@aras-p
aras-p / preprocessor_fun.h
Last active June 21, 2024 12:20
Things to commit just before leaving your job
// Just before switching jobs:
// Add one of these.
// Preferably into the same commit where you do a large merge.
//
// This started as a tweet with a joke of "C++ pro-tip: #define private public",
// and then it quickly escalated into more and more evil suggestions.
// I've tried to capture interesting suggestions here.
//
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_,
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant,
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active June 29, 2024 13:05
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@ocornut
ocornut / (Archived) imgui_memory_editor.h
Last active January 1, 2024 04:27
Mini memory editor for dear imgui (to embed in your game/tools)
// Mini memory editor for Dear ImGui (to embed in your game/tools)
// Animated GIF: https://twitter.com/ocornut/status/894242704317530112
// THE MEMORY EDITOR CODE HAS MOVED TO GIT:
// https://github.com/ocornut/imgui_club/tree/master/imgui_memory_editor
// Click "Revisions" on the Gist to see old version.
@ocornut
ocornut / imgui_node_graph_test.cpp
Last active April 23, 2024 19:02
Node graph editor basic demo for ImGui
// Creating a node graph editor for Dear ImGui
// Quick sample, not production code!
// This is quick demo I crafted in a few hours in 2015 showcasing how to use Dear ImGui to create custom stuff,
// which ended up feeding a thread full of better experiments.
// See https://github.com/ocornut/imgui/issues/306 for details
// Fast forward to 2023, see e.g. https://github.com/ocornut/imgui/wiki/Useful-Extensions#node-editors
// Changelog
// - v0.05 (2023-03): fixed for renamed api: AddBezierCurve()->AddBezierCubic().

Are there other single-file public-domain libraries out there?

Yes. Here are some:

  • jo_gif.cpp: tiny GIF writer (public domain)
  • gif.h: animated GIF writer (public domain)
  • tiny_jpeg.h: JPEG encoder (public domain)
  • lodepng: PNG encoder/decoder (zlib license)
  • nanoSVG: 1-file SVG parser; 1-file SVG rasterizer (zlib license)
  • tinyobjloader: wavefront OBJ file loader (BSD license)
ImGuiStyle& style = ImGui::GetStyle();
style.Alpha = 1.0;
style.WindowFillAlphaDefault = 0.83;
style.ChildWindowRounding = 3;
style.WindowRounding = 3;
style.GrabRounding = 1;
style.GrabMinSize = 20;
style.FrameRounding = 3;
@CDillinger
CDillinger / FuzzyMatch.cs
Last active July 25, 2023 09:17
C# Implementation of Fuzzy Match
// LICENSE
//
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
// publish, and distribute this file as you see fit.
using System;
using System.Collections.Generic;
public static class FuzzyMatcher
@ongamex
ongamex / ImguiMayaStyle.cpp
Created December 29, 2016 12:05
ImGui style that look like Maya
ImGuiStyle& style = ImGui::GetStyle();
style.ChildWindowRounding = 3.f;
style.GrabRounding = 0.f;
style.WindowRounding = 0.f;
style.ScrollbarRounding = 3.f;
style.FrameRounding = 3.f;
style.WindowTitleAlign = ImVec2(0.5f,0.5f);
style.Colors[ImGuiCol_Text] = ImVec4(0.73f, 0.73f, 0.73f, 1.00f);