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Clarity System in CtL2e
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/* | |
================================================================================ | |
== CLARITY SYSTEM ============================================================== | |
p.104: | |
System: A changeling's Clarity track has boxes equal to her Wits + Composure. | |
Her player can't buy additional Clarity boxes with Experiences, but they | |
increase automatically as she purchases dots of Wits and Composure, and she can | |
recover Icons (p. 203) to add further boxes. There is no upper limit to the | |
number of Clarity boxes a character can have. In dreams, her Clarity contributes | |
to her dream form's Health track (p. 216). | |
Clarity Damage: Mild fills left to right. Severe fills left to right, | |
overwriting mild but not severe. | |
As a changeling takes damage to her three rightmost Clarity boxes, she gains | |
Conditions — Persistent Conditions if the damage was severe | |
-- | |
A changeling can regain Clarity by spending time with her Touchstones, and by | |
resolving the damage Conditions (below). Even if she has no Touchstones | |
currently attached, each scene she spends interacting in a meaningful way with | |
one of her Touchstones heals one level of severe Clarity damage, or all levels | |
of mild Clarity damage (but doesn't resolve any Conditions by default). | |
-- | |
So Clarity = Wits + Composure + Icons | |
-------------------------------------------------------------------------------- | |
-- Touchstones ----------------------------------------------------------------- | |
Your character's Touchstone is a person, place, or thing that reminds her of how | |
to trust, and helps her re-adjust to life after her durance. Name a Touchstone, | |
and count a number of Clarity boxes from the left equal to your character's | |
Composure + 1. Write your Touchstone next to that box. See p. 98 for more on | |
Touchstones. If you choose to take the Touchstone Merit, you may start with | |
additional Touchstones. | |
Write Touchstones alongside your character's Clarity track. Count boxes from the | |
left equal to your character's Composure + 1, and write your first Touchstone | |
next to that box. For instance, if your character has Composure 3, write the | |
Touchstone next to the fourth box from the left. If you purchase more Composure | |
in play, push her Touchstones to the right so that her first one is always | |
attached at Composure + 1. | |
As Clarity is a fluid thing in a changeling's life, her attachment to her | |
Touchstones is also fluid. Consider a Touchstone attached when its associated | |
Clarity box is not filled with severe damage. If a Touchstone is attached, | |
anytime the changeling defends her attachment to it, she regains a Willpower | |
point. If this defense causes her serious harm, she regains all her spent | |
Willpower points. | |
Your character can gain additional Touchstones by taking the Touchstone Merit | |
(p. 120). Write the new Touchstone in beside the next available box to the right | |
of the rightmost box that already has an associated Touchstone. A changeling | |
character cannot have more Touchstones than she has Clarity boxes to the right | |
of the first box with an associated Touchstone. If her maximum Clarity increases | |
in play by purchasing more Wits or recovering an Icon, it opens a spot for a new | |
Touchstone through the Merit. | |
I...have no idea how I'm going to do this yet. | |
-- takeaways -- | |
* Max Clarity = Wits + Compsure + Icons | |
Write Touchstones alongside your character's Clarity track at Composure + 1 | |
Clarity Track: [1] [2] [3] [4], Composure 2, Wits 2 | |
^-- Free Touchstone | |
* If you purchase more Composure in play, push her Touchstones to the right so | |
that her first one is always attached at Composure + 1. | |
Clarity Track: [1] [2] [3] [4] [5], Composure 3, Wits 2 | |
^-- Free Touchstone | |
* Your character can gain additional Touchstones by taking the Touchstone Merit | |
(p. 120). Write the new Touchstone in beside the next available box to the | |
right of the rightmost box that already has an associated Touchstone. | |
Clarity Track: [1] [2] [3] [4] [5], Composure 3, Wits 2 | |
^ ^ -- Touchstone spaces | |
* You cannot have more Touchstones than free spaces | |
Therefore, the number of Touchstones you can have is equal to Wits + Icons | |
Clarity Track: [1] [2] [3] [4] [5] [6], Composure 3, Wits 2, Icons 1 | |
^ ^ ^ -- Touchstone spaces | |
Clarity Track: [1] [2] [3] [4] [5] [6] [7], Composure 5, Wits 2 | |
^ ^ -- Touchstone spaces | |
* Just to make sure: Total Touchstones = Max Clarity - Composure | |
So if something else increases the Clarity Track, it's already accounted for. | |
-------------------------------------------------------------------------------- | |
-- Filled Track ---------------------------------------------------------------- | |
If a changeling takes any more mild Clarity damage after her track fills with | |
damage of any kind, she falls unconscious, lost in her own dreams. She takes the | |
Comatose Condition (p. 334) and can’t take any more Clarity damage until she | |
heals at least one point. | |
If she takes severe damage after her track is filled with damage instead, she | |
not only takes the Comatose Condition, but risks death. The Comatose Condition | |
becomes Persistent and she can only resolve it with the help of her friends, as | |
noted in the Condition’s text. | |
-------------------------------------------------------------------------------- | |
-- Conclusions ----------------------------------------------------------------- | |
Max Clarity = Wits + Compsure + Icons | |
Max Touchstones = Max Clarity - Composure | |
First Touchstone's Position = Clarity + 1 | |
We will need stats for Touchstones and Icons | |
* Touchstone: <first>|<second>|<third> ??? | |
* &_advantage.clarity.1 = <first touchstone> ??? -- can't prerequisite. | |
* Icon (<name>)=1 | |
-------------------------------------------------------------------------------- | |
-- Challenges ------------------------------------------------------------------ | |
There is no easy way to implement Touchstones at this time. I will keep thinking | |
about this. | |
-------------------------------------------------------------------------------- | |
-- Clarity: Output Styles ------------------------------------------------------ | |
Composure 2, Wits 2, one Touchstone: | |
[ ] [ ] [1] [ ] (1 Attached Touchstone) | |
Composure 2, Wits 2, two Touchstones: | |
[ ] [ ] [1] [2] (2 Attached Touchstones) | |
+2 Minor Damage: | |
[/] [/] [1] [2] (2 Attached Touchstones) | |
+1 Major Damage: | |
[X] [/] [1] [2] (2 Attached Touchstones) | |
Plus notification of gaining a condition. | |
+1 Minor Damage: | |
[X] [/] [/] [2] (1 Attached Touchstone) | |
Plus notification of gaining a condition. | |
+1 Major Damage: | |
[X] [X] [/] [2] (1 Attached Touchstone) | |
Plus notification of gaining a persistent condition. | |
-------------------------------------------------------------------------------- | |
-- Clarity: Another Option ----------------------------------------------------- | |
Composure 2, Wits 2, one Touchstone: | |
[ ] [ ] [ ] [ ] (1 Attached Touchstone) | |
^ | |
Composure 2, Wits 2, two Touchstones: | |
[ ] [ ] [ ] [ ] (2 Attached Touchstones) | |
^ ^ | |
+2 Minor Damage: | |
[/] [/] [ ] [ ] (2 Attached Touchstones) | |
^ ^ | |
+1 Major Damage: | |
[X] [/] [ ] [ ] (2 Attached Touchstones) | |
^ ^ | |
Plus notification of gaining a condition. | |
+1 Minor Damage: | |
[X] [/] [/] [ ] (1 Attached Touchstone) | |
^ ^ | |
Plus notification of gaining a condition. | |
+1 Major Damage: | |
[X] [X] [/] [ ] (1 Attached Touchstone) | |
^ ^ | |
Plus notification of gaining a persistent condition. | |
*/ |
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