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Clarity System in CtL2e
/*
================================================================================
== CLARITY SYSTEM ==============================================================
p.104:
System: A changeling's Clarity track has boxes equal to her Wits + Composure.
Her player can't buy additional Clarity boxes with Experiences, but they
increase automatically as she purchases dots of Wits and Composure, and she can
recover Icons (p. 203) to add further boxes. There is no upper limit to the
number of Clarity boxes a character can have. In dreams, her Clarity contributes
to her dream form's Health track (p. 216).
Clarity Damage: Mild fills left to right. Severe fills left to right,
overwriting mild but not severe.
As a changeling takes damage to her three rightmost Clarity boxes, she gains
Conditions — Persistent Conditions if the damage was severe
--
A changeling can regain Clarity by spending time with her Touchstones, and by
resolving the damage Conditions (below). Even if she has no Touchstones
currently attached, each scene she spends interacting in a meaningful way with
one of her Touchstones heals one level of severe Clarity damage, or all levels
of mild Clarity damage (but doesn't resolve any Conditions by default).
--
So Clarity = Wits + Composure + Icons
--------------------------------------------------------------------------------
-- Touchstones -----------------------------------------------------------------
Your character's Touchstone is a person, place, or thing that reminds her of how
to trust, and helps her re-adjust to life after her durance. Name a Touchstone,
and count a number of Clarity boxes from the left equal to your character's
Composure + 1. Write your Touchstone next to that box. See p. 98 for more on
Touchstones. If you choose to take the Touchstone Merit, you may start with
additional Touchstones.
Write Touchstones alongside your character's Clarity track. Count boxes from the
left equal to your character's Composure + 1, and write your first Touchstone
next to that box. For instance, if your character has Composure 3, write the
Touchstone next to the fourth box from the left. If you purchase more Composure
in play, push her Touchstones to the right so that her first one is always
attached at Composure + 1.
As Clarity is a fluid thing in a changeling's life, her attachment to her
Touchstones is also fluid. Consider a Touchstone attached when its associated
Clarity box is not filled with severe damage. If a Touchstone is attached,
anytime the changeling defends her attachment to it, she regains a Willpower
point. If this defense causes her serious harm, she regains all her spent
Willpower points.
Your character can gain additional Touchstones by taking the Touchstone Merit
(p. 120). Write the new Touchstone in beside the next available box to the right
of the rightmost box that already has an associated Touchstone. A changeling
character cannot have more Touchstones than she has Clarity boxes to the right
of the first box with an associated Touchstone. If her maximum Clarity increases
in play by purchasing more Wits or recovering an Icon, it opens a spot for a new
Touchstone through the Merit.
I...have no idea how I'm going to do this yet.
-- takeaways --
* Max Clarity = Wits + Compsure + Icons
Write Touchstones alongside your character's Clarity track at Composure + 1
Clarity Track: [1] [2] [3] [4], Composure 2, Wits 2
^-- Free Touchstone
* If you purchase more Composure in play, push her Touchstones to the right so
that her first one is always attached at Composure + 1.
Clarity Track: [1] [2] [3] [4] [5], Composure 3, Wits 2
^-- Free Touchstone
* Your character can gain additional Touchstones by taking the Touchstone Merit
(p. 120). Write the new Touchstone in beside the next available box to the
right of the rightmost box that already has an associated Touchstone.
Clarity Track: [1] [2] [3] [4] [5], Composure 3, Wits 2
^ ^ -- Touchstone spaces
* You cannot have more Touchstones than free spaces
Therefore, the number of Touchstones you can have is equal to Wits + Icons
Clarity Track: [1] [2] [3] [4] [5] [6], Composure 3, Wits 2, Icons 1
^ ^ ^ -- Touchstone spaces
Clarity Track: [1] [2] [3] [4] [5] [6] [7], Composure 5, Wits 2
^ ^ -- Touchstone spaces
* Just to make sure: Total Touchstones = Max Clarity - Composure
So if something else increases the Clarity Track, it's already accounted for.
--------------------------------------------------------------------------------
-- Filled Track ----------------------------------------------------------------
If a changeling takes any more mild Clarity damage after her track fills with
damage of any kind, she falls unconscious, lost in her own dreams. She takes the
Comatose Condition (p. 334) and can’t take any more Clarity damage until she
heals at least one point.
If she takes severe damage after her track is filled with damage instead, she
not only takes the Comatose Condition, but risks death. The Comatose Condition
becomes Persistent and she can only resolve it with the help of her friends, as
noted in the Condition’s text.
--------------------------------------------------------------------------------
-- Conclusions -----------------------------------------------------------------
Max Clarity = Wits + Compsure + Icons
Max Touchstones = Max Clarity - Composure
First Touchstone's Position = Clarity + 1
We will need stats for Touchstones and Icons
* Touchstone: <first>|<second>|<third> ???
* &_advantage.clarity.1 = <first touchstone> ??? -- can't prerequisite.
* Icon (<name>)=1
--------------------------------------------------------------------------------
-- Challenges ------------------------------------------------------------------
There is no easy way to implement Touchstones at this time. I will keep thinking
about this.
--------------------------------------------------------------------------------
-- Clarity: Output Styles ------------------------------------------------------
Composure 2, Wits 2, one Touchstone:
[ ] [ ] [1] [ ] (1 Attached Touchstone)
Composure 2, Wits 2, two Touchstones:
[ ] [ ] [1] [2] (2 Attached Touchstones)
+2 Minor Damage:
[/] [/] [1] [2] (2 Attached Touchstones)
+1 Major Damage:
[X] [/] [1] [2] (2 Attached Touchstones)
Plus notification of gaining a condition.
+1 Minor Damage:
[X] [/] [/] [2] (1 Attached Touchstone)
Plus notification of gaining a condition.
+1 Major Damage:
[X] [X] [/] [2] (1 Attached Touchstone)
Plus notification of gaining a persistent condition.
--------------------------------------------------------------------------------
-- Clarity: Another Option -----------------------------------------------------
Composure 2, Wits 2, one Touchstone:
[ ] [ ] [ ] [ ] (1 Attached Touchstone)
^
Composure 2, Wits 2, two Touchstones:
[ ] [ ] [ ] [ ] (2 Attached Touchstones)
^ ^
+2 Minor Damage:
[/] [/] [ ] [ ] (2 Attached Touchstones)
^ ^
+1 Major Damage:
[X] [/] [ ] [ ] (2 Attached Touchstones)
^ ^
Plus notification of gaining a condition.
+1 Minor Damage:
[X] [/] [/] [ ] (1 Attached Touchstone)
^ ^
Plus notification of gaining a condition.
+1 Major Damage:
[X] [X] [/] [ ] (1 Attached Touchstone)
^ ^
Plus notification of gaining a persistent condition.
*/
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