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diff --git a/posts/soberoctober26/index.html b/posts/soberoctober26/index.html
index 1460c05..04225cf 100644
--- a/posts/soberoctober26/index.html
+++ b/posts/soberoctober26/index.html
@@ -6,7 +6,7 @@
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="author" content="@therealplato">
<meta name="description" content="words about things that i think about">
- <meta name="generator" content="Hugo 0.30-DEV" />
+ <meta name="generator" content="Hugo 0.57.0-DEV" />
<title>#soberoctober day 26: playmat plans &middot; therealplato.com</title>
<link rel="shortcut icon" href="http://therealplato.com/images/favicon.ico">
<link rel="stylesheet" href="http://therealplato.com/css/style.css">
@@ -34,12 +34,12 @@
<span class="nav-spacer"></span>
- <a href="http://therealplato.com/posts/soberoctober25/" class="older-link scrim" title="#soberoctober day 25: Scythe">
+ <a href="http://therealplato.com/posts/soberoctober27/" class="older-link scrim" title="#soberoctober day 27: Guildhall">
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</a>
- <a href="http://therealplato.com/posts/soberoctober27/" class="newer-link scrim" title="#soberoctober day 27: Guildhall">
+ <a href="http://therealplato.com/posts/soberoctober25/" class="newer-link scrim" title="#soberoctober day 25: Scythe">
<span class="nav-chevron">Next</span>
</a>
@@ -83,41 +83,42 @@ will be a lot of sweat and tears before I&rsquo;ve got a finished file that I&rs
<li>Place the gophers in a circle around the middle of the playmat.<br /></li>
<li>Draw lines connecting various color pairs/triads.</li>
<li>Label the lines with the <a href="https://boardgames.stackexchange.com/questions/11550/what-are-the-names-for-magics-different-colour-combinations/11563">names of the corresponding tribes</a>.<br /></li>
-<li>Off to the side, place this code to reference parts of a turn:</li>
-</ul>
+
+<li><p>Off to the side, place this code to reference parts of a turn:</p>
<pre><code class="language-go">func turn() {
- beginning: {
- untap()
- upkeep()
- draw()
- }
- main1: {
- if !landThisTurn {
- playLand()
- }
- castSpells()
- }
- combat: {
- begin()
- declareAttackers()
- declareBlockers()
- combatDamage()
- end()
- }
- main2: {
- if !landThisTurn {
- playLand()
- }
- castSpells()
- }
-
- end: {
- endStep()
- cleanupDmg()
- }
+beginning: {
+untap()
+upkeep()
+draw()
+}
+main1: {
+if !landThisTurn {
+ playLand()
+}
+castSpells()
+}
+combat: {
+begin()
+declareAttackers()
+declareBlockers()
+combatDamage()
+end()
+}
+main2: {
+if !landThisTurn {
+ playLand()
}
-</code></pre>
+castSpells()
+}
+
+end: {
+endStep()
+cleanupDmg()
+}
+}
+</code></pre></li>
+</ul>
</section>
</article>
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