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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class AllowInputScroll: MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IScrollHandler, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler, IPointerEnterHandler
{
public ScrollRect MainScroll;
private bool isAvaliable = false;