Created
January 30, 2014 10:27
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// Before -- What the fuck tier | |
int Texture::LoadTexture(const char *fname){ | |
cl("Loading Texture: %s ", fname); | |
unique_ptr<FILE, int(*)(FILE*)> filePtr(fopen(fname, "rb"), fclose); | |
if(filePtr == nullptr){ | |
cl("[FAILED]\n"); | |
throw KLGLException("[KLGLTexture::LoadTexture][%d:%s] \nResource \"%s\" could not be opened.", __LINE__, __FILE__, fname); | |
return 1; | |
} | |
// Pass a big file and we could be sitting here for a long time | |
fseek(filePtr.get(), 0, SEEK_END); | |
size_t size = ftell(filePtr.get()); | |
rewind(filePtr.get()); | |
unsigned char *data = new unsigned char[size+8]; | |
fread((unsigned char*)data, 1, size, filePtr.get()); | |
filePtr.release(); | |
InitTexture(data, size); | |
data[size+1] = '\0'; | |
delete [] data; | |
cl("[OK]\n"); | |
return 0; | |
} | |
// After -- Kinda acceptable tier | |
int Texture::LoadTexture(const char *fname){ | |
cl("Loading Texture: %s ", fname); | |
ifstream file(fname, ios::in | ios::binary); | |
if(file.bad()){ | |
cl("[FAILED]\n"); | |
throw KLGLException("[KLGLTexture::LoadTexture][%d:%s] \nResource \"%s\" could not be opened.", __LINE__, __FILE__, fname); | |
return 1; | |
} | |
std::vector<unsigned char>data; | |
std::copy( | |
std::istreambuf_iterator<char>(file), | |
std::istreambuf_iterator<char>( ), | |
std::back_inserter(data)); | |
InitTexture(data.data(), data.size()); | |
cl("[OK]\n"); | |
return 0; | |
} |
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