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@thetutlage
Last active August 19, 2020 21:09
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Jest test suite game
const actions = {}
describe('Broken suite', () => {
beforeAll(() => {
actions.all = {}
actions.all.before = true
})
beforeEach(() => {
actions.each1 = {}
actions.each1.before = true
throw new Error('before each blow up')
})
beforeEach(() => {
actions.each2 = {}
actions.each2.before = true
})
afterEach(() => {
actions.each1.after = true
})
afterEach(() => {
actions.each2.after = true
})
afterAll(() => {
actions.all.after = true
console.log(actions)
})
test('bad test', () => {
actions.test1 = true
throw new Error('test blowup')
})
})
@McSneaky
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Well.. That's how I imagined it would work:
beforeAll will run, same with first beforeEach, but since it errors nothing will run, no tests no after hooks, whole suite is broken

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