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Last active October 17, 2018 14:48
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SoLoud SDL2 static backend fix for channels > MAX_CHANNELS
/*
SoLoud audio engine
Copyright (c) 2013-2015 Jari Komppa
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include <stdlib.h>
#include "soloud.h"
#if !defined(WITH_SDL2_STATIC)
namespace SoLoud
{
result sdl2static_init(SoLoud::Soloud *aSoloud, unsigned int aFlags, unsigned int aSamplerate, unsigned int aBuffer)
{
return NOT_IMPLEMENTED;
}
}
#else
#if defined(_MSC_VER)
#include "SDL.h"
#else
#include "SDL2/SDL.h"
#endif
#include <math.h>
namespace SoLoud
{
static SDL_AudioDeviceID gAudioDeviceID;
static SDL_AudioSpec gActiveAudioSpec;
void soloud_sdl2static_audiomixer(void *userdata, Uint8 *stream, int len)
{
short *buf = (short*)stream;
SoLoud::Soloud *soloud = (SoLoud::Soloud *)userdata;
if (gActiveAudioSpec.format == AUDIO_F32)
{
int samples = len / (gActiveAudioSpec.channels * sizeof(float));
soloud->mix((float *)buf, samples);
}
else // assume s16 if not float
{
int samples = len / (gActiveAudioSpec.channels * sizeof(short));
soloud->mixSigned16(buf, samples);
}
}
static void soloud_sdl2static_deinit(SoLoud::Soloud *aSoloud)
{
SDL_CloseAudioDevice(gAudioDeviceID);
}
result sdl2static_init(SoLoud::Soloud *aSoloud, unsigned int aFlags, unsigned int aSamplerate, unsigned int aBuffer, unsigned int aChannels)
{
SDL_AudioSpec as;
SDL_memset(&as, 0, sizeof(as));
as.freq = aSamplerate;
as.format = AUDIO_F32;
as.channels = aChannels;
as.samples = aBuffer;
as.callback = soloud_sdl2static_audiomixer;
as.userdata = (void*)aSoloud;
// Initialize SDL audio if necessary
if (!SDL_WasInit(SDL_INIT_AUDIO))
{
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
return UNKNOWN_ERROR;
}
}
// First try to create audio device while allowing SDL to do any change to the audio spec
if ((gAudioDeviceID = SDL_OpenAudioDevice(NULL, 0, &as, &gActiveAudioSpec, SDL_AUDIO_ALLOW_ANY_CHANGE)) <= 0)
{
return UNKNOWN_ERROR;
}
// Next, sanitize format - SoLoud can only accept F32 or S16, so if we got any other format, force SDL to do the conversion from F32 to whatever is required for us
if (gActiveAudioSpec.format != AUDIO_F32 && gActiveAudioSpec.format != AUDIO_S16)
{
as.format = AUDIO_F32;
SDL_CloseAudioDevice(gAudioDeviceID);
if ((gAudioDeviceID = SDL_OpenAudioDevice(NULL, 0, &as, &gActiveAudioSpec, SDL_AUDIO_ALLOW_ANY_CHANGE & ~SDL_AUDIO_ALLOW_FORMAT_CHANGE)) <= 0)
{
return UNKNOWN_ERROR;
}
}
// Make sure we don't get more than MAX_CHANNELS channels
if (gActiveAudioSpec.channels > MAX_CHANNELS)
{
SDL_CloseAudioDevice(gAudioDeviceID);
if ((gAudioDeviceID = SDL_OpenAudioDevice(NULL, 0, &as, &gActiveAudioSpec, SDL_AUDIO_ALLOW_ANY_CHANGE & ~(SDL_AUDIO_ALLOW_FORMAT_CHANGE | SDL_AUDIO_ALLOW_CHANNELS_CHANGE))) <= 0)
{
return UNKNOWN_ERROR;
}
}
aSoloud->postinit(gActiveAudioSpec.freq, gActiveAudioSpec.samples, aFlags, gActiveAudioSpec.channels);
aSoloud->mBackendCleanupFunc = soloud_sdl2static_deinit;
SDL_PauseAudioDevice(gAudioDeviceID, 0);
aSoloud->mBackendString = "SDL2 (static)";
return 0;
}
};
#endif
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