Created
May 10, 2018 18:21
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import pygame | |
pygame.init() | |
width = 800 | |
height = 600 | |
screen = pygame.display.set_mode((width, height)) | |
finished = False | |
font_1 = pygame.font.Font('./fonts/Roboto-Regular.ttf', 36) | |
font_2 = pygame.font.Font('./fonts/Pacifico-Regular.ttf', 36) | |
font_3 = pygame.font.SysFont('freesansbold', 36) | |
font_4 = pygame.font.SysFont('arial', 36) | |
clock = pygame.time.Clock() | |
print(pygame.font.get_fonts()) | |
print(pygame.font.get_default_font()) | |
while not finished: | |
# Mouse events | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
finished = True | |
# Clear screen | |
screen.fill((0, 0, 0)) | |
f_1 = font_1.render('Test 1', True, (255, 255, 255)) | |
f_2 = font_2.render('Test 2', True, (255, 255, 255)) | |
f_3 = font_3.render('Test 3', True, (255, 255, 255)) | |
f_4 = font_4.render('Test 4', True, (255, 255, 255)) | |
screen.blit(f_1, (10, 10)) | |
screen.blit(f_2, (10, 80)) | |
screen.blit(f_3, (10, 150)) | |
screen.blit(f_4, (10, 220)) | |
# Update the screen | |
pygame.display.update() | |
# Reduce the display frequence | |
clock.tick(1) # 1 Hz or 1/1s = 1s. Wait 1s. | |
# Close game screen | |
pygame.display.quit() | |
# Close pygame | |
pygame.quit() |
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