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@thingsiplay
Created May 4, 2023 02:51
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RetroArch: Scalefx Shader Presets
shaders = "22"
feedback_pass = "0"
shader0 = "shaders_slang/stock.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = "mdapt_refpass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
shader1 = "shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass0.slang"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = ""
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass1.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass2.slang"
filter_linear3 = "false"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = ""
float_framebuffer3 = "false"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass3.slang"
filter_linear4 = "false"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = ""
float_framebuffer4 = "false"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass4.slang"
filter_linear5 = "false"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders_slang/dithering/shaders/checkerboard-dedither/linearize.slang"
filter_linear6 = "false"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
alias6 = "LinearGamma"
float_framebuffer6 = "false"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders_slang/dithering/shaders/checkerboard-dedither/checkerboard-dedither-pass1.slang"
filter_linear7 = "false"
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
alias7 = ""
float_framebuffer7 = "false"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders_slang/dithering/shaders/checkerboard-dedither/checkerboard-dedither-pass2.slang"
filter_linear8 = "false"
wrap_mode8 = "clamp_to_border"
mipmap_input8 = "false"
alias8 = ""
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "1.000000"
scale_type_y8 = "source"
scale_y8 = "1.000000"
shader9 = "shaders_slang/dithering/shaders/checkerboard-dedither/checkerboard-dedither-pass3.slang"
filter_linear9 = "false"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = ""
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders_slang/blurs/shaders/smart-blur.slang"
wrap_mode10 = "clamp_to_border"
mipmap_input10 = "false"
alias10 = ""
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
shader11 = "shaders_slang/stock.slang"
filter_linear11 = "false"
wrap_mode11 = "clamp_to_border"
mipmap_input11 = "false"
alias11 = "refpass"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
shader12 = "shaders_slang/scalefx/shaders/scalefx-pass0.slang"
filter_linear12 = "false"
wrap_mode12 = "clamp_to_border"
mipmap_input12 = "false"
alias12 = "scalefx_pass0"
float_framebuffer12 = "true"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "1.000000"
scale_type_y12 = "source"
scale_y12 = "1.000000"
shader13 = "shaders_slang/scalefx/shaders/scalefx-pass1.slang"
filter_linear13 = "false"
wrap_mode13 = "clamp_to_border"
mipmap_input13 = "false"
alias13 = ""
float_framebuffer13 = "true"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders_slang/scalefx/shaders/scalefx-pass2.slang"
filter_linear14 = "false"
wrap_mode14 = "clamp_to_border"
mipmap_input14 = "false"
alias14 = ""
float_framebuffer14 = "false"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders_slang/scalefx/shaders/scalefx-pass3.slang"
filter_linear15 = "false"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = ""
float_framebuffer15 = "false"
srgb_framebuffer15 = "false"
scale_type_x15 = "source"
scale_x15 = "1.000000"
scale_type_y15 = "source"
scale_y15 = "1.000000"
shader16 = "shaders_slang/scalefx/shaders/scalefx-pass4.slang"
filter_linear16 = "false"
wrap_mode16 = "clamp_to_border"
mipmap_input16 = "false"
alias16 = ""
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "source"
scale_x16 = "3.000000"
scale_type_y16 = "source"
scale_y16 = "3.000000"
shader17 = "shaders_slang/stock.slang"
filter_linear17 = "false"
wrap_mode17 = "clamp_to_border"
mipmap_input17 = "false"
alias17 = "SMAA_Input"
float_framebuffer17 = "false"
srgb_framebuffer17 = "false"
scale_type_x17 = "source"
scale_x17 = "1.000000"
scale_type_y17 = "source"
scale_y17 = "1.000000"
shader18 = "shaders_slang/anti-aliasing/shaders/smaa/smaa-pass0.slang"
filter_linear18 = "true"
wrap_mode18 = "clamp_to_border"
mipmap_input18 = "false"
alias18 = ""
float_framebuffer18 = "false"
srgb_framebuffer18 = "false"
scale_type_x18 = "source"
scale_x18 = "1.000000"
scale_type_y18 = "source"
scale_y18 = "1.000000"
shader19 = "shaders_slang/anti-aliasing/shaders/smaa/smaa-pass1.slang"
filter_linear19 = "true"
wrap_mode19 = "clamp_to_border"
mipmap_input19 = "false"
alias19 = ""
float_framebuffer19 = "false"
srgb_framebuffer19 = "false"
scale_type_x19 = "source"
scale_x19 = "1.000000"
scale_type_y19 = "source"
scale_y19 = "1.000000"
shader20 = "shaders_slang/anti-aliasing/shaders/smaa/smaa-pass2.slang"
filter_linear20 = "true"
wrap_mode20 = "clamp_to_border"
mipmap_input20 = "false"
alias20 = ""
float_framebuffer20 = "false"
srgb_framebuffer20 = "false"
scale_type_x20 = "viewport"
scale_x20 = "1.000000"
scale_type_y20 = "viewport"
scale_y20 = "1.000000"
shader21 = "shaders_slang/sharpen/shaders/fast-sharpen.slang"
filter_linear21 = "false"
wrap_mode21 = "clamp_to_border"
mipmap_input21 = "false"
alias21 = ""
float_framebuffer21 = "false"
srgb_framebuffer21 = "false"
scale_type_x21 = "source"
scale_x21 = "1.000000"
scale_type_y21 = "source"
scale_y21 = "1.000000"
CB = "0.000000"
UseGamma = "0.100000"
CD_MITIG_NEIGHBRS = "4.000000"
CD_MITIG_LINES = "1.000000"
SFX_SAA = "0.000000"
SFX_SCN = "0.000000"
SMAA_MAX_SEARCH_STEPS = "40.000000"
SMAA_MAX_SEARCH_STEPS_DIAG = "20.000000"
SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR = "2.500000"
SMAA_CORNER_ROUNDING = "50.000000"
SHARPEN = "0.900000"
CONTR = "0.000000"
DETAILS = "0.200000"
textures = "areaTex;searchTex"
areaTex = "shaders_slang/anti-aliasing/shaders/smaa/AreaTex.png"
areaTex_wrap_mode = "clamp_to_border"
areaTex_mipmap = "false"
searchTex = "shaders_slang/anti-aliasing/shaders/smaa/SearchTex.png"
searchTex_wrap_mode = "clamp_to_border"
searchTex_mipmap = "false"
shaders = "7"
shader0 = "shaders_slang/dithering/shaders/sgenpt-mix.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders_slang/blurs/shaders/smart-blur.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "refpass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders_slang/scalefx/shaders/scalefx-pass0.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = "scalefx_pass0"
float_framebuffer2 = "true"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders_slang/scalefx/shaders/scalefx-pass1.slang"
filter_linear3 = "false"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = ""
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders_slang/scalefx/shaders/scalefx-pass2.slang"
filter_linear4 = "false"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = ""
float_framebuffer4 = "false"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders_slang/scalefx/shaders/scalefx-pass3.slang"
filter_linear5 = "false"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders_slang/scalefx/shaders/scalefx-pass4.slang"
filter_linear6 = "false"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
alias6 = ""
float_framebuffer6 = "false"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "5.000000"
scale_type_y6 = "source"
scale_y6 = "5.000000"
SGPT_BLEND_OPTION = "2.000000"
SGPT_BLEND_LEVEL = "0.700000"
SGPT_LINEAR_GAMMA = "0.000000"
SB_BLUR_LEVEL = "0.720000"
SFX_CLR = "0.330000"
SFX_SAA = "0.000000"
SFX_SCN = "0.000000"
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