Created
February 4, 2014 12:29
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///<reference path="phaser.d.ts" /> | |
class RPGTownGame { | |
// variables | |
game: Phaser.Game; | |
//spritemap: { [chartype: string]: Phaser.Sprite } = {}; | |
spritegroup: Phaser.Group; | |
bulletgroup: Phaser.Group; | |
PlayerSprite: Phaser.Sprite; | |
// the constructor | |
iNextLaunch: number; | |
constructor() { | |
this.game = new Phaser.Game(800, 450, Phaser.AUTO, 'content', { preload: this.preload, create: this.create, update: this.update, render:this.render }); | |
//console.log('constructor : ' + this.spritemap); | |
} | |
preload() { | |
// load all the needed images here.. | |
this.game.stage.backgroundColor = '#FF00FF'; | |
this.game.load.spritesheet('char1', './assets/vx_chara01_a.png', 32, 48, 96); | |
this.game.load.image('bullet', './assets/bullet.png'); | |
this.game.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL; | |
//this.game.stage.backgroundColor = 'rgba(0,0,0,0.3)'; | |
} | |
create() { | |
this.bulletgroup = this.game.add.group(); | |
this.bulletgroup.createMultiple(100, 'bullet'); | |
this.bulletgroup.setAll('anchor.x', 0.5); | |
this.bulletgroup.setAll('anchor.y', 0.5); | |
this.bulletgroup.setAll('outOfBoundsKill', true); | |
this.PlayerSprite = this.game.add.sprite(this.game.world.centerX, this.game.world.centerY, 'char1'); | |
this.PlayerSprite.anchor.setTo(0.5, 0.5); | |
var iModifier = 0; | |
this.PlayerSprite.animations.add('down', [0 + iModifier, 1 + iModifier, 2 + iModifier, 1 + iModifier], 4); | |
this.PlayerSprite.animations.add('left', [12 + iModifier, 13 + iModifier, 14 + iModifier, 13 + iModifier], 4); | |
this.PlayerSprite.animations.add('right', [24 + iModifier, 25 + iModifier, 26 + iModifier, 25 + iModifier], 4); | |
this.PlayerSprite.animations.add('up', [36 + iModifier, 37 + iModifier, 38 + iModifier, 37 + iModifier], 4); | |
//this.PlayerSprite.animations.play('down', 4, true); | |
this.iNextLaunch = 0; | |
} | |
//changeChar() { | |
// this.iSelected = (this.iSelected + 1) % 8; | |
//} | |
collisionHandler(player, bullets:Phaser.Sprite) { | |
if (!bullets.alive) return; | |
bullets.kill(); | |
player.reset(this.game.world.centerX, this.game.world.centerY); | |
} | |
fireBullet(game:Phaser.Game, bul: Phaser.Sprite, target:Phaser.Sprite) { | |
//bul.reset(0, game.rnd.integerInRange(0, game.world.width)); | |
var iRnd = game.rnd.integer() % 4; | |
var xPos = 0; | |
var yPos = 0 | |
switch (iRnd) { | |
case 0:// from top | |
xPos = game.rnd.integerInRange(0, game.world.width); | |
break; | |
case 1:// from bot | |
xPos = game.rnd.integerInRange(0, game.world.width); | |
yPos = game.world.height; | |
break; | |
case 2: // from left | |
yPos = game.rnd.integerInRange(0, game.world.height); | |
break; | |
case 3: | |
xPos = game.world.width; | |
yPos = game.rnd.integerInRange(0, game.world.height); | |
break; | |
} | |
bul.reset(xPos, yPos); | |
game.physics.moveToObject(bul, target, game.rnd.integerInRange(200,500)); | |
} | |
render() { | |
//this.game.debug.renderText('active bullets: ' + this.bulletgroup.countLiving() + '/' + this.bulletgroup.countDead(), 32, 32); | |
//this.game.debug.renderSpriteInfo(this.PlayerSprite, 32, 450); | |
} | |
update() { | |
if (this.game.input.mousePointer.isDown || this.game.input.pointer1.isDown) { | |
this.game.physics.moveToPointer(this.PlayerSprite, 400); | |
if (Math.abs(this.PlayerSprite.body.velocity.x) > Math.abs(this.PlayerSprite.body.velocity.y)) { | |
if (this.PlayerSprite.body.velocity.x > 0) { | |
this.PlayerSprite.animations.play('right', 4, true); | |
} | |
else if (this.PlayerSprite.body.velocity.x < 0) { | |
this.PlayerSprite.animations.play('left', 4, true); | |
} | |
} | |
else { | |
if (this.PlayerSprite.body.velocity.y > 0) { | |
this.PlayerSprite.animations.play('down', 4, true); | |
} | |
else if (this.PlayerSprite.body.velocity.y < 0) { | |
this.PlayerSprite.animations.play('up', 4, true); | |
} | |
} | |
if (Phaser.Rectangle.contains(this.PlayerSprite.bounds, this.game.input.x, this.game.input.y)) { | |
this.PlayerSprite.body.velocity.setTo(0, 0); | |
} | |
} | |
else { | |
this.PlayerSprite.body.velocity.setTo(0, 0); | |
} | |
if (this.game.time.now > this.iNextLaunch) { | |
var deadbullet = this.bulletgroup.getFirstExists(false); | |
if (deadbullet) { | |
RPGTownGame.prototype.fireBullet(this.game, deadbullet, this.PlayerSprite); | |
this.iNextLaunch = this.game.time.now + this.game.rnd.integerInRange(100, 500); | |
} | |
else { | |
console.log('no dead bullets'); | |
} | |
} | |
this.game.physics.collide(this.bulletgroup, this.PlayerSprite, RPGTownGame.prototype.collisionHandler, null, this); | |
} | |
} | |
window.onload = () => { | |
var game = new RPGTownGame(); | |
}; |
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