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@thiskevinwang
Last active January 11, 2022 15:20
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Solution to Task #3
import React from "react";
import ReactDOM from "react-dom";
import "./index.css";
function Square(props) {
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
);
}
class Board extends React.Component {
renderSquare(i) {
return (
<Square
key={"square " + i}
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>
);
}
renderSquares(n) {
let squares = [];
for (let i = n; i < n + 3; i++) {
squares.push(this.renderSquare(i));
}
return squares;
}
renderRows(i) {
return <div className="board-row">{this.renderSquares(i)}</div>;
}
render() {
return (
<div>
{this.renderRows(0)}
{this.renderRows(3)}
{this.renderRows(6)}
</div>
);
}
}
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
history: [
{
squares: Array(9).fill(null)
}
],
stepNumber: 0,
xIsNext: true
};
}
handleClick(i) {
const locations = [
[1, 1],
[2, 1],
[3, 1],
[1, 2],
[2, 2],
[3, 2],
[1, 3],
[2, 3],
[3, 3]
];
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? "X" : "O";
this.setState({
history: history.concat([
{
squares: squares,
location: locations[i]
}
]),
stepNumber: history.length,
xIsNext: !this.state.xIsNext
});
}
jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: step % 2 === 0
});
}
render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);
const moves = history.map((step, move) => {
const desc = move
? "Go to move #" + move + " @ " + history[move].location
: "Go to game start";
return (
<li key={move}>
<button onClick={() => this.jumpTo(move)}>
{move == this.state.stepNumber ? <b>{desc}</b> : desc}
</button>
</li>
);
});
let status;
if (winner) {
status = "Winner: " + winner;
} else {
status = "Next player: " + (this.state.xIsNext ? "X" : "O");
}
return (
<div className="game">
<div className="game-board">
<Board squares={current.squares} onClick={i => this.handleClick(i)} />
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
// ========================================
ReactDOM.render(<Game />, document.getElementById("root"));
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
@nzachar
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nzachar commented Jan 8, 2022

Hey! Thanks to your article on medium on how to solve the tasks from the react tutorial, really enjoyed reading it :)

Regarding the #3 another solution might be to just render squares based on this.props.squares and adjust css to display grid with 3 columns:

class Board extends React.Component {
    renderSquare(i) {
        return <Square
            key={i}
            value={this.props.squares[i]}
            onClick={() => this.props.onClick(i)}
        />;
    }
    renderSquares() {
        return this.props.squares
            .map((_value, index) => this.renderSquare(index));
    }
    render() {
        return (
            <div className="squares-layout">
                {this.renderSquares()}
            </div>
        )
    }
}

index.css:

.squares-layout {
  display: grid;
  grid-template-columns: 1fr 1fr 1fr;
}

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