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December 31, 2012 20:03
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A CodePen by Jack Rugile. Bubble Sketch.js Test - Giving Sketch.js, by Soulwire, a quick test and loving it. Learn more about it here: http://soulwire.github.com/sketch.js/
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# General Variables | |
sketch = Sketch.create() | |
particles = [] | |
particleCount = 750 | |
sketch.mouse.x = sketch.width / 2 | |
sketch.mouse.y = sketch.height / 2 | |
sketch.strokeStyle = 'hsla(200, 50%, 50%, .4)' | |
sketch.globalCompositeOperation = 'lighter' | |
# Particle Constructor | |
Particle = -> | |
this.x = random( sketch.width ) | |
this.y = random( sketch.height, sketch.height * 2 ) | |
this.vx = 0 | |
this.vy = -random( 1, 10 ) / 5 | |
this.radius = this.baseRadius = 1 | |
this.maxRadius = 50 | |
this.threshold = 150 | |
this.hue = random( 180, 240 ) | |
# Particle Prototype | |
Particle.prototype = | |
update: -> | |
# Determine Distance From Mouse | |
distx = this.x - sketch.mouse.x | |
disty = this.y - sketch.mouse.y | |
dist = sqrt( distx * distx + disty * disty ) | |
# Set Radius | |
if dist < this.threshold | |
radius = this.baseRadius + ( ( this.threshold - dist ) / this.threshold ) * this.maxRadius | |
this.radius = if radius > this.maxRadius then this.maxRadius else radius | |
else | |
this.radius = this.baseRadius | |
# Adjust Velocity | |
this.vx += ( random( 100 ) - 50 ) / 1000 | |
this.vy -= random( 1, 20 ) / 10000 | |
# Apply Velocity | |
this.x += this.vx | |
this.y += this.vy | |
# Check Bounds | |
if this.x < - this.maxRadius || this.x > sketch.width + this.maxRadius || this.y < - this.maxRadius | |
this.x = random( sketch.width ) | |
this.y = random( sketch.height + this.maxRadius, sketch.height * 2 ) | |
this.vx = 0 | |
this.vy = -random( 1, 10 ) / 5 | |
render: -> | |
sketch.beginPath() | |
sketch.arc( this.x, this.y, this.radius, 0, TWO_PI ) | |
sketch.closePath() | |
sketch.fillStyle = 'hsla(' + this.hue + ', 60%, 40%, .35)' | |
sketch.fill() | |
sketch.stroke() | |
# Create Particles | |
z = particleCount | |
while z-- | |
particles.push( new Particle() ) | |
# Sketch Clear | |
sketch.clear = -> | |
sketch.clearRect( 0, 0, sketch.width, sketch.height ) | |
# Sketch Update | |
sketch.update = -> | |
i = particles.length | |
particles[ i ].update() while i-- | |
# Sketch Draw | |
sketch.draw = -> | |
i = particles.length | |
particles[ i ].render() while i-- |
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canvas { | |
background: #023; | |
display: block; | |
} |
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