Created
October 6, 2012 13:05
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Harmonograph in Processing
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float d[] = new float[4]; | |
float f[] = new float[4]; | |
float p[] = new float[4]; | |
float E = exp(1); | |
PVector current_pt; | |
PVector center; | |
void setup() { | |
size(400, 400); | |
background(255); | |
d[0] = 0.02; | |
d[1] = 0.0315; | |
d[2] = 0.02; | |
d[3] = 0.02; | |
f[0] = 2; | |
f[1] = 6; | |
f[2] = 1.002; | |
f[3] = 3; | |
p[0] = PI/16; | |
p[1] = 3*PI/2; | |
p[2] = 13*PI/15; | |
p[3] = PI; | |
current_pt = new PVector(0,0); | |
center = new PVector(200, 200); | |
drawHarmonograph(); | |
} | |
float partial(int i, float t) { | |
return 100 * sin(t*f[i] + p[i]) * pow(E, -d[i]*t); | |
} | |
void drawHarmonograph() { | |
stroke(0); | |
beginShape(); | |
for (float t = 0; t < 100; t += 0.01) { | |
current_pt.x = partial(0, t) + partial(1, t); | |
current_pt.y = partial(2, t) + partial(3, t); | |
vertex(current_pt.x, current_pt.y); | |
} | |
translate(200, 200); | |
rotate(radians(90)); | |
endShape(); | |
} |
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