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Thomas Fillon thomasfillon

  • Université Bretagne Sud
  • Vannes, France
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thomasfillon / ambisonics_setup_guide_for_games.md
Created June 12, 2023 13:12 — forked from Hiradur/ambisonics_setup_guide_for_games.md
Guide for achieving speaker-based immersive (3D) audio in hundreds of PC games using OpenAL Soft and Ambisonics

Speaker-based immersive (3D) audio in hundreds of PC games via Ambisonics using OpenAL Soft

Introduction

It's possible to achieve speaker-based immersive (3D) audio in many PC games that don't seem to be supported by current proprietary object-based audio technologies using some tinkering and a technology called Ambisonics. Since Ambisonics seems to have gone largely unnoticed in the consumer-space so far, I will first explain what it is, what its benefits are, what content is available right now, and how to set it up on a PC for gaming.

Theoretical Background

What is Ambisonics?

Many should be familiar with multi-channel audio based on discrete speaker feeds or the more recent object-based audio. Ambisonics uses neither of these approaches. Instead, it describes a continous full-sphere sound field around a single point in space. A so called Ambisonics decoder uses this information in combination with a decoding matrix, which is specific to a given speaker layout, to reproduce this sound field a