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fvtt arrow example
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/* | |
To run: | |
createArrows(wasd) | |
clearArrows() | |
*/ | |
let name = "PintAndPie"; | |
let user = game.users.entities.find(u => u.name.toLowerCase() === name.toLowerCase()); | |
let token = canvas.tokens.placeables.find(t => t.name.toLowerCase() === name.toLowerCase()); | |
let arrows = {}; | |
arrows[name] = []; | |
let createArrow = async function(user, startX, startY, endX, endY) { | |
let g = await Drawing.create({ | |
author: user._id, | |
type: CONST.DRAWING_TYPES.FREEHAND, | |
x: 0, | |
y: 0, | |
points: [[startX, startY], [endX, endY]], | |
strokeAlpha: 1.0, | |
strokeWidth: 8, | |
strokeColor: user.data.color, | |
fillAlpha: 0.5, | |
fillType: 0, | |
fillColor: user.data.color | |
}); | |
arrows[name] = arrows[name].concat(g); | |
return g; | |
} | |
let wasd = ["aaa", "www", "ddd", "sss", "ddd"]; | |
let createArrows = function(wasd) { | |
let prevX = token.data.x + canvas.grid.w / 2, | |
prevY = token.data.y + canvas.grid.w / 2; | |
for (let i = 0; i < wasd.length; i++) { | |
let deltaX = 0, | |
deltaY = 0; | |
for (let c = 0; c < wasd[i].length; c++) { | |
if (wasd[i][c] === "w") { | |
deltaY = deltaY - 1; | |
} else if (wasd[i][c] === "s") { | |
deltaY = deltaY + 1; | |
} else if (wasd[i][c] === "a") { | |
deltaX = deltaX - 1; | |
} else if (wasd[i][c] === "d") { | |
deltaX = deltaX + 1; | |
} | |
} | |
let nextX = prevX + deltaX * canvas.grid.w, | |
nextY = prevY + deltaY * canvas.grid.h; | |
createArrow(user, prevX, prevY, nextX, nextY); | |
prevX = nextX; | |
prevY = nextY; | |
} | |
} | |
let clearArrows = async function() { | |
if (arrows[name] && arrows[name].length > 0) { | |
await canvas.scene.deleteEmbeddedEntity("Drawing", arrows[name].map(a => a.id)); | |
// arrows[name].forEach(async function(arrow) { | |
// await canvas.scene.deleteEmbeddedEntity("Drawing", arrow.id); | |
// }); | |
} | |
return; | |
} |
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