Created
February 21, 2019 07:08
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#[derive(Debug, Clone, Default)] | |
pub struct Shape { | |
pub vertices: Vec<V3>, | |
pub tris: Vec<[u16; 3]>, | |
} | |
impl Shape { | |
// ... | |
pub fn new_sphere(radius: f32, bands: (usize, usize)) -> Self { | |
use std::{f32, u16}; | |
assert_le!(bands.0 * bands.1 * 4, u16::MAX as usize); | |
let mut vertices = Vec::with_capacity(bands.0 * bands.1 * 4); | |
let mut tris = Vec::with_capacity(bands.0 * bands.1 * 2); | |
let lat_step = f32::consts::PI / (bands.0 as f32); | |
let lng_step = f32::consts::PI * 2.0 / (bands.1 as f32); | |
for i in 0..bands.0 { | |
let lat_angle = (i as f32) * lat_step; | |
let (lat_sin, y1) = lat_angle.sin_cos(); | |
let (lat_sin2, y2) = (lat_angle + lat_step).sin_cos(); | |
for j in 0..bands.1 { | |
let lng_angle = (j as f32) * lng_step; | |
let (lng_sin, lng_cos) = lng_angle.sin_cos(); | |
let (lng_sin2, lng_cos2) = (lng_angle + lng_step).sin_cos(); | |
let x1 = lat_sin * lng_cos; | |
let x2 = lat_sin * lng_cos2; | |
let x3 = lat_sin2 * lng_cos; | |
let x4 = lat_sin2 * lng_cos2; | |
let z1 = lat_sin * lng_sin; | |
let z2 = lat_sin * lng_sin2; | |
let z3 = lat_sin2 * lng_sin; | |
let z4 = lat_sin2 * lng_sin2; | |
// texcoords | |
// let u1 = 1.0 - (j as f32) / (bands.1 as f32); | |
// let u2 = 1.0 - (j as f32 + 1.0) / (bands.1 as f32); | |
// let v1 = 1.0 - (i as f32) / (bands.0 as f32); | |
// let v2 = 1.0 - (i as f32 + 1.0) / (bands.0 as f32); | |
let k = vertices.len() as u16; | |
vertices.extend(&[ | |
// normals are same without * radius | |
vec3(x1, y1, z1) * radius, | |
vec3(x2, y1, z2) * radius, | |
vec3(x3, y2, z3) * radius, | |
vec3(x4, y2, z4) * radius, | |
]); | |
tris.extend(&[ | |
[k + 0, k + 1, k + 2], | |
[k + 2, k + 1, k + 3], | |
]); | |
} | |
} | |
Shape { vertices, tris } | |
} | |
// .... | |
} |
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