Created
November 1, 2013 11:18
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Snippet for getting UVQ and UV data from 3D points
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model = Sketchup.active_model | |
face = model.selection[0] | |
uvqh = UVQHelper.new(face) | |
face.vertices.size.times { |i| p uvqh.transform3DtoUVQ(true, face.vertices[i].position) } | |
# => Point3d(0, 0, 1) | |
# => Point3d(1, 0, 1) | |
# => Point3d(0.839757, 0.451277, 0.451277) | |
# => Point3d(-0.160243, 0.451277, 0.451277) | |
face.vertices.size.times { |i| p uvqh.transform3DtoUV(true, face.vertices[i].position) } | |
# => Point3d(0, 0, 1) | |
# => Point3d(1, 0, 1) | |
# => Point3d(1.86084, 1, 1) | |
# => Point3d(-0.355088, 1, 1) |
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class UVQHelper | |
# @param [Sketchup::Face] face | |
# @param [Boolean] front | |
# @param [Boolean] back | |
# @param [Sketchup::TextureWriter] texturewriter | |
def initialize(face, front = true, back = true, | |
texturewriter = nil) | |
args = [front, back] | |
args << texturewriter if texturewriter | |
@uvh = face.get_UVHelper(*args) | |
end | |
# Simple wrapper over UVHelper.get_front_UVQ. 3D points are projected to | |
# the plane of the face and then a UVQ value is returned. | |
# | |
# @param [Boolean] front | |
# @param [Geom::Point3d] point | |
# | |
# @return [Geom::Point3d] UVQ point | |
def transform3DtoUVQ(front, point) | |
if front | |
@uvh.get_front_UVQ(point) | |
else | |
@uvh.get_back_UVQ(point) | |
end | |
end | |
# 3D points are projected to the plane of the face and then a UV value is | |
# returned. | |
# | |
# @param [Boolean] front | |
# @param [Geom::Point3d] point | |
# | |
# @return [Geom::Point3d] UV point | |
def transform3DtoUV(front, point) | |
uvq = nil | |
if front | |
uvq = @uvh.get_front_UVQ(point) | |
else | |
uvq = @uvh.get_back_UVQ(point) | |
end | |
Geom::Point3d.new(uvq.x / uvq.z, uvq.y / uvq.z, 1.0) | |
end | |
end # class |
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