This is the reference point. All the other options are based off this.
|-- app
| |-- controllers
| | |-- admin
{ | |
"metadata": { | |
"name": "Dotabuff Scrape Heroes" | |
}, | |
"nbformat": 3, | |
"nbformat_minor": 0, | |
"worksheets": [ | |
{ | |
"cells": [ | |
{ |
Magic words:
psql -U postgres
Some interesting flags (to see all, use -h
or --help
depending on your psql version):
-E
: will describe the underlaying queries of the \
commands (cool for learning!)-l
: psql will list all databases and then exit (useful if the user you connect with doesn't has a default database, like at AWS RDS)var async = require('async'); | |
var arr = [1,2,3,4]; | |
async.eachSeries(arr,function(item, cb){ | |
setTimeout(function() { | |
console.log('#1: ', item); | |
return cb(); | |
}, Math.random()*2000); | |
}, function(err){ |
#dart:convert example
How to pretty-print JSON using Dart.
How to display JSON in an easy-to-read (for human readers) format.
Main library: dart:convert
Main element: JsonEncoder.withIndent
Gist: https://gist.github.com/kasperpeulen/d61029fc0bc6cd104602
In response to a StackOverflow question:
This is code to build a Direct3D wrapper DLL, intercepting all calls to Direct3D interface functions so that you can draw your own objects to display over the game. Just plop the DLL into the same folder as the game's executable, and it should load it as if it were the real d3d9.dll file. It still forwards all calls to the real one in system32, just allows stuff to happen in between. original stackoverflow answer
var chai = require('chai'), | |
sinon = require('sinon'), | |
expect = chai.expect, | |
should = chai.should(); | |
var mongoose = require('mongoose'); | |
// var assert = require('assert'); | |
var Studio = require('studioModel'); | |
var User = require('userModel'); |
var accounts = [ | |
{ name: 'James Brown', msgCount: 123 }, | |
{ name: 'Stevie Wonder', msgCount: 22 }, | |
{ name: 'Sly Stone', msgCount: 16 }, | |
{ name: 'Otis Redding', msgCount: 300 } // Otis has the most messages | |
]; | |
// get sum of msgCount prop across all objects in array | |
var msgTotal = accounts.reduce(function(prev, cur) { | |
return prev + cur.msgCount; |
I work as a full-stack developer at work. We are a Windows & Azure shop, so we are using Windows as our development platform, hence this customization.
For my console needs, I am using Cmder which is based on ConEmu with PowerShell as my shell of choice.
Yes, yes, I know nowadays you can use the Linux subsystem on Windows 10 which allow you to run Ubuntu on Windows. If you are looking for customization of the Ubuntu bash shell, check out this article by Scott Hanselman.
import { BrowserModule } from '@angular/platform-browser'; | |
import { NgModule } from '@angular/core'; | |
import { AppComponent } from './app.component'; | |
//Angular Material Components | |
import {BrowserAnimationsModule} from '@angular/platform-browser/animations'; | |
import {MatCheckboxModule} from '@angular/material'; | |
import {MatButtonModule} from '@angular/material'; |