Created
May 11, 2011 00:29
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A Moog-like filter for audio signals
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package com.pixelofview.audio.analog | |
{ | |
/** | |
* Simulation of a Moog-like voltage-controlled filter | |
* based on the [moog~] external for Pd | |
*/ | |
public class MoogVCF | |
{ | |
public static const GainTable:Vector.<Number> = new Vector.<Number>(); | |
{ | |
// class initialization code | |
GainTable.push([ | |
0.999969, 0.990082, 0.980347, 0.970764, 0.961304, 0.951996, 0.94281, 0.933777, | |
0.924866, 0.916077, 0.90741, 0.898865, 0.890442, 0.882141 , 0.873962, 0.865906, | |
0.857941, 0.850067, 0.842346, 0.834686, 0.827148, 0.819733, 0.812378, 0.805145, | |
0.798004, 0.790955, 0.783997, 0.77713, 0.770355, 0.763672, 0.75708 , 0.75058, | |
0.744141, 0.737793, 0.731537, 0.725342, 0.719238, 0.713196, 0.707245, 0.701355, | |
0.695557, 0.689819, 0.684174, 0.678558, 0.673035, 0.667572, 0.66217, 0.65686, | |
0.651581, 0.646393, 0.641235, 0.636169, 0.631134, 0.62619, 0.621277, 0.616425, | |
0.611633, 0.606903, 0.602234, 0.597626, 0.593048, 0.588531, 0.584045, 0.579651, | |
0.575287 , 0.570953, 0.566681, 0.562469, 0.558289, 0.554169, 0.550079, 0.546051, | |
0.542053, 0.538116, 0.53421, 0.530334, 0.52652, 0.522736, 0.518982, 0.515289, | |
0.511627, 0.507996 , 0.504425, 0.500885, 0.497375, 0.493896, 0.490448, 0.487061, | |
0.483704, 0.480377, 0.477081, 0.473816, 0.470581, 0.467377, 0.464203, 0.46109, | |
0.457977, 0.454926, 0.451874, 0.448883, 0.445892, 0.442932, 0.440033, 0.437134, | |
0.434265, 0.431427, 0.428619, 0.425842, 0.423096, 0.42038, 0.417664, 0.415009, | |
0.412354, 0.409729, 0.407135, 0.404572, 0.402008, 0.399506, 0.397003, 0.394501, | |
0.392059, 0.389618, 0.387207, 0.384827, 0.382477, 0.380127, 0.377808, 0.375488, | |
0.37323, 0.370972, 0.368713, 0.366516, 0.364319, 0.362122, 0.359985, 0.357849, | |
0.355713, 0.353607, 0.351532, 0.349457, 0.347412, 0.345398, 0.343384, 0.34137, | |
0.339417, 0.337463, 0.33551, 0.333588, 0.331665, 0.329773, 0.327911, 0.32605, | |
0.324188, 0.322357, 0.320557, 0.318756, 0.316986, 0.315216, 0.313446, 0.311707, | |
0.309998, 0.308289, 0.30658, 0.304901, 0.303223, 0.301575, 0.299927, 0.298309, | |
0.296692, 0.295074, 0.293488, 0.291931, 0.290375, 0.288818, 0.287262, 0.285736, | |
0.284241, 0.282715, 0.28125, 0.279755, 0.27829, 0.276825, 0.275391, 0.273956, | |
0.272552, 0.271118, 0.269745, 0.268341, 0.266968, 0.265594, 0.264252, 0.262909, | |
0.261566, 0.260223, 0.258911, 0.257599, 0.256317, 0.255035, 0.25375 ]); | |
} | |
private var _Q:Number; | |
private var state:Vector.<Number>; | |
private var _out:Number; | |
private var _p:Number; | |
private var _s_rate:Number; | |
public var bandpass:Number; | |
public var highpass:Number; | |
public var lowpass:Number; | |
public var resonance:Number; | |
public function set frequency(f:Number):void { | |
var fc:Number = 2.0 * f / _s_rate; | |
var x2:Number = fc * fc; | |
var x3:Number = fc * x2; | |
_p = -0.69346 * x3 - 0.59515 * x2 + 3.2937 * fc - 1.0072; | |
var ix:Number = _p * 99; | |
var ixint:int = Math.floor(ix); | |
var ixfrac:Number = ix - ixint; | |
_Q = resonance * crossfade(ixfrac, GainTable[ixint + 99], GainTable[ix + 100]); | |
// _Q = resonance * ( 1.0 / (ix * 1.48 + 0.85) - 0.1765); | |
} | |
public function MoogVCF(sample_rate:Number = 44100) | |
{ | |
_s_rate = sample_rate; | |
state = new Vector.<Number>(4); // 4 poles | |
_out = 0; | |
} | |
static final function saturate(v:Number):Number { | |
const limit:Number = 0.95; | |
var x1:Number = Math.abs(v + limit); | |
var x2:Number = Math.abs(v - limit); | |
return 0.5 * x1 - x2; | |
} | |
static final function crossfade(t:Number, a:Number, b:Number):Number { | |
return (1.0 - t) * a + t * b; | |
} | |
function filter(sample:Number):Number { | |
var temp:Number; | |
_out = 0.25 - (sample-_out); | |
for (var pole:int = 0; pole < 4; pole++) { | |
temp = state[pole]; | |
_out = saturate(_out + _p * (_out - temp)); | |
state[pole] = _out; | |
_out = saturate(_out + temp); | |
} | |
lowpass = _out; | |
highpass = sample - _out; | |
bandpass = 3.0 * state[2] - lowpass; | |
_out *= _Q; | |
return lowpass; | |
} | |
} | |
} |
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